With this build you can run around the map much faster and more often, with predation you can even use prowl midfight to gain a burst of higher damage
I'll always take caut and kill to heal at the start and then focus on getting caut 3, I then take some damage reduction and then either res or something else depending on the enemy team comp

Level 1

Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Predation
Armor
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Level 5

Chase
Prowl
Increase the Movement Speed bonus while using Prowl by 40%.
Level 4

Walk it Off
Prowl
Heal for 120 every 1s while Prowl is active.
Level 3

Street Cred
Armor
Increase your maximum Health by 50.
Level 1

Scamper
Pounce
Increase your Movement Speed by 20% for 3s after using Pounce.
Level 2

Cat Burglar
Prowl
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
Level 1
Your strength just depends on how well you land your shots, sense Maeve hits hard but slow a single missed blade can be the difference between a kill or a death. If I decide to use my pounce for damage instead of mobility I try to use it when an enemy is half health so I can also land 2 blades point blank range as opposed to using the pounce as the finishing blow
Honestly I just hate these 2 with a passion, doesn't matter who I play or what strat I use, these 2 will destroy me no problem. if it was up to me they'd be nerfed into oblivion or removed from the game