A cooldown based build with good DR and decent self heal
Increase your Ultimate charge rate by 10%.
Kill to Heal
Getting a kill or elimination heals you for 300 Health.
Your weapon shots reduce the effect of healing on your target by 25% for 1.5s.
Reduce the duration and effectiveness of Crowd Control and Slows by 20%.
Tendril gains a second charge.
Increase your maximum Health by 50.
Consuming Darkness stacks Heals you for an additional 10 per stack.
A Change of Faith
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
What May Come
Reduce the damage you take by 16% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.