Free Agent - NA
This guide will go over Buck, his advances and disadvantages, and some builds!
P.S. - This is my first guide so don't judge lol
1. Buck is a flanker with 2300 HP
2. Buck's ammo count is 4 Note: 2.05 has not came out as I write this, but in 2.05 his ammo count is 5
Buck's shotgun is a short ranged hitscan weapon that does 700 dmg or 1050 dmg if a headshot
Note: It does have dmg falloff
Advantage: Does pretty decent damage
Disadvantages: Reload time is long, firerate is slow, got to be right in the face of the enemy
Buck fires a net that slows a single target by 50% for 2 seconds, it also deal 200 damge
Advantage: Slows the enemy
Disadvantages: Affects only 1 target at a time
Buck leaps in the air where your looking
Advantages: Can help escape sticky situations, can help to get into the backline
Disadvantages: Only one leap, covers a short distance without cards, not invulnerable while leaping
Buck heals for 1000 health 1.5 seconds
Advantages: Buck is one of the flanks that has inbuilt healing within his kit, good at the start of the game
Disadvantages: Cauterize 2 makes this ability basically useless
Bucks ultimate causes his shotgun is have infinite ammo and fire 60% faster, this effect lasts 6 seconds
Advantages: Allows you to kill multiple enemies fast, allows you to not have to reload
Disadvantage: You can be killed pretty easily while ulting
Reminder: this is my opinion since I am clearly not a professional
1. Any champ with a big headshot hitbox is bucks best friend, so you can get those juicy 1050 hits
2. Any healer that doesn't have a invulnerable ability
3. Again good against flanks that don't have a invulnerable ability *expect Moji because of her hitbox
4. Good against off-tanks but should avoid main tanks without ultimate
5. Buck can be good against any damage hero with no vertical movement ability
Reminder: this is my opinion since I am clearly not a professional
Okay before I go into more detail with what Buck is weak against I have to say that some good Bucks can defeat these characters with ease, I am just gonna list the Champs that mechanically have an advantage over him
1. Any healer that can stun/root/cripple/lift Buck aka Crowd Control *except Pip because of the huge head hitbox
2. Any flank that has vertical movement/invulnerable ability *except Moji because of the huge hitbox
3. Any damage that can burst buck down before you can get close enough/vertical movement/crowd control
4. Any front liner that has crowd control abilities/makoa hook
This section will cover what items work with Buck
Level 3
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Cauterize 3 - Every damage/flank should have Cauterize 3 to help stop the healing
Deft Hands 2 - Since the Deft Hands item went from 400 credits to 250, it makes more sense get it now
Note: Deft hands are unnecessary unless you want too
Rejuvenate
Armor
Receive 30% more Healing from other players.
Level 3
Kill to Heal
Armor
Getting a kill or elimination heals you for 600 Health, unaffected by Anti-Healing.
Level 3
Rejuvenate 3 - This will make your healers job easier
Kill to Heal 3 - If you have no healer or if your healer is not healing you then get kill to heal
Note: Kill to Heal will be effected by Cauterize
Nimble
Armor
Gain 21% Movement Speed.
Level 3
Master Riding
Armor
Increase your Mount Speed by 45%.
Level 3
Nimble 3 - Allows you to get into the backline faster and so you can escape easier
Master Riding 3 - Again allows you to get to the backline faster
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 75%.
Level 3
Guardian
Armor
Increase the effectiveness of Shields you create by 30%. This does not affect most cards and passives.
Level 3
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 18%.
Level 3
Illuminate
Armor
Increase the range at which you see nearby stealthed targets by 30 units.
Level 2
Illuminate 2 - To help see where Skye, Strix, or Sha Lin (Have you ever notice that all the stealth charactes names start with S? weird)
Haven 3 - To help with your counters
Blast Shields 3 - To help you not die from a grandmaster evie lol
Resilience 3 - Pretty much an essential for Buck since he gets destroyed by crowd control
Time to get into the meat of this guide, the builds!
Ensnare is the best talent in my opinion but you can play what your style is
Ensnare
Net Shot
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
Level 1
Gotcha
Net Shot
Increase your Movement Speed by 40% for 3s after using Net Shot.
Level 4
Concussion
Net Shot
Reduce the Cooldown of Net Shot by 5s.
Level 5
Bully
Net Shot
Gain 12% Lifesteal against targets Slowed by Net Shot.
Level 1
Vigor
Recovery
Regenerate 1 Ammo every 0.5s for 1s after activating Recovery.
Level 2
Stomping Ground
Weapon
Reduce all active Cooldowns by 42% after getting an Elimination.
Level 3
Let me explain why each card is here
Gotcha Level:4 - You want speed when your playing Buck so you can dive in the backline and get kills, but you can also use it to escape easier
Concussion Level:5 - I put this card in the deck so you can get the speed boost from Gotcha more and so you can net enemies more
Bully Level:1 - This is a filler card put whatever you want here
Vigor Level:2 - When I am fighting someone I feel like Buck doesn't have enough ammo to get the kill Note: this card will got down to a 1 in update 2.05 because of the 1 extra ammo Buck's getting
Stomping Ground Level:3 - This card is probably one of the best cards Buck has in his deck, it allows you to leap in, get a kill, then heal, and finally leap away Note: Once 2.05 comes out this card with be Level:4
Bulk Up
Recovery
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
Level 1
Deep Breath
Recovery
Reduce your damage taken by 30% for 2s after using Recovery.
Level 5
Reconstruction
Recovery
Reduce the Cooldown of Recovery by 5s.
Level 5
Rapid Sustain
Armor
Increase your Healing received by 15% while at or below 50% Health.
Level 3
Leg Day
Heroic Leap
Increase the jump strength of Heroic Leap by 5%.
Level 1
Vigor
Recovery
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Level 1
This is my Bulk Up build let me explain it
Deep Breath Level:5 - When your healing your vulnerable to damage for 1.5 seconds, I put this card in here to help stop some of the damage you get Note: I might change this in the future
Reconstruction Level:5 - I put this card in here so I could heal more
Rapid Sustain Level:3 - I have this card in here to help stop some of the Cauterize Note: I might make this level 4 or 5 in the future
Leg Day Level:1 - This is a filler card put whatever you want
Vigor Level:1 - This is a filler card as well
Bounce House
Heroic Leap
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
Level 1
Stomping Ground
Weapon
Reduce all active Cooldowns by 70% after getting an Elimination.
Level 5
Momentum
Heroic Leap
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Level 5
Leg Day
Heroic Leap
Increase the jump strength of Heroic Leap by 15%.
Level 3
Vigor
Recovery
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Level 1
Exhilarate
Heroic Leap
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Level 1
Note: I don't play Bounce House I stole this build from Raventric (A amazing Buck btw) so take this build with a grain of salt
Stomping Ground Level:5 - So you can jump in, get a kill, then you can jump out again
Momentum Level:5 - So when you jump in you get a big damage reduction for 4 seconds, just enough to get a kill then you use Stomping Ground to jump out
Leg Day Level:3 - So you can jump to father away targets and use Stomping Ground and Momentum to get a kill
Vigor Level:1 - Filler card put whatever you want here
Exhilarate Level:1 - Filler card as well put whatever you want
Thank you for reading this guide!
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