5 years ago
1
Patch 2.4
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Free Agent - NA

masters direct damage and main tank enthusiast.

Cassie Loadouts and Talents
Build Section
Notes

Recommended loadouts w/ their corresponding Talents

Impulse Self-sustain
Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

Blast Shower

Blast Shower

Blast Shot

Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.

Level 5

Drain Life

Drain Life

Blast Shot

Heal for 375 over 2s for each enemy hit by Blast Shot.

Level 5

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.

Level 2

Quiver

Quiver

Weapon

Increase your maximum Ammo by 2.

Level 2

Tumble

Tumble

Armor

Increase your maximum Health by 50.

Level 1

Notes

I'd run this on maps where the knockback from Cassie's Megaton card isn't going to prove useful, you can't consistently rely on your healer for whatever reason, and/or you're going to be consistently hitting multiple targets with your Blast Shot.

Impulse Knockback
Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

Blast Shower

Blast Shower

Blast Shot

Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.

Level 4

Megaton

Megaton

Blast Shot

Increase the radius of Blast Shot's explosion by 20%.

Level 4

Drain Life

Drain Life

Blast Shot

Heal for 300 over 2s for each enemy hit by Blast Shot.

Level 4

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.

Level 2

Quiver

Quiver

Weapon

Increase your maximum Ammo by 1.

Level 1

Notes

Cassie's Megaton card basically just grants her Blast Shot the same benefit as Drogoz's Combustible, minus the DoT.

Avoid use if:

You have a Jenos on your team. Hitting an enemy affected by Jenos's Void Grip with any sort of knockback will interrupt the channeling and end the duration.

One or more enemies that you will be regularly be dealing with do not have midair inaccuracy when in midair. Champions unaffected by midair inaccuracy are: Maeve, Evie, Androxus, and Buck,

Impulse Single Target
Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

Blast Shower

Blast Shower

Blast Shot

Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.

Level 5

Tumble

Tumble

Armor

Increase your maximum Health by 200.

Level 4

Drain Life

Drain Life

Blast Shot

Heal for 225 over 2s for each enemy hit by Blast Shot.

Level 3

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.

Level 2

Quiver

Quiver

Weapon

Increase your maximum Ammo by 1.

Level 1

Notes

Use this build if you're focusing on dueling and/or dealing with single isolated targets. This is also my go-to when I have a Jenos on my team. You can take a point out of Blast Shower and put it into Drain Life, if you'd like.

Big Game HP
Big Game

Big Game

Disengage

For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.

Level 1

Territorial

Territorial

Disengage

Reduce the Cooldown of Disengage by 5s.

Level 5

Quiver

Quiver

Weapon

Increase your maximum Ammo by 2.

Level 2

Tumble

Tumble

Armor

Increase your maximum Health by 200.

Level 4

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.

Level 2

Kinetics

Kinetics

Blast Shot

Generate 1 Ammo for each enemy hit by Blast Shot.

Level 1

Notes

This is my standard loadout for Big Game. Feel free to shuffle around Kinetics to whatever you'd like.

Big Game Sustain
Big Game

Big Game

Disengage

For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.

Level 1

Territorial

Territorial

Disengage

Reduce the Cooldown of Disengage by 5s.

Level 5

Quiver

Quiver

Weapon

Increase your maximum Ammo by 2.

Level 2

Tumble

Tumble

Armor

Increase your maximum Health by 100.

Level 2

Drain Life

Drain Life

Blast Shot

Heal for 300 over 2s for each enemy hit by Blast Shot.

Level 4

Blast Shower

Blast Shower

Blast Shot

Reduce the Cooldown of Blast Shot by 1s for each enemy it hits.

Level 2

Notes

A hybrid loadout with decent sustain, but less uptime on said sustain.

Matchups
Champion Section
Strong Against
AndroxusBarikBomb KingBuckDredgeDrogozEvieFernandoFuriaGrohkGroverImaniInaraJenosKhanKogaLexMaeveMakoaMal'DambaMojiPipRuckusRuckusSerisSha LinSkyeTalusTerminusTorvaldTyraViktorVivianWilloYingZhinRuckusRuckusRuckus
Notes

Anything that isn't a singlepoint hitscan that outranges you, you farm.

Not 100% better in every situation than
LianKinessaStrixAshAtlas
Notes

Your bad matchups aren't even that bad, just don't be a dumb dumb.

Items
Build Section
Notes

Cassie's items hardly change from playstyle to playstyle. Buy Cauterize and Chronos pretty much always, buy Resilience against shittons of CC, other blue items depending on enemy team comp.

You can swap out Master Riding for Chronos or a blue item if you're on a big boy map like Timber Mill.

Go Bulldozer lategame if up against Imani or Inara.

Morale Boost if hard carrying instead of playing normally.

Rejuvenate is fine as a 4th item, no other green is worth it.

Use common sense for Wrecker and always slap Wrecker when they have a Torvald.

Items

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1