I like to take this on certain maps where Temporal Divide isn't as strong like Brightmarsh or Bazaar, though I do see a lot more value in Temporal Divide overall.
Note - Paladins.guru seems to have an issue for me where I can't select any of his armour/weapon loadout cards, so I will list them in text.
Old Wounds 5 - Increase your maximum health by 750.
Paradox 4 - Reduce the cool-down of second chance by 2 seconds.
Distant Memory 4 - Increase your Healing received from others by 20% while at or below 50% Health.
Continuum Shift 1 - Second Chance sends you 0.4 seconds further into the past.
Hell Hunter 1 - Generate 1 Ammo after hitting a fully-charged weapon shot.
My Favourite talent to take on Atlas, can change team fights so much even with the increased cool-down. Especially powerful on maps such as Frog Isle and Fish Market. Works well with Beyond the Veil.
Old Wounds 5 - Increase your maximum health by 750.
Distant Memory 4 - Increase your Healing received from others by 20% while at or below 50% Health.
Beyond the Veil 4 - Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3 seconds.
Continuum Shift 1 - Second Chance sends you 0.4 seconds further into the past.
Hell Hunter 1 - Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 3

Guardian
Armor
Increase the effectiveness of Shields you create by 30%. This does not affect most cards and passives.
Level 3

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 18%.
Level 3

Rejuvenate
Armor
Receive 30% more Healing from other players.
Level 3

Master Riding
Armor
Increase your Mount Speed by 45%.
Level 3

Nimble
Armor
Gain 21% Movement Speed.
Level 3
Cauterize - Self Explanatory, valued card in most champion play-styles and is everywhere
Haven/Blast shields - If you find yourself dueling a DPS champion a lot you may want to pick up this for extra survivability and not get caught out by burst damage without using your Second Chance.
Resilience - Especially strong on Atlas as CC and now recently cripples counter him a lot as he won't be able to use Second Chance or Stasis Field in an attempt to fight back.
Rejuvenate - Always helpful even with Distant Memories, really allows you to take more fights that you wouldn't win otherwise.
Master Riding - Powerful choice on all off-tanks as it allows them to rotate lanes and wrap around the enemies faster on mount and gives you more time to think about where you might flank from.
Nimble - Bit of a personal choice honestly, but I like it to chase targets and to really get off a rewind with Deja Vu you might have not got off otherwise.
This guide is only made because of Vex30 bullying me about accidentally uploading a random one which I couldn't seem to delete. Thats why its rushed >:/. Hope you still liked it :)