Free Agent - NA
hi, im chlodoodlez, or chloe, i am a lvl 60+ rei main and a digital artist, i wanted to make this for people who wanted to get started on rei with some basic loadouts and item choices! this is my first time doing something like this.
magic in the blood - this card is very useful for playing rei as a healer, the stacking effect of this card can be very useful for the cool down of your chain heal, as it is your main source of healing allies. try to stay safe near your back line and mainly hit the enemy tank with your sigils.
refreshing break - i recommend using this card for most of your rei builds, the extra ultimate charge is very useful for your team, especially if you have game changing ultimates. i recommend maxing this card out, or at the least keep it to 3 points.
spring to action - when playing as a main healer, this card can be decent for sustaining your tanks while you chain heal your squishier allies, but don't be afraid to attach your link to someone else if they are being focused.
future generations - since chain heal has a longer cool down than some heal abilities, the cool down refund can be a very nice addition.
leipori prayer - this card is mostly just a filler card, it can help your allies deal more damage quicker, and it is especially useful for allies who have longer reload animations. feel free to swap this card out with something else if you don't find this useful. i recommend enveloping magic, arcane maelstrom, or deft magics.
Magic in the Blood
Weapon
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Level 5
Refreshing Break
Chain Heal
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Level 5
Spring to Action
Spirit Link
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Level 3
Future Generations
Chain Heal
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Level 1
Leipori Prayer
Chain Heal
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Level 1
Rest and Relaxation
Weapon
Increase your maximum Ammo by 6.
Level 3
Midnight Stroll
Spirit Link
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Level 5
Refreshing Break
Chain Heal
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Level 4
Threat and Subject
Armor
Increase your Movement Speed by 16% for 5s after earning a Killing Blow or Elimination.
Level 2
Leipori Prayer
Chain Heal
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Level 1
rest and relaxation - this card is helpful when playing as a damage, since rei has good 1v1 potential, the extra ammo can be useful so you have more shots in case you tend to miss a lot.
midnight stroll - this is a pretty essential card to damage rei, since your focus is to 1v1 enemies, the damage reduction you put onto them with spirit link can help you stay alive during 1v1s longer.
threat and subject - the extra movement speed after an elimination can help rei a lot when trying to make a quick escape after a kill, you can also combo this with envelop.
Refreshing Break
Chain Heal
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Level 5
Magic in the Blood
Weapon
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Level 4
Midnight Stroll
Spirit Link
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Level 3
Rest and Relaxation
Weapon
Increase your maximum Ammo by 4.
Level 2
Enveloping Magic
Envelop
Increase the maximum amount of damage mitigated by Envelop by 7%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 30%.
Level 3
Nimble
Armor
Gain 21% Movement Speed.
Level 3
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 18%.
Level 3
Level 3
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 75%.
Level 3
Morale Boost
Armor
Increase your Ultimate charge rate by 30%.
Level 3
Master Riding
Armor
Increase your Mount Speed by 45%.
Level 3
Illuminate
Armor
Increase the range at which you see nearby stealthed targets by 45 units.
Level 3
chronos, nimble, haven, and cauterize are my standard item choices. i aim to max out chronos first.
resilience will be very useful into teams with a lot of cc.
illuminate will be useful into champions who turn invisible, especially against someone like skye, who will most likely try to ambush you.
morale boost and master riding can be situational, morale boost is useful if you need to use vivify often, and master riding will help with getting to objectives and allies faster after respawning or starting the round.