This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Heal for 120 for each enemy hit by Heavy Blade.
Reduce the Cooldown of Crouching Tigron by 1.7999999999999998s.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Increase your maximum Health by 150.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Heal for 80 for each enemy hit by Heavy Blade.
Reduce the Cooldown of Crouching Tigron by 1.2s.
Heal for 90 every 1s while Combat Trance is active.
Increase your maximum Health by 250.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Heal for 80 for each enemy hit by Heavy Blade.
Reduce the Cooldown of Crouching Tigron by 1.2s.
Heal for 90 every 1s while Combat Trance is active.
Increase your maximum Health by 250.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Heal for 80 for each enemy hit by Heavy Blade.
Reduce the Cooldown of Crouching Tigron by 1.2s.
Heal for 90 every 1s while Combat Trance is active.
Increase your maximum Health by 250.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Heal for 80 for each enemy hit by Heavy Blade.
Reduce the Cooldown of Crouching Tigron by 1.2s.
Heal for 90 every 1s while Combat Trance is active.
Increase your maximum Health by 250.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Heal for 80 for each enemy hit by Heavy Blade.
Reduce the Cooldown of Crouching Tigron by 1.2s.
Heal for 90 every 1s while Combat Trance is active.
Increase your maximum Health by 250.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Heal for 80 for each enemy hit by Heavy Blade.
Reduce the Cooldown of Crouching Tigron by 1.2s.
Heal for 90 every 1s while Combat Trance is active.
Increase your maximum Health by 250.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Heal for 80 for each enemy hit by Heavy Blade.
Reduce the Cooldown of Crouching Tigron by 1.2s.
Heal for 90 every 1s while Combat Trance is active.
Increase your maximum Health by 250.
Bladed Chakrams are able to bounce 2 additional times before disappearing.