This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Activating Fire Bomb heals you for 300 over 2s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 9 Ammo after getting an Elimination.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Nade Launcher by 1.5s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 9 Ammo after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Nade Launcher by 1.5s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 9 Ammo after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Nade Launcher by 1.5s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 9 Ammo after getting an Elimination.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 2.5s.
Heal for 120 for each enemy hit with Nade Launcher.
Increase your maximum Health by 100.
Increase your maximum Ammo by 2.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Nade Launcher by 1.5s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 9 Ammo after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Nade Launcher by 1.5s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 9 Ammo after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 180 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Nade Launcher by 2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Generate 9 Ammo after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Increase your maximum Ammo by 3.
Increase your maximum Health by 600.
Reduce the Cooldown of Battle Shout by 3s.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Increase your maximum Health by 450.
Gain 30% Lifesteal.
Increase the Knockback distance of Kinetic Burst by 8%.
Reduce the Cooldown of Shoulder Bash by 4s.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 1.2s.
Reduce the Cooldown of Crouching Tigron by 0.8s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 45% Health.
Reduce the Cooldown of Crouching Tigron by 1.7999999999999998s.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Swapping to your Pistol grants 40% Lifesteal for 3s.
Your inactive weapon generates 10 Ammo every 2s.
Reduce the time it takes to Quick Switch to your Pistol by 20%.
Hits with Talon Rifle generate 3% Ultimate charge.
Reduce the maximum inaccuracy of your Pistol by 8%.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reduce the Cooldown of Crouching Tigron by 1.7999999999999998s.
Heal for 90 every 1s while Combat Trance is active.
Heal for 120 for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 1.2s.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Swapping to your Pistol grants 40% Lifesteal for 3s.
Your inactive weapon generates 10 Ammo every 2s.
Reduce the time it takes to Quick Switch to your Pistol by 20%.
Hits with Talon Rifle generate 3% Ultimate charge.
Reduce the maximum inaccuracy of your Pistol by 8%.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Swapping to your Pistol grants 40% Lifesteal for 3s.
Your inactive weapon generates 10 Ammo every 2s.
Reduce the time it takes to Quick Switch to your Pistol by 20%.
Hits with Talon Rifle generate 3% Ultimate charge.
Reduce the maximum inaccuracy of your Pistol by 8%.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Swapping to your Pistol grants 40% Lifesteal for 3s.
Your inactive weapon generates 10 Ammo every 2s.
Reduce the time it takes to Quick Switch to your Pistol by 20%.
Hits with Talon Rifle generate 3% Ultimate charge.
Reduce the maximum inaccuracy of your Pistol by 8%.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blast Shot's explosion by 25%.
Reduce the Cooldown of Dodge Roll by 1s after hitting an enemy with Disengage.
Increase the Knockback applied to enemies by Disengage by 32%.
Increase your maximum Health by 150.
Increase the distance traveled when using Dodge Roll by 20%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase your Movement Speed by 30% for 2s after activating Hail of Bombs.
Reduce the Cooldown of Explosive Personality by 18% after activating Hail of Bombs.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the travel speed of Hail of Bombs when deploying it by 45%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reduce the Cooldown of Crouching Tigron by 1.7999999999999998s.
Heal for 90 every 1s while Combat Trance is active.
Heal for 120 for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 1.2s.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Swapping to your Pistol grants 40% Lifesteal for 3s.
Your inactive weapon generates 10 Ammo every 2s.
Reduce the time it takes to Quick Switch to your Pistol by 20%.
Hits with Talon Rifle generate 3% Ultimate charge.
Reduce the maximum inaccuracy of your Pistol by 8%.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reduce the Cooldown of Crouching Tigron by 1.7999999999999998s.
Heal for 90 every 1s while Combat Trance is active.
Heal for 120 for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 1.2s.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reduce the Cooldown of Crouching Tigron by 1.7999999999999998s.
Heal for 90 every 1s while Combat Trance is active.
Heal for 120 for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 1.2s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Reduce your damage taken by 9% for 2s after using Missile Launcher.
Increase your maximum Health by 450.
Increase your Movement Speed while firing by 5%.
Increase the duration of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase your Movement Speed by 30% for 2s after activating Hail of Bombs.
Reduce the Cooldown of Explosive Personality by 18% after activating Hail of Bombs.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the travel speed of Hail of Bombs when deploying it by 45%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blast Shot's explosion by 25%.
Reduce the Cooldown of Dodge Roll by 1s after hitting an enemy with Disengage.
Increase the Knockback applied to enemies by Disengage by 32%.
Increase your maximum Health by 150.
Increase the distance traveled when using Dodge Roll by 20%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.