This is my preferred playstyle for Kinessa. I can't always hit my shots, but I still have the utility to help my team. Also, it's a tribute build for the old talent; Suppression.
Generator
Oppressor Mine
Reduce the Cooldown of Oppressor Mine by 6s.
Level 5
Amplitude
Oppressor Mine
Increase the range of Oppressor Mine beams by 80%.
Level 4
Octoppressor
Oppressor Mine
Increase the number of targets affected by Oppressor Mines by 3.
Level 3
Quick Scope
Sniper Mode
Reduce scope-in and scope-out time by 40%.
Level 2
Restore
Transporter
Heal for 6% of your maximum Health after Teleporting with Transporter.
Level 1
Reposition
Transporter
Using Transporter instantly Teleports you to its target location.
Level 1
Nimble
Armor
Gain 21% Movement Speed.
Level 3
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Reposition: Without any cards to speed up the Transporter, this is my go-to talent for escaping. Since I can't guarantee to hit most of my shots, keeping myself alive is my top priority.
Loadout cardsGenerator 5: You'll have a mine to throw every 2.5 seconds. Great for distracting and annoying enemies.
Amplitude 4: Your mines can reach enemies up to 180 units away. I'd max this one out on larger maps, but level 4 is good enough.
Oppressor 3: Now it can detect 4 enemies in range. I'd give one level of this to Amplitude if enemies don't huddle together much.
Quick Scope 2: Reduce the time to scope in and out by almost half. Go between sniping and looking around much smoother.
Restore 1: My preferred filler card. Great for surviving if the flankers get the jump on you.
ItemsNimble 3: I start with this to increase my ability to reposition and escape pursuers. Cauterize can come afterward.
Kill to Heal 1: I would always have this at least at level 1. The mines can give me easy elimination bonuses and I can get back into the fight quicker.