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2 months ago
2
Patch 2.4
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Free Agent - NA

For some background on myself I'm Krakens and I've been playing Paladins for a few years now so I'd figure I start putting my experience to use. I've read many guides over the years for many games so its only right. Barik is one of my personal favorite champions along with the the recent buffs now is a good time for anyone to pick him up. This is all personal opinion and should be taken with a grain of salt.

Barik - The Master Mechanic

Barik is one of the original champions whose play style has for the most part has not really changed since the introduction of Tinkerin, his main goal is to stay alive and be as annoying as possible which his kit allows him to do with ease if utilized properly. First we will go over his abilities.

It helps that you can first pick him at borderline any level of the game nave have a strong influence on who wins or loses. Rarely if ever banned.

Blunderbuss

The recent change has been fantastic for his non Tinkering at close range his shot will do 500 with a minimum damage going down to 250 letting him constantly out putting damage. It has a head shot potential for 750 at close range and is fairly easy to connect. Worth going for if you can manage. Bread and butter, the less you miss the more success you have, always out put damage even if long range, that 250 boop could be the difference in a win or loss.

Barricade

Summoning a 5000 base HP curved shield is very simple, but very effect. This is an ability you will want to focus your attention on because it will be what keeps you alive. A technique you will want to learn and optimize is "dancing" inside of the shield as the enemy team tries to eliminate you, you can keep yourself alive for a VERY long time as your team does back up. You can win 1v1s vs people who try to fight you head on without a plan. Also very good for protecting teammates and cutting off choke points for a brief moment to fall back.

Turret

Now the true reason we all want to play, tiny cute turrets. They're wonderful little mechanical creatures that try their very best to wreck total chaos by death by a thousands boops. 120 damage at base with 144 with Architectonics. Not much but it adds up and as team fights start rolling out the pressure they cause can go unnoticed. Every bit of damage helps. Turret placement is important, try to keep them in firing range and useful as often as possible.

Dome Shield

Bariks Ultimate ability is exactly what it sounds like, a dome shield with 20,000 HP and does 600 damage a second to everything in range. You unleash the absolute fury onto whatever poor soul is inside and force them to attempt to eliminate you or run away. Very good delaying ability that can be utilized defensibly and offensively

Loadouts
Build Section
Notes

This is what I find successful on this patch, others will likely think differently and I encourage people to share their own styles and reasoning.

Tinkerin
Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 560 damage.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a Shield with 1200 Health during Rocket Boots and for 3s after.

Level 4

Failsafe

Failsafe

Armor

Dropping below 40% of your max Health resets the cooldown of Rocket Boots.

Level 4

Red Streak

Red Streak

Rocket Boots

Reduce the cooldown of Rocket Boots by 2.4000000000000004s.

Level 3

Field Deploy

Field Deploy

Turret

Reduce the Deploy Time of your Turret by 1.2s.

Level 2

Double Time

Double Time

Rocket Boots

Increase the speed of Rocket Boots by 20%

Level 2

Cauterize

Cauterize

Weapon

Your weapon shots reduce the effect of healing on your target by 90% for 1.5s.

Level 3

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 90%.

Level 3

Rejuvenate

Rejuvenate

Armor

Receive 30% more healing from other players.

Level 3

Notes

Tinkerin

It's what you will want to use vs long range targets like sniper, when you feel you need some extra punch for wrecker (when needed) or pesky flying lizards and fairies. The slug shot damage can shut them down solo.

Architectonics
Architectonics

Architectonics

Turret

Turrets now deal 20% more damage, and have a 3s faster Cooldown.

Level 1

Healing Station

Healing Station

Turret

Standing near your Turret heals you for 225 Health per second.

Level 5

Forged Alloy

Forged Alloy

Turret

Increase the Health of your Turret by 875.

Level 5

Combat Repair

Combat Repair

Turret

Standing near your Turret heals it for 100 Health every second.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a Shield with 900 Health during Rocket Boots and for 3s after.

Level 3

Failsafe

Failsafe

Armor

Dropping below 10% of your max Health resets the cooldown of Rocket Boots.

Level 1

Cauterize

Cauterize

Weapon

Your weapon shots reduce the effect of healing on your target by 90% for 1.5s.

Level 3

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 90%.

Level 3

Rejuvenate

Rejuvenate

Armor

Receive 30% more healing from other players.

Level 3

Notes

Architectonics

Since its been back on the menu this is my favorite style of build to use, you set up your turrets and turtle them better then an angry Makoa. Healing station is no joke and you still get a hint of the bowling ball style of the more commonly played tinkering way.

Foritfy
Fortify

Fortify

Barricade

Barricade gains 3000 Health and its Cooldown is reduced by 3s.

Level 1

Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 2s.

Level 5

Foundation

Foundation

Barricade

Increase the Duration of Barricade by 1.7999999999999998s.

Level 3

Bowling Ball

Bowling Ball

Rocket Boots

Gain a Shield with 900 Health during Rocket Boots and for 3s after.

Level 3

Healing Station

Healing Station

Turret

Standing near your Turret heals you for 135 Health per second.

Level 3

Failsafe

Failsafe

Armor

Dropping below 10% of your max Health resets the cooldown of Rocket Boots.

Level 1

Cauterize

Cauterize

Weapon

Your weapon shots reduce the effect of healing on your target by 90% for 1.5s.

Level 3

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 90%.

Level 3

Rejuvenate

Rejuvenate

Armor

Receive 30% more healing from other players.

Level 3

Notes

Fortify

This may be the first time in a long time where Fortify is starting to become a real interesting prospect with the changes. This my experimentation build.