
Free Agent - NA
Watch "The art of ying" by RedRover on youtube before reading this
A Very high skill- high risk-high reward playstyle
IMO this is the only way to effectively play reso, and make it a better pick than FL in some situations, bringing way more aggro flank dmg and healing, thanks to spring bloom and rewind
Draft against as little counters as possible and on a good map
Good maps are any maps where ying can easily get to the backline via teleporting so avoid very tall platforms, and maps with a somewhat closed point which allows you be able to deal with long range
-Frog Isle, ice mines, serpent beach, ascension are some of the best
-Fish market, warders gate, bazaar are good but not the best
-Timber mill is terrible just dont play this on timber ever please
-You can basically ignore the first build because reso simply doesnt have enough healing in todays meta outside of low elo, even if you are constantly doing perfect combos without dying on cooldown
-Rush chronos 2, then max out caut, max out chronos if u want, get haven/resil/kth to keep urself alive whie doing combos, morale boost is good too but most of the time after getting caut 3 everyone on the enemy team will already have it and ying ult falls HARD to caut 3
-Play defensive first round when ppl only have caut 1, only combo when you KNOW you will not die
-Play more aggro afterwards, you MUST incorporate shots into your combos otherwise your illusion shatters will be 550 dmg wasted on absolutely nothing- it will be healed back immediately
-I usually start a round by placing an illusion as far as possible, shattering to get the teleport into position, then teleport to the backline, place an illusion, shatter, shoot 2-3 times while getting close to them and right when the illusions are about to explode, teleport back into safety, dealing a huge burst of 1100 dmg to kill them. This will usually kill them immediatley, but if not you can just teleport back and either finish them with shots (more guarenteed) or finish them with rewind illusions (safer but sometimes AI screws it up)
-Harmony also falls off quite a bit in the lategame, so be careful

Spring Forward
Dimensional Link
Increase the duration of Dimensional Link by 3.5s.
Level 5

Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Level 4

Harmony
Shatter
Heal for 39% of the damage dealt by Shatter.
Level 3

Encouragement
Armor
Reduce your active Cooldowns by 2s after getting an Elimination.
Level 2

Carry On
Illusion
Increase the duration of your Illusions by 1s.
Level 1

Resonance
Shatter
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Level 3

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Rewind
Dimensional Link
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Level 1

Spring Forward
Dimensional Link
Increase the duration of Dimensional Link by 3.5s.
Level 5

Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Level 5

Harmony
Shatter
Heal for 39% of the damage dealt by Shatter.
Level 3

Carry On
Illusion
Increase the duration of your Illusions by 1s.
Level 1

Rewind
Dimensional Link
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Level 1
Really strong against double tank, provides you with lots of free ult charge
Any backline champion that doesn't have cc or a lian-level burst of damage is screwed against this playstyle, especially seris and rei
Any champion that is running lots of cc or burst damage will kill this ying, either you get crippled and the entire team bursts you down in half a second, or lian just does it by herself
Other champions such as dredge and bomb king can easily throw bombs at your teleportation sites and wait to kill u instantly that way, but you can just avoid that by going against other targets or using that to your advantage and making that enemy spend their attention on you
Note: not all cc's are terrible, grover, torv, furia are either easily dismissed with resil 2 or just avoidable