400 hp for every successful magic mark hit, and even more when you add Kill To Heal and Life Rip. Basically, a lot of self sustain with a little bit of a scamper heal. It's recommended if you use Scamper since it the most useful, Boom Boom is fine just remember that the Greater Good Card only effects those who have the full magic mark, you'll have to purchase Life Rip in order to benefit from the AoE part of Boom Boom. I alway find Nimble on Moji very useful since, for a flank, she's pretty slow and the extra speed can help her catch up to her target if she turned them into a treat.Things to have in mind
-Cauterize can still screw you over so be carefully and choose your fights wisely.
-This loadout mainly focuses on Moji's Scamper, there's no cards that will benefit Magic Barrier.
Random fact: if a Ash used her ult and you have yours, you can still execute Ash with it.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce the Cooldown of Scamper by 1.6s.
Increase the Healing you receive by 21% while at or below 50% Health.
Heal for 200 over the duration of Scamper.
Reduce your active Cooldowns by 10% after getting an Elimination.
Kill to Heal
Getting a kill or elimination heals you for 600 Health, unaffected by Anti-Healing.
Your weapon shots gain +20% Lifesteal.
Gain 21% Movement Speed.
Good for taking out any close quarters enemies who can't protect themselves.
Bad for long ranged enemies (duh) or ones that are too fast for you to hit. (if you struggle with that of course)