This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while using Shadow Travel.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase your maximum Ammo by 4.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 32%.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while Emitter is active.
Increase your Reload Speed by 40%.
Increase the duration of Emitter by 3s.
Generate 10 Ammo every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while using Shadow Travel.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase your maximum Ammo by 4.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 32%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Increase your maximum Health by 450.
Gain 30% Lifesteal.
Increase the Knockback distance of Kinetic Burst by 8%.
Reduce the Cooldown of Shoulder Bash by 4s.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while using Shadow Travel.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase your maximum Ammo by 4.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 32%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while Magic Barrier is active.
Increase the Healing you receive by 35% while at or below 50% Health.
Heal for 200 over the duration of Scamper.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 150.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while using Shadow Travel.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase your maximum Ammo by 4.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 32%.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while using Shadow Travel.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase your maximum Ammo by 4.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 32%.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 after activating Advance.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Reduce your damage taken by 12% for 2s after using Missile Launcher.
Heal for 100 every 1s while Emitter is active.
Reduce your damage taken by 12% for 3s after activating Advance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while using Shadow Travel.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase your maximum Ammo by 4.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 32%.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while using Shadow Travel.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 32%.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while using Shadow Travel.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase your Ultimate charge rate by 14%.
Heal for 350 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 24%.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Reduce your damage taken by 9% for 2s after using Missile Launcher.
Increase your maximum Health by 450.
Increase your Movement Speed while firing by 5%.
Increase the duration of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while using Shadow Travel.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase your Ultimate charge rate by 21%.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 32%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while using Shadow Travel.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase your Ultimate charge rate by 21%.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 32%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase the travel distance of Wings of Wrath by 20%.
Reduce the Cooldown of Wings of Wrath by 1.2s.
Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.
Increase your maximum Ammo by 4.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while using Shadow Travel.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase your Ultimate charge rate by 21%.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 32%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while using Shadow Travel.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase your Ultimate charge rate by 21%.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 32%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Every Soul Charge you detonate generates 2 Ammo.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.