This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Warder's Field by 4s.
Generate 2 Ammo after activating Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Increase the distance traveled by Conviction by 6%.
Heal for 75 after activating Conviction.
Increase the duration of the Lift applied by Reckoning by 50%.
Increase your maximum Health by 750.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Using an ability above Ire threshold Heals you for 300.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 6%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 40% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Increase your maximum Health by 600.
Reduce the damage required to generate a Calamity Blast charge by 200.
Increase your Movement Speed by 8% for each Calamity Charge you have.
Reduce your damage taken by up to 4% based on the number of Calamity Blast charges you have stored.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Using an ability above Ire threshold Heals you for 300.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 6%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Warder's Field by 4s.
Generate 2 Ammo after activating Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Using an ability above Ire threshold Heals you for 300.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 6%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 8% Lifesteal.
Increase Deflector Shield's Health by 375.
Reduce your weapon recoil by 60% while using Precision Sights.
Increase your Movement Speed by 12%.
Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Gain 50% Lifesteal.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 200 after hitting an enemy with Shoulder Bash.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Generate 1 Ammo after hitting an enemy with Setback.
Heal for 320 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 8% Lifesteal.
Increase Deflector Shield's Health by 375.
Reduce your weapon recoil by 60% while using Precision Sights.
Increase your Movement Speed by 12%.
Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 150.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Generate 1 Ammo after hitting an enemy with Setback.
Heal for 320 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Generate 1 Ammo after hitting an enemy with Setback.
Heal for 320 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Using an ability above Ire threshold Heals you for 300.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 6%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Using an ability above Ire threshold Heals you for 300.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 6%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Gain 50% Lifesteal.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 200 after hitting an enemy with Shoulder Bash.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Gain 50% Lifesteal.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 200 after hitting an enemy with Shoulder Bash.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Gain 50% Lifesteal.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 200 after hitting an enemy with Shoulder Bash.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 1000.
Increase the duration of Shell Shield by 1.2s.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 3s.
Reduce the Cooldown of Shell Shield by 0.4s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Using an ability above Ire threshold Heals you for 300.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 6%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 40% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Increase your maximum Health by 600.
Reduce the damage required to generate a Calamity Blast charge by 200.
Increase your Movement Speed by 8% for each Calamity Charge you have.
Reduce your damage taken by up to 4% based on the number of Calamity Blast charges you have stored.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the speed Rift Slash travels at by 20%.
Increase the radius of Royal Presence's Poison aura by 100%.
Increase the trigger distance of Realm Breaker's bonus damage by 5 units.
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Using an ability above Ire threshold Heals you for 300.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 6%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.