
Free Agent - EU
VII is currently my main, so I would like to share my current thoughts and my current builds for VII.
Oh yeah, and stop buying KTH and life rip on VII.
This build is specifically if you know how to play VII.
You will need to know:
- Cooldown management for VII
- Positioning for VII
- The preferred maps to play this build on
VII with this build has more limited mobility in trade for a more consistent damage output with burst fire. Do not use any other weapon mode, as they have significantly less DPS than VII's burst fire. If you cannot aim or cannot manage cooldowns correctly, you will suffer with this build.
This is my current main ranked build, and is great fun.

The Night
Grappling Hook
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Level 5

Never Look
Armor
Increase your maximum Health by 250.
Level 5

Latch and Fire
Explosive Dodge
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Level 3

Nasty Surprise
Explosive Dodge
Generate 5 Ammo after activating Explosive Dodge.
Level 1

Terror
Grappling Hook
(223153) Increase the pull strength of Grappling Hook by 5%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 30%.
Level 3

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Nimble
Armor
Gain 21% Movement Speed.
Level 3

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 75%.
Level 3
Overcharged is VII's worst talent, so I would strongly advise against using it. In every case, VII's other talents are significantly better due to VII's extremely efficient ranged capabilities, while this is more of a close range oriented build.
This build will be more of a tank buster build, which is most certainly NOT VII's main strength.
For this build to be effective, Mag Dump would be preferred when using grappling hook to pull people towards you.
Notes for this one, if you are in ranked, do not use this.
Overcharged as a talent severely weakens VII's mobility, cutting one entire grappling hook out of the picture, leaving him more vulnerable. So cooldown management if you want to use this is a must.
Haven may be exchanged for resilience if needed.

Never Look
Armor
Increase your maximum Health by 250.
Level 5

Unknown Caller
Weapon
Increase your Reload Speed by 25%.
Level 5

Tick Tock
Armor
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
Level 1

Terror
Grappling Hook
(223153) Increase the pull strength of Grappling Hook by 10%.
Level 2

Rapid Response
Trigger Discipline
Decrease the recoil of Mag Dump by 20%.
Level 2

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Nimble
Armor
Gain 21% Movement Speed.
Level 3

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
This is a more generally known VII build, which can also be much more beginner friendly.
It focuses largely on his cooldowns, with the build helping reduce them by quite substantial margins.
This build can probably be found across a lot of people's builds, as it is extremely good and very forgiving for certain mistakes with movement.

The Night
Grappling Hook
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Level 5

Latch and Fire
Explosive Dodge
Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.
Level 5

Terror
Grappling Hook
(223153) Increase the pull strength of Grappling Hook by 15%.
Level 3

Nasty Surprise
Explosive Dodge
Generate 5 Ammo after activating Explosive Dodge.
Level 1

Never Look
Armor
Increase your maximum Health by 50.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 30%.
Level 3

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Nimble
Armor
Gain 21% Movement Speed.
Level 3

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 75%.
Level 3
This is for people who are able to manage cooldowns pretty well.
It focuses more on distance covered rather than reducing cooldowns.
I use this build when coming up against specific characters (Lian, Kasumi, those types.)
VII's mobility is absolutely mental once you get the hang of this build, with a small bit of cooldown reduction to add to the mix. Do not use this on cramped maps however, such as Ice Mines.

Terror
Grappling Hook
(223153) Increase the pull strength of Grappling Hook by 25%.
Level 5

Aggressive Dodge
Explosive Dodge
Increase the distance traveled by Explosive Dodge by 25%.
Level 5

Latch and Fire
Explosive Dodge
Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.
Level 2

The Night
Grappling Hook
Reduce the cooldown of Explosive Dodge by 1s after activating Grappling Hook.
Level 2

Pop Off
Explosive Dodge
Increase the Area of Effect of Explosive Dodge bombs by 10%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 30%.
Level 3

Nimble
Armor
Gain 21% Movement Speed.
Level 3

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 75%.
Level 3

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.