
Free Agent - NA
Despite what Ive seen on this little ol website, I guess I'm different because I'm a very aggressive Andro player, I keep to the sky as much as I can and use that as my makeshift highground.
Whenever I target someone, I make sure I'm in the position to use defiance and shoot them and still get away after killing them.
It worked to get me in mid ladder ranked so I'm not gonna knock my own playstyle unless someone has a better method for using Andro.
These are what I use for him. I'm aggressive, so I have little time for heals or anything. Keep that In mind as you read the build.
I almost always run this unless I have to worry about another champion like a frontline's sheild then I replace nimble with wrecker.
Thats only if I dont see the other team's damage and/or flanks as an issue and more so the frontline.

Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Nimble
Armor
Gain 21% Movement Speed.
Level 3

Kill to Heal
Armor
Getting a kill or elimination heals you for 600 Health, unaffected by Anti-Healing.
Level 3

Kill to Heal
Armor
Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.
Level 2

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Deft Hands
Weapon
Increase your Reload Speed by 60%.
Level 3

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 18%.
Level 3

Abyssal Touch
Defiance
Reduce the Cooldown of Nether Step by 1.2s after hitting an enemy with Defiance.
Level 1

Watchful
Armor
Reduce all active Cooldowns by 50% after getting an Elimination.
Level 5

Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 25%.
Level 5

Marksman
Defiance
Generate 2 Ammo after hitting an enemy with Defiance.
Level 2

Featherweight
Armor
Heal for 100 every 1s while drifting.
Level 2

Dark Stalker
Nether Step
Nether Step now has 3 separate charges and is no longer linked.