6 years ago
11
Patch 2.4
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Free Agent - EU

Loadouts
Build Section
Main
Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.

Level 5

Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 32% while Shadow Travel is active.

Level 4

Blood Pact

Blood Pact

Restore Soul

Heal for 210 every 1s while channeling Restore Soul.

Level 3

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 20%.

Level 2

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.

Level 1

Notes
Main BuildLoadout

I generally use this build in almost all situations as it allows me to adapt on the fly whether my team is competent or not and will only drop once or twice even if the teams are heavily stacked against me "quad dps/flanker +me comp" and allows me to play with a solo Torvald as a semi tank going in and out of the battle as i please

Soul forge: At 5 in every build as its almost mandatory

Dark wispier: At 4 here for mobility its real nice to be able to get anywhere you want and the sudden change in speed will quite often make people miss

Blood pact: For the extra health tho the healing on rend soul is all you will need most of the time you will thank yourself when you get away at 100hp and don't want to poke round the corner i use to use nether siphon for this however i find that this is more than enough as if you cant find a ally to heal while running from the flankers you are probably dead anyway

Veil: Faster you cast this the less damage you take tho the speed boost from dark whisper applies as soon as you click the button however you will want to get into the invulnerability asap

Fade to black: It's at 1 here only because there is a lack of points to apply if not i would have it at 2 however the other stuff in my eyes is way more important and just under a second is more than enough due to being able to spam click your heals cancel and reapply it will make the cool down plummet

Items
Build Section
Notes
Items

1st pick: Personally i like to pick Nimble as movement on most healers allows you to run like a little girl when the flankers and damage gets behind your team and you are alone due to them not being in position and allows you to get round the corner quicker so they are in your line of sight

2nd Pick: Kill to heal !!! Every assist you get heals you and if you aren't assisting as a healer what are you doing its like rejuvenate but for support

3rd pick: So its mid game you have 2 levels of fast feet and 1 of KTH it is now dependent on what the enemy team has gone and its time to stack them blues

first items
Nimble

Nimble

Armor

Gain 21% Movement Speed.

Level 3

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 600 Health, unaffected by Anti-Healing.

Level 3

Dependent on enemy team composition
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 18%.

Level 3

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 75%.

Level 3

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 30%. This does not affect most cards and passives.

Level 3

Talents
Build Section
Notes

For the Talent i will decide between Soul collector and mortal reach depending on the composition of our team. Before the merger of The Void Abides i would say pick it 100% of the time as the extra healing is almost mandatory and being able to heal round corners is to good to pass up as it on its own allowed me to be in the top 2% but now its in her base kit pick what you want and my stats according to TBM have dropped to top 8% as everyone now has it.

Soul collector
Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Notes

Soul collector: If you have 1 tank and its a Torvald or no tanks at all pick this !!! it will save you so much the extra damage will allow you to solo fight flankers and the extra health will allow Torvald to have some one on the point to prioritise you will be the point tank you will take allot of damage from thew enemy team as you are the healer and you are standing there out in the open but with the bubble and the rend soul charges you will be sitting at 5K health 3K if you don't have a bubble on you and use your heals and charges to keep yourself topped up. Congrats Seris is now a tank play like one

Mortal Reach
Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

Notes

Mortal Reach: The range is nice however you are manly picking this for the longer duration on the heals going from 1.5 seconds to 2.5 seconds of heals is huge however you wont have as much survivability so playing with your tanks is a must and they will be very thankful as it will increase the up-time of the heals by over 25% and that is always nice.

The snipe heals is pretty cool however there are only 2-3 maps to which I think this is mandatory as your heals for the most part cover your FOV. There is a reason this is the most picked talent on seris.

Agony
Agony

Agony

Restore Soul

For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.

Level 1

Notes

Agony: in general i don't normally pick this tho i can see the appeal as 1.5 seconds of stun is nothing to laugh at however i personally don't run it as the utility of the other 2 in my opinion far out-way the cost of not having them.