
Free Agent - EU
This is a guide how to not be a questionable weirdo wannabe lillith that farmed 2/3 of her level in bot matches because she isn't able to get constant results in normal matches
Step 1: Keep the kiss mostly on flanks, don't be too shy to put it on tanks or damages tho, if you don't have a swarm in rotation
Step 2: allways rotate your abilities, kiss -> swarm -> swarm -> kiss -> swarm -> swarm...
Step 3: smack that evies ass that tries to ult you since the begin of the game
step 4: Use your ult to either lower the damage you take (bk ult/betty ult) since you get 50% dr or use it to solo defend the point cus, you're almost immortal, so why not...
Step 5: tell every other Lillith you see that buys vet, that vet is the most useless Item on lillith since it only increases blue HP and blue HP have no use at all for lillith since she can't cast abilities with that. (just cus it takes the % of the total HP (blood HP included) it's not good, 600 useless more HP for 1800 don't get you anyway specially not if you could buy chronos 3 instead for 1800credits and have 1sec less on all cooldowns and be able to spam more heals)
Kill2Heal or Resi depending on the enemies comp, if they have a CC heavy comp resi > kill2heal if they don't resi < kill2heal

Cursed Accord
Armor
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
Level 1

Blood Cannon
Armor
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Level 5

Symbiotic Relationship
Swarm
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Level 5

Enriched Blood
Swarm
Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.
Level 3

Waning Moon
Blood Hex
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Level 1

Sheer Ascent
Death Wings
Increase vertical movement of Death Wings by 5%.
Level 1

Nimble
Armor
Gain 21% Movement Speed.
Level 3

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 18%.
Level 3

Kill to Heal
Armor
Getting a kill or elimination heals you for 600 Health, unaffected by Anti-Healing.
Level 3

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 75%.