This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Healing received from others by 5% while at or below 50% Health.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Heal for 320 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Healing received from others by 5% while at or below 50% Health.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Heal for 320 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Increase your maximum Health by 200.
Increase the radius of your Distortion Field by 4%.
Reduce the time it takes to bring up Designated Sights by 30%.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 900.
Increase Luna's deploy range by 40%.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Healing received from others by 5% while at or below 50% Health.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Heal for 320 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Increase your maximum Health by 200.
Increase the radius of your Distortion Field by 4%.
Reduce the time it takes to bring up Designated Sights by 30%.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Increase your maximum Health by 200.
Increase the radius of your Distortion Field by 4%.
Reduce the time it takes to bring up Designated Sights by 30%.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 900.
Increase Luna's deploy range by 40%.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Increase your maximum Health by 200.
Increase the radius of your Distortion Field by 4%.
Reduce the time it takes to bring up Designated Sights by 30%.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Healing received from others by 5% while at or below 50% Health.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Heal for 320 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Increase your maximum Health by 200.
Increase the radius of your Distortion Field by 4%.
Reduce the time it takes to bring up Designated Sights by 30%.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your damage taken by 24% for 4s after using Blossom.
Increase the radius of Blossom by 4%.
Increase your maximum Health by 225.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Increase your maximum Health by 200.
Increase the radius of your Distortion Field by 4%.
Reduce the time it takes to bring up Designated Sights by 30%.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Increase your maximum Health by 200.
Increase the radius of your Distortion Field by 4%.
Reduce the time it takes to bring up Designated Sights by 30%.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Healing received from others by 5% while at or below 50% Health.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Heal for 320 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Increase your maximum Health by 200.
Increase the radius of your Distortion Field by 4%.
Reduce the time it takes to bring up Designated Sights by 30%.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.
Heal for 70 for each enemy hit with Reckoning.
Increase your maximum Health by 450.
Using an ability above Ire threshold Heals you for 375.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Increase your maximum Health by 200.
Increase the radius of your Distortion Field by 4%.
Reduce the time it takes to bring up Designated Sights by 30%.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Healing received from others by 5% while at or below 50% Health.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Heal for 320 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Increase your maximum Health by 200.
Increase the radius of your Distortion Field by 4%.
Reduce the time it takes to bring up Designated Sights by 30%.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Increase your maximum Health by 200.
Increase the radius of your Distortion Field by 4%.
Reduce the time it takes to bring up Designated Sights by 30%.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Heal for 200 after using Presence.
Increase your Movement Speed by 6%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Health by 200.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Healing received from others by 5% while at or below 50% Health.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Heal for 320 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Increase your maximum Health by 200.
Increase the radius of your Distortion Field by 4%.
Reduce the time it takes to bring up Designated Sights by 30%.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Healing received from others by 5% while at or below 50% Health.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Heal for 320 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.