This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Heal for 200 after activating Shadow Step.
Heal for 480 after hitting at least one enemy with Skewer.
Generate 15 Ammo after activating Shadow Step.
Generate 20% Energy after falling to or below 50% Health.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Heal for 200 after activating Shadow Step.
Heal for 480 after hitting at least one enemy with Skewer.
Generate 15 Ammo after activating Shadow Step.
Generate 20% Energy after falling to or below 50% Health.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 15% while firing your SMGs.
Generate 15 Ammo after activating Shadow Step.
Heal for 160 after activating Shadow Step.
Increase your jump height by 20% while Agility is active.
Increase your maximum Ammo by 20.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Reversal.
Heal for 150 after hitting at least one enemy with Defiance.
Reduce all active Cooldowns by 40% after getting an Elimination.
Generate 2% Ultimate charge after hitting at least one enemy with Defiance.
Heal for 20% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Reversal.
Heal for 150 after hitting at least one enemy with Defiance.
Reduce all active Cooldowns by 40% after getting an Elimination.
Generate 2% Ultimate charge after hitting at least one enemy with Defiance.
Heal for 20% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Reversal.
Heal for 150 after hitting at least one enemy with Defiance.
Reduce all active Cooldowns by 40% after getting an Elimination.
Generate 2% Ultimate charge after hitting at least one enemy with Defiance.
Heal for 20% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 112 every 1s while Earthen Guard is active.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Earthen Guard by 2.5s.
Generate 2 Ammo after activating Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Standing in your Gourd grants yourself and allies 32% Lifesteal.
Increase your Healing received by 40% while at or below 50% Health.
Gain a 75-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 20%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 30%.
Reduce the Cooldown of Thrust by 52% after getting an Elimination.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Increase the size of your Fire Spit by 72%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s for 2s after activating Billow.
Increase your Movement Speed by 20% for 3s after activating Counter.
Increase your Reload Speed by 30%.
Heal for 300 after using Counter.
Increase the travel distance of Whirl by 24%.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s for 2s after activating Billow.
Increase your Movement Speed by 20% for 3s after activating Counter.
Increase your Reload Speed by 30%.
Heal for 300 after using Counter.
Increase the travel distance of Whirl by 24%.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Reversal.
Heal for 150 after hitting at least one enemy with Defiance.
Reduce all active Cooldowns by 40% after getting an Elimination.
Generate 2% Ultimate charge after hitting at least one enemy with Defiance.
Heal for 20% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 30%.
Reduce the Cooldown of Thrust by 52% after getting an Elimination.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Increase the size of your Fire Spit by 72%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 160 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Reduce the damage you take by 16% while at or below 40% Health.
Reduce the Cooldown of Nine Lives by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 30%.
Reduce the Cooldown of Thrust by 52% after getting an Elimination.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Increase the size of your Fire Spit by 72%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 2.
Generate 3 Ammo after activating Combat Trance.
Gain a 200-Health Shield for 3s after falling to or below 50% Health.
Reset the Cooldown of Crouching Tigron after falling to or below 45% Health.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s for 2s after activating Billow.
Increase your Movement Speed by 20% for 3s after activating Counter.
Increase your Reload Speed by 30%.
Heal for 300 after using Counter.
Increase the travel distance of Whirl by 24%.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 2.
Generate 3 Ammo after activating Combat Trance.
Gain a 200-Health Shield for 3s after falling to or below 50% Health.
Reset the Cooldown of Crouching Tigron after falling to or below 45% Health.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s for 2s after activating Billow.
Increase your Movement Speed by 20% for 3s after activating Counter.
Increase your Reload Speed by 30%.
Heal for 300 after using Counter.
Increase the travel distance of Whirl by 24%.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 2.
Generate 3 Ammo after activating Combat Trance.
Gain a 200-Health Shield for 3s after falling to or below 50% Health.
Reset the Cooldown of Crouching Tigron after falling to or below 45% Health.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s for 2s after activating Billow.
Increase your Movement Speed by 20% for 3s after activating Counter.
Increase your Reload Speed by 30%.
Heal for 300 after using Counter.
Increase the travel distance of Whirl by 24%.
Your heavy hit with Inferno Blade deals an additional 150 damage.