6 days ago
4
Patch 3.3
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Free Agent - EU

I'm level 100+ Corvus main and this is my Corvus guide+tips. I mean there is no real Corvus guide in PaladinsGuru so I'll try my best to fix that. I'll try my best to update this guide in the future.

         

dmg
Build Section
Notes

Don't be a fool and don't start learning to play stun corv in siege. If you can't land stuns there is nothing to do there. Later, however, by all means.

It's easier to land stuns after starting to fire at an enemy instead of using projection right away. You will learn to insta-stun after practice.

Corv is very good in 1v1s with most champs, but he struggles with champions that can silence, cripple, or that have massive hp.

Kill to heal is huge on corv.

Corv has 2 stun reset cards. Unyielding discipline is the hardest of two because if you miss you're a sitting duck. This card triggers for each enemy hit so if you hit 2 enemies with stun It will be 5s reset (if max level) plus with max Chronos, It would be 7,4s off stun making stun cooldown 0.6s.

The priority targets card, however, is super easy to use and is very forgiving. Yes, you lose the ability to fully reset the cooldown of stun, but in situations where teleport is used for escaping the reset will still be granted after healing an ally no need to stun an enemy.

Ult is best used in tough situations where there is a risk of dying because of 60% dr and CC immunity. This ult doesn't deal a lot of dmg, however, it does slow for 45% making enemies eat most of the dmg by ult and helping allies to kill them. In a 1v1 stunning an enemy in ult almost always guarantees a kill even for a tank.

Corv can stun through shields and deployable making him a counter for champs like Vivian, Fernando, Khan, Term, and many flanks have a hard time against a good stun corv. Also, stun is useful for canceling movement abilities like Raum's juggernaut.

Sometimes hitting directly with a stun is not the best option. For those who are behind cover throwing stun next to them and position yourself so the teleport would deal dmg.

Don't forget to heal, but healing isn't your priority. It's fine to attack and leave the team behind, camping isn't an option. Corv is like a flank anyway. It's useless to just sit back and not look for kills. There is no need to put the mark on the teammate you are healing.

There is an indicator when throwing projection. It shows where is it safe to teleport or will you fall to your death (unless you use ult to save yourself, sometimes teleporting like this is useful, the indicator turns red btw).

As a controller player, I say that play with high sensitivity.

Priority Targets (heal stun)
Battle-Ready

Battle-Ready

Armor

Increase your maximum Health by 50.

Level 1

Magistrate's Might

Magistrate's Might

Armor

Gain a 130-Health Shield for 3s after dropping to or below 35% Health.

Level 1

Unexpected Complications

Unexpected Complications

Projection

Regenerate 8 Ammo every 0.5s for 1.5s after using Projection.

Level 3

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 375 over 1s after Healing an ally with Abyssal Reconstruction.

Level 5

Priority Targets

Priority Targets

Abyssal Reconstruction

Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 2.5s. This effect can only occur once every 5s.

Level 5

Notes

Less agro way of playing stun. Healing team required. A better stun loadout for high elo. Also, it's easier to play, and my recommended way to play stun.

Unyielding Discipline (flank stun)
Abyssal Shift

Abyssal Shift

Projection

Reduce your damage taken by 25% while Projection is out.

Level 5

Unyielding Discipline

Unyielding Discipline

Projection

Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.

Level 5

Unexpected Complications

Unexpected Complications

Projection

Regenerate 8 Ammo every 0.5s for 1.5s after using Projection.

Level 3

Magistrate's Might

Magistrate's Might

Armor

Gain a 130-Health Shield for 3s after dropping to or below 35% Health.

Level 1

Battle-Ready

Battle-Ready

Armor

Increase your maximum Health by 50.

Level 1

Notes

I've never been good with this playstyle so I just avoid it, however, It's useable, my loadout might not be the best, but it isn't bad.

both cards (reset stun)
Unyielding Discipline

Unyielding Discipline

Projection

Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.

Level 5

Priority Targets

Priority Targets

Abyssal Reconstruction

Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 2s. This effect can only occur once every 5s.

Level 4

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 225 over 1s after Healing an ally with Abyssal Reconstruction.

Level 3

Unexpected Complications

Unexpected Complications

Projection

Regenerate 8 Ammo every 0.5s for 1s after using Projection.

Level 2

Magistrate's Might

Magistrate's Might

Armor

Gain a 130-Health Shield for 3s after dropping to or below 35% Health.

Level 1

Notes

This loadout is good for low elo players because in higher elo It will be harder to find openings so there will be no point in so much stun reset.

healz
Build Section
Notes

Dark gifts talent was usually not worth going, however, after buff, it's a valid playstyle, but I don't think It is as fun as other playstyles.

Small tips

Always buy Chronos.

Mark flanks, or whoever is carrying.

Use teleport a lot.

Remember u can still deal dmg.

2 mark speed
Crushing Expectations

Crushing Expectations

Mark of Fate

Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.

Level 5

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 15% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 5

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 6% of the Healing done to other allies with Abyssal Reconstruction.

Level 3

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 75 over 1s after Healing an ally with Abyssal Reconstruction.

Level 1

Magistrate's Might

Magistrate's Might

Armor

Gain a 130-Health Shield for 3s after dropping to or below 35% Health.

Level 1

2 mark self-heal
Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 10% of the Healing done to other allies with Abyssal Reconstruction.

Level 5

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 15% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 5

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 225 over 1s after Healing an ally with Abyssal Reconstruction.

Level 3

Battle-Ready

Battle-Ready

Armor

Increase your maximum Health by 50.

Level 1

Magistrate's Might

Magistrate's Might

Armor

Gain a 130-Health Shield for 3s after dropping to or below 35% Health.

Level 1

Dark gifts
Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 8% of the Healing done to other allies with Abyssal Reconstruction.

Level 4

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 12% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 4

New Resolve

New Resolve

Mark of Fate

Grant a 200-Health Shield to an ally for 2s when you Mark them.

Level 4

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 150 over 1s after Healing an ally with Abyssal Reconstruction.

Level 2

Magistrate's Might

Magistrate's Might

Armor

Gain a 130-Health Shield for 3s after dropping to or below 35% Health.

Level 1

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