
Free Agent - EU
Fernando guild V2.4
English
Hi guys , to ensure the guild first , look at my profile guru : https://paladins.guru/profile/972253-StormWorgen/champions
I will now explain how to use Fernando as efficiently as possible, first you have to take cauterized obligatorily unless there is no healer in front of course, and you must imperatively put it as quickly as possible level Maximum to reduce the heal of any enemy you go hit, second object you can take master ridding (if you are solo tank or your allies need you as much as possible), otherwise can opted for a zone shield or standard , or a reduction in delay, I will now tell you about the deck with which I play, this deck gives you an advantage in your resistance and your attack power, because for a tank Fernando can easily be the best damage by ideally put's fire ball .
I want to remind this deck is good for playing soloQ / duoQ / trioQ, it has much better to play in 5v5 Scrim / tournaments
I beg you apologize if the English translation is bad I do not speak very well this language.
Share this guide and tell me if you see a misstake .
Français
Bonjour cher joueurs , pour vous garantir un guide fait par quelqu'un d'expérimenté aller voir mon profils guru juste ici : https://paladins.guru/profile/972253-StormWorgen/champions
Je vais maintenant vous expliquer comment utiliser Fernando le plus efficacement possible, en premier vous devez prendre cautérisé obligatoirement sauf si il n'y pas de healer en face bien sûr , et vous devez impérativement le mettre le plus vite possible niveau maximum pour réduire le heal de tout les ennemis que vous aller touché , en second objet vous pouvez prendre Cavalier ( si vous êtes solo tank ou que vos alliés on besoin de vous le plus possible ) , sinon pouvez opté pour un bouclier de zone ou standard , ou un réduction de délai ( même d'un revivifié si vous jouer avec un très bon healer ) , je vais maintenant vous parlé du deck avec le quel je joue , ce deck vous donne un avantage au niveau de votre puissance d'attaque et votre vitesse de déplacement , car pour un tank Fernando peut facilement être le meilleur dégâts en mettent idéalement ses boules de feu.
je tiens a rappeler que ce deck est bien pour jouer en solo/duo/trio, il a bien mieux pour jouer en 5v5 Scrim/tournois
N'hésité pas a partager ce guide et à me dire si j'ai fais des erreurs .

Incinerate
Fireball
Reduce the Cooldown of Fireball by 2.25s.
Level 5

Hot Pursuit
Fireball
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Level 5

Cavalier
Armor
Increase your maximum Health by 450.
Level 3

Last Stand
Shield
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Level 1

Heat Transfer
Shield
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Level 1

Scorch
Fireball
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
Level 5

Level 3

Rejuvenate
Armor
Receive 30% more Healing from other players.
Level 3

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 18%.
Level 3

Guardian
Armor
Increase the effectiveness of Shields you create by 30%. This does not affect most cards and passives.
Level 3

Chronos
Armor
Reduce the Cooldown of all your abilities by 30%.
Level 3

Master Riding
Armor
Increase your Mount Speed by 45%.
Level 3
1st Caut III ( Only if you have healer on ennemy team, or a big selfheal spell like Buck ) Rush this item lvl III first
2nd revitalize III ( only if you have a good healer )

Cavalier
Armor
Increase your maximum Health by 750.
Level 5

Immovable Object
Armor
Increase your Healing received from others by 25% while at or below 50% Health.
Level 5

Last Stand
Shield
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Level 3

Heat Transfer
Shield
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Level 1

Hot Pursuit
Fireball
Increase your Movement Speed by 8% for 3s after hitting an enemy with Fireball.
Level 1

Formidable
Charge
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
Level 5

Rejuvenate
Armor
Receive 30% more Healing from other players.
Level 3

Level 3

Morale Boost
Armor
Increase your Ultimate charge rate by 30%.
Level 3

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 18%.
Level 3

Guardian
Armor
Increase the effectiveness of Shields you create by 30%. This does not affect most cards and passives.
Level 3
1st Revitalize III or caut III instant ( depend your team ) rush lvl III first of one