Free Agent - Brazil
with this guide you will find the best way to play maeve, and dont suffer while doing it, i will not deny this build will have high curve of learning, but when you master it you are gonna be unstopable, also what i like about this build its that it works fine with each talent
About me:
I have been playing paladins since it came out in early access in like 2016/2017, I literally couldn't play any champion well until Maeve came out, from that moment on it has been my main and it has accompanied me in all the seasons of the game
About Maeve:
Maeve is a champion with a very complex learning curve. At first, not knowing how to discern situations will end up causing you to die more than you kill. Your skills are simple but lethal, I precisely believe that Maeve is a complicated champion precisely because of the simplicity of her skills, from which the player must know how to get all the juice they have. What I notice in many new maeves is that they spend their skills very quickly and are totally exposed to adverse situations.Persistence
Armor
Reduce the damage you take by 20% while at or below 40% Health.
Level 5
Featherlite
Prowl
Reduce your damage taken by 5% while Prowl is active.
Level 1
Chase
Prowl
Increase the Movement Speed bonus while using Prowl by 30%.
Level 3
Street Cred
Armor
Increase your maximum Health by 50.
Level 1
Sixth Sense
Pounce
Reduce your damage taken by 20% for 2s after using Pounce.
Level 5
this is gonna be your deck, let me explain every card in separte and then seeing them as a group
first we start with:
Persistance lvl5: this is the best card that maeve have, with this champ you always look for damage reduction, we have only 1950 of hp with this build so we need to make it count every hp number, having a 20%DR if you have less than 40% of hp means you will have a permanent 20%DR at 780hp and thats a lot, you will be seing yourself scaping or finishing a foe at small hp, making you capable of surviving a lot of battles
Featherlite lvl1: This card is a bit of filler in the deck that's why we take it to one, but it is still useful, as I mentioned in the previous card, the DR is the most important thing you have, that is why it is quite useful even if it is only a 5 % precisely for escapes or for some flanking
Chase lvl3: Chase, it is designed to pressure, it is to reach the enemy lines quickly and take out the rival healer quickly, also as I mentioned before, look for the card to promote an escape viability using prowl, to save pounce for exclusively the offensive, obviously this does not mean that sometimes you have to use pounce to escape
Street cred lvl1: It's free life, who's going to complain, plus 50hp doesn't seem like much, but in Maeve you can differentiate life from death
Sixth Sense lvl5: the other workhorse of the deck, this time again we get DR but this DR is offensive, we will not use it to escape, it will be precisely to attack, abuse pounce and most of the time achieve 2 kills quite easily
Now let's see everything together, the deck seeks, as you may have already noticed, to give the highest DR possible, in addition to high chances to ensure eliminations or escape safely from unforeseen situations, you seek to attack quickly and accurately, you mark a target, you hunt it and then you go the next, you never want to ambush several people together, this will practically lead to certain death.
That's why it also gives a lot of advantage to mobility, allowing us to change sides or objectives based on the situation.
Chronos
Armor
Reduce the Cooldown of all your abilities by 30%.
Level 3
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
chronos to have nine lives sow at hand and be ready to recharge the abilitys fast
life rip: becose you cant depend on the healer, and gives you more alone playstile
Haven: like i said in the rest of the guide its DR the best thing for maeve
Nimble: its make easyer to get in and out of combat
Street Justice
Pounce
Pounce Executes targets at or below 35% Health.
Level 1
35% instakill what your could ask for more ?
They have a hard time giving you, or they are slow
They have good damage at a distance or auto-aim