12 days ago
1
Patch 3.3
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Free Agent - NA

This build is designed to maximize Grover's CC potential. The primary weakness of this build, as well as Grover in general, is the lack of mobility which exposes him as an easy target for flank classes.

This guide is a work in progress and is coming from someone who has 30 hours in Paladins. Please assume everything I say here is awful advice.

Main Build
Build Section
Notes

The most important part of this build is Chop Down 5, reducing the CD on Crippling Throw by 3 seconds (43%). However, the rest is focused around maximizing Grover's healing potential. Verdant Expanse 5 maximizes the range of Blossom, allowing you to play farther back than normal, and Fatalis/Perennial 2 give extra cooldown reduction on healing. Gentle Breeze is more of a filler perk in my mind, but I also believe you could be very successful running Fatalis/Perennial 1 and Gentle Breeze 3.

Main Loadout
Deep Roots

Deep Roots

Crippling Throw

Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around them, Healing nearby allies for 50 every 0.5s.

Level 1

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 3s.

Level 5

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.

Level 2

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 0.8s.

Level 2

Gentle Breeze

Gentle Breeze

Blossom

Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.

Level 1

Starting Items/Core Build
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Late Game Items
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 30%.

Level 3

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Notes

Chronos 3 is very important in maximizing healing output and CC potential, and it should always be what you max first, and Nimble is essential to makeup for the limited mobility provided by Vine Whip. However, the last two items are game situational and come down to personal preference. Life steal is good when you can easily disengage without being chased, losing your anti-heal. Haven offers a bit of extra durability, which is useful against teams that constantly dive you. And of course, Wrecker is always a safe option to help bring down shields.

Deep Roots Fun Police - Crowd Control is not a fun gameplay mechanic