
Free Agent - NA
Alot of tanks that need to be carried will always complain about having a Jenos on the team! they cant adapt or they expect too stand still in Tyras firebomb burning and be healed.
Jenos is a solid support. Astral Mark stays on team mate even after you get knocked out! Heal through walls! I can usually have the mark on the whole team by the 2nd round! Great for zoning!
Hopefully this helps someone out.
Max chronos always with Jenos and kill too heal... the rest is situational. Always stay back and out of fight!

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 2s.
Level 5

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5

Falling Star
Void Grip
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 3

Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 10%.
Level 1

Lightyears
Astral Mark
Increase the range of Astral Mark by 4%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Core Abilities: Astral Cycle, Retrograde and Falling Star.
Situational Abilities: Heavenly Pull and Lightyears for reach or Relativity and Eclipse for self heal.
Core Items: Chronos and Kill to Heal
Max Heals and Viod CD. For max cooldown your team mates must kill who you pick up with viod so choose wisely who you pick up.

The Power Cosmeum
Void Grip
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
Level 1

Falling Star
Void Grip
Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 4

Eclipse
Void Grip
Heal for 200 every 1s while using Void Grip.
Level 4

Relativity
Astral Mark
Heal for 120 every 1s for 10s after applying Astral Mark.
Level 3

Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 20%.
Level 2

Space Jam
Stellar Wind
Increase your jump height by 24% while using Stellar Wind.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Kill to Heal
Armor
Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1
Works well with single tank. Stuns, damage, heals and survival. This build takes abit of practice but once you get used too then its on! Choose your viod victims wisely, your astral mark cooldown depends on it. Works good if you have a hard hitting team.

Binary Star
Weapon
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
Level 1

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 1.6s.
Level 4

Penumbra
Weapon
Gain 20% Lifesteal.
Level 4

Relativity
Astral Mark
Heal for 160 every 1s for 10s after applying Astral Mark.
Level 4

Falling Star
Void Grip
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 2

Solar Sails
Stellar Wind
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Hard hitting weapon attack with heals and viod. Hits for 360 and with Life Rip maxed you heal for 180 each hit, on top of the Relativity self heal from the Astral Mark. Works well if up against Jenos counter flanks or you dont have enough damage on your team.
Cauterise or Wrecker is a must also!

Binary Star
Weapon
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
Level 1

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 1.6s.
Level 4

Lightyears
Astral Mark
Increase the range of Astral Mark by 16%.
Level 4

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.6s.
Level 4

Falling Star
Void Grip
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 2

Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 10%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Kill to Heal
Armor
Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.
Level 2

Nimble
Armor
Gain 7% Movement Speed.