2 years ago
23
Patch 3.3
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Free Agent - EU

Atlas - the Man out of Time himself.

PS: I'm high Platinum/low Diamond, so I can only guess at what is viable in competitive play. What I do have is casual and mid-elo ranked experience, so I will say a few general things on how to play Atlas (I'm also an Atlas main).

General Things

Atlas is a rather aggressive off-tank. He isn't that tanky and has a big hitbox, so he relies heavily on his abilities. Those champions are difficult to master, and Atlas is no exception. If you are a beginner, stay away from Atlas.

Updated on April 11th 2022.

Abilities
Build Section
Chrono-Cannon (Primary)
Notes

A hybrid weapon that gets more accurate the longer you charge it. It does 840 damage per salvo and fully charging a shot takes 1.4 seconds. Uncharged you can shoot every 1.2 seconds. Quick math tells us his DPS is 600 and 700 respectively. For comparison, Inara does 540 DPS and Androxus 1200.

Fully charging your shots is better, since there is a card that gives you ammo back for each fully charged shot. The increase in accuracy and range is also worth it.

Although you can also fire right before it is fully charged to shoot 5 bullets. This increases your chances of hitting a headshot, even if it's unlikely you'll hit all 5 shots and get the full headshot bonus. So if you find yourself in a hectic firefight against a Pip or Makoa and don't have time to aim, you can use that technique. Needless to say, uncharged shots are better in close range fights.

Setback (Secondary)
Notes

The bread and butter of Atlas. It rewinds enemies, aka sets them back in time to where they were 4 seconds ago. 10 second cooldown. This is very good for multiple reasons:

Reason 1: Countering burst heal. Setback reverts the enemy hp to the lowest point during these 4 seconds, meaning you can almost ignore burst heals in a 1v1. Is Furia healing the Viktor back to full health mid-fight? Easy, just rewind him. Bulk-Up Buck? No problem. Terminus ult? heheh :)

Reason 2: Free 840 damage. This is self-explanatory, I think. If you can hit headshots, the enemy support will hate you.

Reason 3: Cancel enemy abilities. When you rewind an enemy, you nullify any abilities that have a duration bar. For example Vivian shield, Corvus teleport or Maeve sprint. You can also stop or stagger ultimates without CC immunity like Torvald Beam or Tyra ult. Spicy.

Reason 4: No-one escapes Atlas >:)

Setback lets you control the game. You can zone effectively, break the enemy formation, stop opponents from rotating, prevent them from retreating, all that good stuff.

Stasis Field (Ability 1)
Notes

This is what makes Atlas a tank. It is also hilariously overpowered. Stasis field is a barrier that blocks all ranged enemy attacks. Bullets, abilities, ults, doesn't matter. It has a duration of 5 seconds, a bit less than Barik's shield, and a cooldown of 14 seconds.

As Atlas you mainly play around Stasis Field. It is your only means of protecting your teammates and blocking damage. Paired with Setback you can create lots of space and devastate the enemy backline. It is also the core of most loadouts, since there are cards for cooldown reduction, speed, self-heal, rejuvinate etc on shield activation.

Tip: you can look down while activating Stasis Field to close the gap between the shield and the ground. This is especially useful when fighting on highground or steps.

Second Chance (Ability 2)
Notes

You set yourself back, but without the negative side effects. You go back to where you were 4 seconds ago and are invincible for about 1 second. It reverts your health back to the highest point during those 4 seconds.

You can use Second Chance as an escape tool or purely defensive. Most of the time you'll use it to get your health back and dodge ults or strong attacks with the i-frames.

When you're more familiar with the champion however, you can use it to chase an enemy and then safely escape. On Fish Market, for example, you can drop down to the lowground and then retreat back to the highground.

Exile (Ultimate)
Notes

Stagger: The Ultimate. It paralyses enemies for 4 seconds and also grants bonus speed and CC immunity. You have 3 shots. This ult is pretty weak, but it does have its uses.

Don't be afraid to use your ult. It recharges quickly and gives you ult charge back when you cancel it. So don't hesitate to randomly shut up the Kinessa in the back. Watch out for your teammates, though. You might accidentaly save an enemy or waste the flank's valuable time.

Block CC with the ult. If it saves your life, you should tank that Grumpy Bomb stun with your ult or retreat from Corvus' circle of doom. And, I promise you, blocking a Pip ult with Exile will make your day.

Tip: Exile locks you out of your abilities for some time after you cancelled it, so don't ult out in the open. Place a shield, for example.

Talents
Build Section
Unstable Fissure
Unstable Fissure

Unstable Fissure

Second Chance

When you use Second Chance you also Rewind enemies within 20 units 3s into the past.

Level 1

Notes

Even after the rework the worst talent by far. The Setback hit on your Rewind is still pretty hard to hit. It's not completely useless and it's nice for practicing the standard Setback shot, but in my opinion can't compare to Deja Vu or Big Wall.

Deja Vu
Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Notes

Deja Vu is meta right now, and in my opinion the strongest talent of the three. With it you can set back multiple enemies at once, which is awesome, and hit people around corners. It basically guarantees you a Phantom Pain trigger as well, which we'll get to in the card section.

It also allows you to use the Setback shot as artillery by shooting it straight into the air. It'll land a few feet in front of you after 7 seconds. Not really worth doing but fun.

Temporal Divide
Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

Notes

Big Wall. It is also viable, although more as a counterpick nowadays. It basically transforms your Stasis Field into a pseudo-ultimate: high value, high cooldown. Keep in mind that you're trading your main defensive ability away, so you become a glorified damage dealer. It can enable your team immensely, especially on maps like Fish Market, but it leaves you extremely vulnerable. I don't believe it's worth it.

Loadouts
Build Section
Main Cards
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.

Level 4

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Notes

These 4 cards stand out from the rest and make up almost every Atlas loadout.

The bonus HP of Old Wounds helps to make up for his low base HP. I recommend level 3 or higher.

Phantom Pain reduces the cooldown of Stasis Field, which is very valuable with both Deja Vu and Temporal Divide. Level 4 or higher.

Hell Hunter is a very strong filler card that gives you ammo after a fully charged shot, which lets you fire endlessly without reloading. Level 1 is enough.

Lost Legacy is your only source of self-healing and also benefits from Phantom Pain. I would say level 3 or higher.

That leaves us 4 points and an additional card slot for customization.

Deja Vu
Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.

Level 4

Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Notes

This is my Deja Vu loadout. I went for full tankiness and also added a bit of rejuvinate at low HP, because I respect my support <3

Deja Heal
Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.

Level 4

Lost Legacy

Lost Legacy

Stasis Field

Heal for 400 every 1s for 3s after activating Stasis Field.

Level 5

Safe Haven

Safe Haven

Armor

Increase your Healing received by 12% while Stasis Field is active.

Level 2

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Notes

This is the build I use when I play with a Jenos or damage support. The additional healing is really nice, it amounts to 1344 hp, including the rejuvinate on shield activation.

Temporal Divide
Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.

Level 4

Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 0.8s further into the past.

Level 2

Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Notes

This is my Temporal Divide build. It's slightly different from the Deja Vu one. Lost Legacy is useless with this talent, since you only get a heal every 23 seconds now. I swapped it out with Beyond The Veil, the movement speed card. This card is really good with Big Wall, because it gives your teammates a free speed boost across the whole map. I also swapped Distant Memory, the rejuvinate card, with Continuum Shift, in the hopes that this will allow me to retreat better.

You can also just leave out the speed boost when you're not playing against flanks and put the points in the other cards.

Other good cards
No One Escapes

No One Escapes

Setback

Enemies hit by Setback are Rewound 1.5s further into the past.

Level 5

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 1.5s.

Level 3

Steady Arm

Steady Arm

Setback

Generate 2 Ammo after hitting an enemy with Setback.

Level 2

Playstyle and Tips
Champion Section
Play passive
Notes

This is true for most off-tanks but especially for Atlas: your life is more valuable than the opponent's. Try to play as safe as possible: Just because you can flank doesn't mean you should. This counts double when you're playing solo tank.

So, positioning is key. I always ask myself this when I'm chasing enemies:

1. Can I still retreat from this position?

2. Can I survive this or am I running into a 1v2?

3. Is it even worth it? I could just stay here or help a teammate.

Of course that's easier said than done, but after a few games of tryharding you'll get the hang of it. I believe in you! :)

Cooldown Management
Notes

Short reminder: when your Wall is active, the Phantom Pain card does not trigger.

As a rule of thumb, try to ONLY use Setback when your Wall is on cooldown. It will make your life a whole lot easier.

Weaknesses
Build Section
RESILIENCE
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Notes

RESILIENCE WORKS AGAINST ATLAS. If you didn't know, now you do. Resillience makes your ultimate useless and reduces the Setback from 4 to 1.6 seconds. That means you can't counter heals as well anymore and your pressure against the enemy is alleviated.

Silence = death
Notes

Atlas' main strength lies in his abilities, as mentioned above. If you take that away he is just a big hitbox with a slow weapon. Even a cripple can lead to his downfall, since he gets most of his survivability from Second Chance.

Brute Force
Notes

All of his abilities don't change the fact that Atlas has low HP for a tank, so high damage dealers like Strix or Saati can simply overwhelm him.

Items
Build Section
Chronos
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 30%.

Level 3

Notes

Especially for Temporal Divide, but also for Deja vu, Chronos is really good. That is due to the really long cooldowns and the value of Atlas' abilities. First buy Chronos. you won't regret it.

Counters
Champion Section
They do not have a good time against Atlas
RaumTerminusSerisVivianTyraZhinRei
Notes

Raum gets countered by all CC, including Atlas' rewinds. Playing against a Raum is super fun.

Terminus is just a big ol' stone. You can outzone him well with the Setback because you can set him back after he jumped. You can also reverse his ult if you time it right.

Seris can just get set back easily.

Vivian is also helpless against an Atlas, since you can hit her with a Deja Vu to cancel her shield.

Tyra just gets counter ulted by Atlas.

Zhin you can rewind through his counter if you hit him from behind with Deja Vu.

Rei can't block your shots if you don't fully charge them and also can't escape :)