
Hurl
Harpoon
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
Level 1

Mortal Skewer
Harpoon
Heal for 350 for each enemy hit with Harpoon.
Level 5

Cursed Weaponry
Harpoon
Generate 3 Ammo for each enemy hit by Harpoon.
Level 3

Dreadnought
Armor
Increase your maximum Health by 50.
Level 1

Expansive Vault
Shortcut
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Level 1

Dark Bargain
Shortcut
Heal for 250 every 1s while standing near a Shortcut.
Level 5

Wrecker
Weapon
Your weapon attacks deal 90% increased Damage to Shields.
Level 3

Bulldozer
Weapon
Your weapon shots deal 75% increased damage to Deployables, Pets, and Illusions.
Level 3

Nimble
Armor
Gain 21% Movement Speed.
Level 3

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 75%.
Level 3

Guardian
Armor
Increase the effectiveness of Shields you create by 30%. This does not affect most cards and passives.
Level 3

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 18%.
Level 3

Rejuvenate
Armor
Receive 30% more Healing from other players.
Level 3

Abyss Spike
Harpoon
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
Level 1

Expansive Vault
Shortcut
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Level 1

Hull Piercer
Harpoon
Reduce the Cooldown of Harpoon by 6s.
Level 5

Blow the Man Down
Harpoon
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.
Level 5

Dark Bargain
Shortcut
Heal for 150 every 1s while standing near a Shortcut.
Level 3

Dreadnought
Armor
Increase your maximum Health by 50.
Level 1

Wrecker
Weapon
Your weapon attacks deal 90% increased Damage to Shields.
Level 3

Bulldozer
Weapon
Your weapon shots deal 75% increased damage to Deployables, Pets, and Illusions.
Level 3

Nimble
Armor
Gain 21% Movement Speed.
Level 3

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 75%.
Level 3

Guardian
Armor
Increase the effectiveness of Shields you create by 30%. This does not affect most cards and passives.
Level 3

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 18%.
Level 3

Rejuvenate
Armor
Receive 30% more Healing from other players.