This is my personal favorite terminus build, it maximizes damage negation and is reliant upon the speed and damage bonuses given by collecting and holding all your calamity charges. The speed bonus will allow you to run down enemies and hit them with your massacre axe, while their damage output is severely hindered by your damage reduction. I always thought Terminus was heavily reliant on the healer in gameplay, but this loadout has proven me wrong time and time again. This is truly my favorite way to play Terminus.
3 stacks of Haven + Undying + lvl5 Strength of Stone yields a total 47.667% damage reduction when all in effect (due to diminishing returns). In other words, total damage reduction will fall at 37.264% when above 40% health, and then drop an additional ~10% when under 40% health due to undying. Some would argue that this is not the most efficient use of loadout points, which is arguably correct. You technically can stack more loadout points onto other cards for other abilities, but I choose to opt for damage reduction regardless, mostly because Terminus truly needs the damage reduction more so than other tanks due to his limited range.
you can either do 3 or 4 stacks of It Follows, along with 4 or 5 stacks of Playing God. Personally, I don't think Playing God yields that much health recovery to be worth it, so I typically will do a 4:4 split between the two.
Nimble and Terminus go well hand-in-hand due to his limited range. Once you get your calamity charges, you'll be incredibly fast. With Terminus, I find I don't frequently get kills unless the enemy flankers are contesting the point. So I opt for lifesteal to help with sustain. And lastly, cauterize is extremely useful in teamfights where you and the enemy tank are whaling it out for control of the point, and the enemy healer is attempting to heal their tank. It frequently becomes more handy than one would think.
Gain 7% Movement Speed.
Reduce the Damage you take from Direct attacks by 7%.
Your weapon shots reduce the effect of healing on your target by 25% for 1.5s.
Your weapon shots gain +10% Lifesteal.
Reduce the damage you take by 20% while at or below 40% Health.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the Cooldown of Shatterfall by 0.3s for every 1s spent channeling Power Siphon.
Strength of Stone
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 8% for each Calamity Charge you have.
Heal for 12% of the damage Absorbed by Power Siphon.