With this build you can run around the map much faster and more often, with predation you can even use prowl midfight to gain a burst of higher damage
I'll always take caut and kill to heal at the start and then focus on getting caut 3, I then take some damage reduction and then either res or something else depending on the enemy team comp
Your weapon shots reduce the effect of healing on your target by 25% for 1.5s.
Kill to Heal
Getting a kill or elimination heals you for 300 Health.
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 40%.
Walk it Off
Heal for 120 every 1s while Prowl is active.
Increase your maximum Health by 50.
Increase your Movement Speed by 20% for 3s after using Pounce.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
Your strength just depends on how well you land your shots, sense Maeve hits hard but slow a single missed blade can be the difference between a kill or a death. If I decide to use my pounce for damage instead of mobility I try to use it when an enemy is half health so I can also land 2 blades point blank range as opposed to using the pounce as the finishing blow
Honestly I just hate these 2 with a passion, doesn't matter who I play or what strat I use, these 2 will destroy me no problem. if it was up to me they'd be nerfed into oblivion or removed from the game