This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your Movement Speed by 10% for 2s after using Blink.
Increase your Reload Speed by 30% for 4s after using Blink.
Increase your Movement Speed by 32% for 6s after getting an Elimination.
Your weapon deals 50% less Self-Damage and no longer applies a Knockback to yourself.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 1.2s.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Increase your maximum Ammo by 5.
Generate 2 Ammo for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 1.2s.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Increase your maximum Ammo by 5.
Generate 2 Ammo for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 1.2s.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Increase your maximum Ammo by 5.
Generate 2 Ammo for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Magic Marks by 0.8s.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Heal for 150 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 1.2s.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Increase your maximum Ammo by 5.
Generate 2 Ammo for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.