
Free Agent - EU
so its probably not a unique idea at this point but this is what i sometimes use for terminus when im tired of decimation. basically an alternate way of playing terminus. instead of waiting for the enemy to start blasting you for calamity charges, you go to them and take the calamity charges. its very good against something like double tank i find because you can just pressure both the enemy tank and off tank and soak up their damage pretty much at the same time because of your speed. the items i listed all work well ,but against double tank you will be wanting cauterize especially and depending on then character maybe some resilience (a character that can hit you with a cc effect through your siphon, like ash with her shoulder bash for example). i like to use undying with this because though it may be his worst talent, with this set up it makes sense and can provide some decent benefit (helps when backing up from the enemies if you are playing more of an off tank). also with haven or blast shields you can really be the definition of a tank, with about 48% damage resistance while below 40% health and a bit less when above 40% health.
to sum it up, you are trying to apply alot of pressure with your fast speed while also being hard to take down by managing your siphon properly combined with your high levels of damage resistance. i also find it a bit more fun than decimation terminus.

Strength of Stone
Calamity Blast
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Level 5

It Follows
Calamity Blast
Increase your Movement Speed by 10% for each Calamity Charge you have.
Level 5

It Watches
Armor
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Level 3

It Waits
Power Siphon
Reduce the Cooldown of Shatterfall by 0.3s for every 1s spent channeling Power Siphon.
Level 1

Hulking Monstrosity
Armor
Increase your maximum Health by 150.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 18%.
Level 3

Guardian
Armor
Increase the effectiveness of Shields you create by 30%. This does not affect most cards and passives.
Level 3

Level 3

Nimble
Armor
Gain 21% Movement Speed.
Level 3

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 75%.
Level 3

Life Rip
Weapon
Your weapon shots gain +30% Lifesteal.
Level 3

Bulldozer
Weapon
Your weapon shots deal 75% increased damage to Deployables, Pets, and Illusions.
Level 3
can fight all of these guys pretty well if played correctly, very much so against double tank since your axe has a large arc that can hit multiple enemies.
all these guys can be a real problem for you due to either their high mobility that can get away from you even with your speed, or their ability set. maeve with street justice will be a real problem(like for most tanks) because even though below 40% you have alot of damage resistance, as soon as you drop below 35% you can say goodnight. furia can be a problem with the pyre strike>wings of wrath combo (especially with the reset cards) since to a furia you look like a real easy beam target when charging straight at them. io can place lunar behind you and get stuns off like that, obviously with resilience these things can be less detrimental but with the wide variety of item choices for this combo you might be going after other items before resil. against inara you will have some real issues, because inara. flight characters like drogoz or willo are a problem for obvious reasons.