This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Counter.
Increase your maximum Health by 200.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 10% for 3s after activating Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Counter.
Increase your maximum Health by 200.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 10% for 3s after activating Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 3s after using Reckoning.
Using an ability above Ire threshold Heals you for 75.
Heal for 70 for each enemy hit with Reckoning.
Reduce the Cooldown of Sanctuary by 3s.
Heal for 15 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal against enemies Slowed by your Explosive Flask.
Gain 6% Movement Speed.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Explosive Flask by 2.4s.
Increase the duration of Explosive Flask's Slow by 1s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal against enemies Slowed by your Explosive Flask.
Gain 6% Movement Speed.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Explosive Flask by 2.4s.
Increase the duration of Explosive Flask's Slow by 1s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while Ice Block is active.
Increase the duration of Soar by 0.55s.
Reduce the Cooldown of Ice Block by 1.25s.
Increase the distance traveled by Blink by 30%.
Increase your Movement Speed by 30% for 2s after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 after using Withdraw.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 5% for 2s.
Reduce your active Cooldowns by 10% when you get an Elimination.
Reduce the Cooldown of Rapid Shot by 3s.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 3s.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 4s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.
Increase Grumpy Bomb’s Stun duration by 0.5s.
Increase your Reload Speed by 4% for 3s after using Detonate.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Withdraw by 2.4s.
Reduce your active Cooldowns by 20% when you get an Elimination.
Increase your Movement Speed by 6%.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 2.4s.
Reduce the Cooldown of Rapid Shot by 1.7999999999999998s.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Reduce your damage taken by 20% for 2s after activating Elemental Shift.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Heal for 100 every 1s while using FrostFire Glide.
Increase your maximum Health by 100.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Generate 1 ammo for every -400 explosive damage done.
Increase the area of effect of all your explosions by 4%.
Increase your Air Control for 2s after using Explosive Personality by 20%.
Reduce the Cooldown of Explosive Personality by 30% after activating Hail of Bombs.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Generate 1 ammo for every -400 explosive damage done.
Increase the area of effect of all your explosions by 4%.
Increase your Air Control for 2s after using Explosive Personality by 20%.
Reduce the Cooldown of Explosive Personality by 30% after activating Hail of Bombs.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Generate 1 ammo for every -400 explosive damage done.
Increase the area of effect of all your explosions by 4%.
Increase your Air Control for 2s after using Explosive Personality by 20%.
Reduce the Cooldown of Explosive Personality by 30% after activating Hail of Bombs.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Reduce your damage taken by 20% for 2s after activating Elemental Shift.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Heal for 100 every 1s while using FrostFire Glide.
Increase your maximum Health by 100.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Body and Soul by 0.30000000000000004s.
Heal for 100 each time one of your Spirit Lures triggers.
Increase the duration of Curse stacks by 0.6s.
Increase your maximum Health by 250.
Increase the area of effect of Spirit Lure's explosion by 20%.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Increase the Healing received from Dark Siphon by 150 health.
Increase your maximum Health by 50.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Generate 1 ammo for every -400 explosive damage done.
Increase the area of effect of all your explosions by 4%.
Increase your Air Control for 2s after using Explosive Personality by 20%.
Reduce the Cooldown of Explosive Personality by 30% after activating Hail of Bombs.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Generate 5 Ammo after activating Commander's Grab.
Increase your maximum Health by 300.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Generate 1 ammo for every -400 explosive damage done.
Increase the area of effect of all your explosions by 4%.
Increase your Air Control for 2s after using Explosive Personality by 20%.
Reduce the Cooldown of Explosive Personality by 30% after activating Hail of Bombs.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 20% while using Iron Sights.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Reduce the cook time of Frag Grenade by 40%.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Reduce the Cooldown of Frag Grenade by 1s every 1s while Hustle is active.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Generate 1 ammo for every -400 explosive damage done.
Increase the area of effect of all your explosions by 4%.
Increase your Air Control for 2s after using Explosive Personality by 20%.
Reduce the Cooldown of Explosive Personality by 30% after activating Hail of Bombs.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 4%.
Gain 10.5% Lifesteal while in Dragon Stance.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Health by 200.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Reduce the Cooldown of Shatter by 2s.
Increase your Movement Speed by 10% while Dimensional Link is active.
Reduce your active Cooldowns by 2s after getting an Elimination.
Reduce the Cooldown of Dimensional Link by 5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ghost Walk by 2.4s.
Increase your Ammo regeneration speed by 24%.
Increase the deploy range of Healing Totem by 15%.
Increase your Movement Speed while using Ghost Walk by 30%.
Heal for 500 over the duration of Ghost Walk.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)