This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 6%.
Reduce your damage taken by 20% for 3s after activating Flutter.
Reduce your active Cooldowns by 8% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Hitting enemies with Bladed Chakrams Heals you for 75.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 6%.
Reduce your damage taken by 20% for 3s after activating Flutter.
Reduce your active Cooldowns by 8% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 6%.
Reduce your damage taken by 20% for 3s after activating Flutter.
Reduce your active Cooldowns by 8% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 6%.
Reduce your damage taken by 20% for 3s after activating Flutter.
Reduce your active Cooldowns by 8% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 6%.
Reduce your damage taken by 20% for 3s after activating Flutter.
Reduce your active Cooldowns by 8% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 6%.
Reduce your damage taken by 20% for 3s after activating Flutter.
Reduce your active Cooldowns by 8% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 6%.
Reduce your damage taken by 20% for 3s after activating Flutter.
Reduce your active Cooldowns by 8% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hidden by 1s.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Reduce the Cooldown of Poison Bolts by 4s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 6%.
Reduce your damage taken by 20% for 3s after activating Flutter.
Reduce your active Cooldowns by 8% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Generate 3 Ammo after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Increase your maximum Ammo by 3.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 6%.
Reduce your damage taken by 20% for 3s after activating Flutter.
Reduce your active Cooldowns by 8% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Generate 3 Ammo after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Increase your maximum Ammo by 3.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 6%.
Reduce your damage taken by 20% for 3s after activating Flutter.
Reduce your active Cooldowns by 8% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 6%.
Reduce your damage taken by 20% for 3s after activating Flutter.
Reduce your active Cooldowns by 8% after getting an Elimination.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 6%.
Reduce your damage taken by 20% for 3s after activating Flutter.
Reduce your active Cooldowns by 8% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 6%.
Reduce your damage taken by 20% for 3s after activating Flutter.
Reduce your active Cooldowns by 8% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 6%.
Reduce your damage taken by 20% for 3s after activating Flutter.
Reduce your active Cooldowns by 8% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 6%.
Reduce your damage taken by 20% for 3s after activating Flutter.
Reduce your active Cooldowns by 8% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 6%.
Reduce your damage taken by 20% for 3s after activating Flutter.
Reduce your active Cooldowns by 8% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 6%.
Reduce your damage taken by 20% for 3s after activating Flutter.
Reduce your active Cooldowns by 8% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 6%.
Reduce your damage taken by 20% for 3s after activating Flutter.
Reduce your active Cooldowns by 8% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 6%.
Reduce your damage taken by 20% for 3s after activating Flutter.
Reduce your active Cooldowns by 8% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 6%.
Reduce your damage taken by 20% for 3s after activating Flutter.
Reduce your active Cooldowns by 8% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Generate 3 Ammo after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Increase your maximum Ammo by 3.
Bladed Chakrams are able to bounce 2 additional times before disappearing.