5 years ago
2
Patch 2.4
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Free Agent - NA

This guide will go over Buck, his advances and disadvantages, and some builds!

P.S. - This is my first guide so don't judge lol

Buck's Ablilitys
Build Section
Generic Info
Notes

1. Buck is a flanker with 2300 HP

2. Buck's ammo count is 4 Note: 2.05 has not came out as I write this, but in 2.05 his ammo count is 5

Weapon
Notes

Buck's shotgun is a short ranged hitscan weapon that does 700 dmg or 1050 dmg if a headshot

Note: It does have dmg falloff

Advantage: Does pretty decent damage

Disadvantages: Reload time is long, firerate is slow, got to be right in the face of the enemy

Net Shot
Notes

Buck fires a net that slows a single target by 50% for 2 seconds, it also deal 200 damge

Advantage: Slows the enemy

Disadvantages: Affects only 1 target at a time

Heroic Leap (Movement)
Notes

Buck leaps in the air where your looking

Advantages: Can help escape sticky situations, can help to get into the backline

Disadvantages: Only one leap, covers a short distance without cards, not invulnerable while leaping

Recovery (Healing)
Notes

Buck heals for 1000 health 1.5 seconds

Advantages: Buck is one of the flanks that has inbuilt healing within his kit, good at the start of the game

Disadvantages: Cauterize 2 makes this ability basically useless

Buck Wild (Ultimate)
Notes

Bucks ultimate causes his shotgun is have infinite ammo and fire 60% faster, this effect lasts 6 seconds

Advantages: Allows you to kill multiple enemies fast, allows you to not have to reload

Disadvantage: You can be killed pretty easily while ulting

Matchups (All Champions)
Champion Section
Strong Against
PipMojiYingMaeveLexMojiSkyeTalusViktorTyraStrixSha LinAtlasTorvaldRuckusVivianBuck
Notes

Reminder: this is my opinion since I am clearly not a professional

1. Any champ with a big headshot hitbox is bucks best friend, so you can get those juicy 1050 hits

2. Any healer that doesn't have a invulnerable ability

3. Again good against flanks that don't have a invulnerable ability *expect Moji because of her hitbox

4. Good against off-tanks but should avoid main tanks without ultimate

5. Buck can be good against any damage hero with no vertical movement ability

Weak Against
FuriaGroverJenosMal'DambaSerisAndroxusEvieKogaZhinCassieDredgeDrogozWilloLianKinessaImaniDrogozBomb KingAshInaraKhanMakoaTerminus
Notes

Reminder: this is my opinion since I am clearly not a professional

Okay before I go into more detail with what Buck is weak against I have to say that some good Bucks can defeat these characters with ease, I am just gonna list the Champs that mechanically have an advantage over him

1. Any healer that can stun/root/cripple/lift Buck aka Crowd Control *except Pip because of the huge head hitbox

2. Any flank that has vertical movement/invulnerable ability *except Moji because of the huge hitbox

3. Any damage that can burst buck down before you can get close enough/vertical movement/crowd control

4. Any front liner that has crowd control abilities/makoa hook

Items that help Buck
Build Section
Notes

This section will cover what items work with Buck

Offensive Items

Level 3

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Notes

Cauterize 3 - Every damage/flank should have Cauterize 3 to help stop the healing

Deft Hands 2 - Since the Deft Hands item went from 400 credits to 250, it makes more sense get it now

Note: Deft hands are unnecessary unless you want too

Healing Items
Rejuvenate

Rejuvenate

Armor

Receive 30% more Healing from other players.

Level 3

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 600 Health, unaffected by Anti-Healing.

Level 3

Notes

Rejuvenate 3 - This will make your healers job easier

Kill to Heal 3 - If you have no healer or if your healer is not healing you then get kill to heal

Note: Kill to Heal will be effected by Cauterize

Ultility Items
Nimble

Nimble

Armor

Gain 21% Movement Speed.

Level 3

Master Riding

Master Riding

Armor

Increase your Mount Speed by 45%.

Level 3

Notes

Nimble 3 - Allows you to get into the backline faster and so you can escape easier

Master Riding 3 - Again allows you to get to the backline faster

Defensive
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 75%.

Level 3

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 30%. This does not affect most cards and passives.

Level 3

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 18%.

Level 3

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 30 units.

Level 2

Notes

Illuminate 2 - To help see where Skye, Strix, or Sha Lin (Have you ever notice that all the stealth charactes names start with S? weird)

Haven 3 - To help with your counters

Blast Shields 3 - To help you not die from a grandmaster evie lol

Resilience 3 - Pretty much an essential for Buck since he gets destroyed by crowd control

Builds
Build Section
Notes

Time to get into the meat of this guide, the builds!

Ensnare
Notes

Ensnare is the best talent in my opinion but you can play what your style is

Ensnare Build
Ensnare

Ensnare

Net Shot

Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.

Level 1

Gotcha

Gotcha

Net Shot

Increase your Movement Speed by 40% for 3s after using Net Shot.

Level 4

Concussion

Concussion

Net Shot

Reduce the Cooldown of Net Shot by 5s.

Level 5

Bully

Bully

Net Shot

Gain 12% Lifesteal against targets Slowed by Net Shot.

Level 1

Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 1s after activating Recovery.

Level 2

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 42% after getting an Elimination.

Level 3

Notes

Let me explain why each card is here

Gotcha Level:4 - You want speed when your playing Buck so you can dive in the backline and get kills, but you can also use it to escape easier

Concussion Level:5 - I put this card in the deck so you can get the speed boost from Gotcha more and so you can net enemies more

Bully Level:1 - This is a filler card put whatever you want here

Vigor Level:2 - When I am fighting someone I feel like Buck doesn't have enough ammo to get the kill Note: this card will got down to a 1 in update 2.05 because of the 1 extra ammo Buck's getting

Stomping Ground Level:3 - This card is probably one of the best cards Buck has in his deck, it allows you to leap in, get a kill, then heal, and finally leap away Note: Once 2.05 comes out this card with be Level:4

Bulk Up
Bulk Up

Bulk Up

Recovery

Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.

Level 1

Deep Breath

Deep Breath

Recovery

Reduce your damage taken by 30% for 2s after using Recovery.

Level 5

Reconstruction

Reconstruction

Recovery

Reduce the Cooldown of Recovery by 5s.

Level 5

Rapid Sustain

Rapid Sustain

Armor

Increase your Healing received by 15% while at or below 50% Health.

Level 3

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 5%.

Level 1

Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.

Level 1

Notes

This is my Bulk Up build let me explain it

Deep Breath Level:5 - When your healing your vulnerable to damage for 1.5 seconds, I put this card in here to help stop some of the damage you get Note: I might change this in the future

Reconstruction Level:5 - I put this card in here so I could heal more

Rapid Sustain Level:3 - I have this card in here to help stop some of the Cauterize Note: I might make this level 4 or 5 in the future

Leg Day Level:1 - This is a filler card put whatever you want

Vigor Level:1 - This is a filler card as well

Bounce House
Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Momentum

Momentum

Heroic Leap

Reduce your damage taken by 25% for 4s after using Heroic Leap.

Level 5

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 15%.

Level 3

Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.

Level 1

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.

Level 1

Notes

Note: I don't play Bounce House I stole this build from Raventric (A amazing Buck btw) so take this build with a grain of salt

Stomping Ground Level:5 - So you can jump in, get a kill, then you can jump out again

Momentum Level:5 - So when you jump in you get a big damage reduction for 4 seconds, just enough to get a kill then you use Stomping Ground to jump out

Leg Day Level:3 - So you can jump to father away targets and use Stomping Ground and Momentum to get a kill

Vigor Level:1 - Filler card put whatever you want here

Exhilarate Level:1 - Filler card as well put whatever you want

Conclusion
Notes

Thank you for reading this guide!

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