1 month ago
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Patch 5.4
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Free Agent - EU

Check out the guide by N00bForceZer0 for patch 3.3. His guide is outdated in some points, so I'll point out what has changed and go over the new matchups for Vora

Changes that change how she is played

- 2x -10% Projektile size of her Deadly Scythe:

She can't poke as effectively as bevor, but it's still huge ass, so if she pokes she still nearly always has the advantage.

- Removed the dmg immunity at the start of her ultimate:

So this is a problem. She still has 30% dr but the 2s complete dmg immunity where what she used to eat the huge bursts of for example Lian. Whit this change its not as effective to use her ult to save her but to execute tanks. Don't get me wrong you can still use it to get awey but judt not as effective as bevor.

If u don't care skip to the builds

Everything that has changed (Ctrl+C Ctrl+V changelog from Paladins wiki) https://paladins.fandom.com/wiki/Vora➤ June 29th, 2022
Paladins Release Version 5.4.4675.4

Abilities

Deadly Scythe

Reduced projectile size by 10%

➤ May 11th, 2022
Paladins Release Version 5.3.4597.1

Bug Fixes

Fixed an issue where Vora’s Tendril ability would not activate properly if there was an ally between Vora and the wall to which they were attempting to grab.

➤ March 23rd, 2022
Paladins Release Version 5.2.4520.0

Bug Fixes

Fixed an issue where Vora’s Herald skin was not purchasable for Gold or Crystals.

➤ February 16th, 2022
Paladins Release Version 5.1.4433.0

Bug Fixes

Fixed an issue where Vora’s Ultimate, Harbinger’s Wrath, had the damage immunity effect improperly removed during the damage portion of the ability.

➤ January 26th, 2022
Paladins Release Version 5.1.4424.0

Talents

Deafening Silence

Current: Obliteration now Silences enemies hit for 1.5s.

Increased the duration of the Silence 1.5s ➞ 1.65s

Abilities

Deadly Scythe

Reduced the size of the projectiles by 10%

Harbinger’s Wrath

Removed the Damage immunity at the start of the Ultimate

Bug Fixes

Fixed an issue with Vora’s Tendril ability that caused her to sometimes not be pulled properly while using the ability with a Controller.

➤ July 21st, 2021
Paladins Release Version 4.5.4175.5

Abilities

Obliteration

Current: Jump up and slash down, becoming Immune. On impact, deal 500 damage and apply Knockback. Consuming maximum Darkness deals increased damage and Slows.

Reduced the lockout time after using Obliteration 0.8s ➞ 0.5s

Harbinger's Wrath

Current: Hunt your enemies, increasing Movement Speed and reducing the damage you take. Select a nearby target to lock down, damaging or executing them if they are low health.

Reduced your Movement Speed bonus while this ability is active 80% ➞ 60%

Increased the Ultimate energy cost of using this ability 30% ➞ 50%

Bug Fixes

Fixed an issue where Vora's Ultimate, Harbinger's Wrath, was granting more Damage Resistance than intended.

Fixed an issue where Vora's Dark Siphon ability would not consume Darkness stacks if it dissipated at its maximum range rather than hitting a target or other collision.

Fixed an issue where Vora would not gain Darkness stacks when hitting damage-immune targets with her Deadly Scythe weapon.

➤ February 18th, 2021
Paladins Release Version 4.2.3984.3

Bug Fixes

Fixed an issue where the Honor Guard loading card was using the incorrect 2D art.

➤ January 6th, 2021
Paladins Release Version 4.1.3942.2

Bug Fixes

Fixed an issue where the client would crash when Vora stood on the elevator in Foreman’s Rise or in the Wind on Warder’s Gate while using her Ultimate.

Fixed an issue where the Darkness UI was not centered on the UI.

Fixed an issue where Obliteration would not make Vora immune to Executes.

Fixed an issue where the Inevitability card was missing 2D art.

Fixed an issue where Vora was not damage-immune during the damage portion of her Ultimate.

Fixed an issue where Vora’s Ultimate could execute enemies through certain damage-immune states.

Fixed an issue where Vora could cancel her Ultimate animation early in certain circumstances.

Fixed issues with Vora’s weapon shots not registering correctly against Terminus’ Power Siphon and Androxus’ Reversal.

➤ December 7th, 2020
Paladins Release Version 3.5.3884.0

Bug Fixes

Fixed an issue where the client would crash when Vora stood on the elevator in Foreman’s Rise or in the Wind on Warder’s Gate while using her Ultimate.

Fixed an issue where the Darkness UI was not centered on the UI.

Fixed an issue where Obliteration would not make Vora immune to Executes.

Fixed an issue where the Inevitability card was missing 2D art.

Fixed an issue where Vora was not damage-immune during the damage portion of her Ultimate.

Fixed an issue where Vora’s Ultimate could execute enemies through certain damage-immune states.

Builds
Build Section
Notes

Obviously you can't buy Cauterize anymore so she has much more options what items to buy

Enable Dive N00bForceZer0
Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge.

Level 1

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.

Level 4

What May Come

What May Come

Tendril

Reduce the damage you take by 16% for 3s after activating Tendril.

Level 4

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 2.4s.

Level 4

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.

Level 2

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 30%.

Level 3

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 18%.

Level 3

Life Rip

Life Rip

Weapon

Your weapon shots gain +30% Lifesteal.

Level 3

Notes

A cd build with some dr. In the hands of an experienced Vora player this build can be an absolute monster, but I wouldn't suggest it to a Vora beginner, because you haven't much heal like "A Broken Path".

You may have noticed his last 2 cards changed their values. Thats because his deck right now is like this. If u want to check yourself, you can import some of his builds into your deck with the import function in the game.

U.P. Speed N00bForceZer0
Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.

Level 5

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 40 per stack.

Level 4

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

Nimble

Nimble

Armor

Gain 21% Movement Speed.

Level 3

Life Rip

Life Rip

Weapon

Your weapon shots gain +30% Lifesteal.

Level 3

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 18%.

Level 3

Notes

Pretty forgiving with heal.

Here he changed the heal card "A Broken Path" to the more forgiving "Sharpened Resolve" where u don't need to hit the Dark Siphon.

The Meta N00bForceZer0
Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge.

Level 1

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 250.

Level 5

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 40 per stack.

Level 4

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +30% Lifesteal.

Level 3

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 18%.

Level 3

Wrecker

Wrecker

Weapon

Your weapon attacks deal 90% increased Damage to Shields.

Level 3

Notes

Very forgiving max. sustain.

Because he don't like this build, he dosn't have it in his decks, so I can't speak for him what has changed.

I would say it's very much up to you what items you want to buy with this build. The items above are suggestions.

Main Relentless N00bForceZer0
Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge.

Level 1

What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.

Level 2

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 1.2s.

Level 2

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 30%.

Level 3

Life Rip

Life Rip

Weapon

Your weapon shots gain +30% Lifesteal.

Level 3

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 18%.

Level 3

Notes

Enable Dive with way more focus on sustain with dr 20% and + 200hp but still having the 3 cd carts at 2. Kinda an hybrid between Enable Dive and a sustain dive build like mine.

His new build.

I don't have the experience in this game to say which items he plays with this deck, but i guess these 3 based of his items for other decks.

Deafening Silence
Deafening Silence

Deafening Silence

Obliteration

Obliteration now Silences enemies hit for 1.65s.

Level 1

What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.

Level 5

New Purpose

New Purpose

Armor

Increase your maximum Health by 150.

Level 3

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.

Level 1

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 30%.

Level 3

Life Rip

Life Rip

Weapon

Your weapon shots gain +30% Lifesteal.

Level 3

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 18%.

Level 3

Notes

I highly suspect this build not being as strong as the other and more as a fun build to play in casual

My main
Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 250.

Level 5

What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 30 per stack.

Level 3

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +30% Lifesteal.

Level 3

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 30%.

Level 3

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 18%.

Level 3

Notes

My aim isn't the best, so I use a build with max. sustain to be really forgiving

New matchups
Champion Section
Bad matchups
AndroxusDredgeLianLexZhinTiberiusVII
Notes

With new champions and changes also come new counters to Vora

Androxus: Since the cursed revolver change Andro just outdamages Vora.

Vatu: Cause of his high mobility and strong burst Vatu just deletes Vora like Lex if you can't build enough distance, what is not easy against this shadow.

Vii: Just broken lol higher dmg, better mobility

Neutral matchups
Betty la BombaOctaviaCaspian
Good matchups
CorvusLillithReiSaati
Notes

Corvus: You can nearly always kill him. Be careful if he plays dmg to keep your distance so you can dodge the projection with your obliteration.

Lillith: Just burst her down.

Rei: I'm not sure but I think you can counter her link with obliteration.

Saati: If she uses a hide deck u can just trek her like every other invis Champion. If she plays window of opportunity you have to predict when she uses Blast Back and dodge it by using obliteration.

I might be a biosed at her cause I play her and know when to counter Blast Back, but its pretty eazy to learn the timing.