4 years ago
1
Patch 3.1
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Free Agent - Southeast Asia

Mine Kinessa
Build Section
Notes

This is my preferred playstyle for Kinessa. I can't always hit my shots, but I still have the utility to help my team. Also, it's a tribute build for the old talent; Suppression.

Suppression
Generator

Generator

Oppressor Mine

Reduce the Cooldown of Oppressor Mine by 6s.

Level 5

Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 80%.

Level 4

Octoppressor

Octoppressor

Oppressor Mine

Increase the number of targets affected by Oppressor Mines by 3.

Level 3

Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 40%.

Level 2

Restore

Restore

Transporter

Heal for 6% of your maximum Health after Teleporting with Transporter.

Level 1

Reposition

Reposition

Transporter

Using Transporter instantly Teleports you to its target location.

Level 1

Nimble

Nimble

Armor

Gain 21% Movement Speed.

Level 3

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Notes
Talent

Reposition: Without any cards to speed up the Transporter, this is my go-to talent for escaping. Since I can't guarantee to hit most of my shots, keeping myself alive is my top priority.

Loadout cards

Generator 5: You'll have a mine to throw every 2.5 seconds. Great for distracting and annoying enemies.

Amplitude 4: Your mines can reach enemies up to 180 units away. I'd max this one out on larger maps, but level 4 is good enough.

Oppressor 3: Now it can detect 4 enemies in range. I'd give one level of this to Amplitude if enemies don't huddle together much.

Quick Scope 2: Reduce the time to scope in and out by almost half. Go between sniping and looking around much smoother.

Restore 1: My preferred filler card. Great for surviving if the flankers get the jump on you.

Items

Nimble 3: I start with this to increase my ability to reposition and escape pursuers. Cauterize can come afterward.

Kill to Heal 1: I would always have this at least at level 1. The mines can give me easy elimination bonuses and I can get back into the fight quicker.