last 2 cards are filler
Your weapon shots reduce the effect of healing on your target by 75% for 1.5s.
Kill to Heal
Getting a kill or elimination heals you for 900 Health.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 3 Ammo after activating Flutter.
Generate 1 Ammo after using Seedling.
Increase the Projectile Speed of Seedling by 6%.