
Free Agent - NA
Overall summary of my Io experience:
To me, Io's healing capabilities are very limited, so to me, I feel no need to try and maximize my healing output to be "decent" with heals. I play a very aggressive pressure play style when I'm not healing. I don't have to worry about heals when I'm pressuring what's causing the damage. Her skill set definitely has a learning curve, but when you get used to her, she can be the powerhouse of a team. Her outplay seems really lackluster early game, but overtime her bow decimates deployables, shields, and can keep the enemy team pretty well cauterized. Her capability to stun, chip, debuff the enemy team outweighs her buffs to allies in most cases.
End-game results:
(In a ~9 minute game:)
Average healing: ~80k
Average Damage: ~80k
Pissability: YES.
The numbers aren't big, but your cards keep the enemy second guessing their moves every time.
I have multiple builds depending on the situation, and Surprise!- I use ALL of her talents. My go-to talent I use is life link, 2nd is goddess' blessing, then sacrifice. People are skeptical on using sacrifice as they see it as just a 2nd life in exchange for a lot of healing capabilities, but they don't seem to realize that it's better to have your healer still in the fight than have her huge healing in the respawn room. I use life link for 2-2-1 team comps, goddess' blessing for off-tank/tank-less comps, and sacrifice for flank-based enemy comps. Sky walker is always present as it gives Io a subtle but powerful distance boost when leaping.
Life Link Build:
My life link build is meant to give a lot of leeway to redeploy, so that I can juggle burst healing tanks and bringing Luna back to me for a strong defense. Since I can't rely on my shots the entire time, it's safer to get guaranteed moonlight restoration from Luna than to look for enemies to poke, so I prefer protectors > moonlight garden.
It also allows me to keep healing up on tanks when I need to have Luna. This build is pretty standard if you wanna make Io's presence a known threat but a hard to knock down target. Flanks will have to think twice before engaging, and your crescent card gives you a guaranteed Spacer.
Goddess' Blessing Build:
This build reduces Io's healing capacity but maximizes her buffs when she heals. Teammates will now receive 1350 Heals/s and also 40% speed boost and 25% dmg reduct. This can set up a lot of flank supporting play styles and help teammates get out of sticky situations.
Luna can still be used as a reliable defensive tool and you won't have to worry about using her to heal. Io can play very aggressively and can secure kills with flankers. I also use Luna as a damage sponge on some occasions because Luna can also chip/point cap. This can buy your team lots of time to set up plays.
Sacrifice Build:
This is the most hardest to pull off talent Io can use. Sometimes flankers are a pain to deal with so in this build I use Luna as a frequently moving bodyguard, stunning incoming flankers or use her as a sentry point. I do play really safe when placing her as she's my only ticket to a 2nd life. Luna basically turns into an "I win" button. She can deny attempts to secure a kill on you and keep a flank on watch. You can outplay duels with the 2nd life in most cases so that's a nice touch.
Be careful using this build however, because when you aren't getting an Evie off your a** or pressuring you should be healing.
Items:
Offensive and Utility Cards are what help Io change the tide of a fight. If the team doesn't have a burst healer, I start off with Nimble rather than caut or etc, since it's gonna make you harder to hit and can traverse around the map a little quicker. I don't prioritize morale boost since you can get it up quickly, but it's always an option.
Chronos is useless since you already have a reset card for Luna.
If you aren't playing life link, save a slot for kill to heal.
Offense items can vary, but the safest choice is cauterize. I get tier 2 before going for other items most of the time, an exception when there's a non-burst enemy healer.
Bulldozer 3 can deal 1000dmg/s and wrecker deals 1300dmg/s.
When I go for a secondary offense item, I go for deft hands - Let Me Explain.
Io needs to be constantly doing something, or else she won't be useful. I'd rather spend 250-750 credits to save some few moments patching up Luna for a big fight, saving my teammate, or defending myself than to be stuck reloading. Io's reload is 1.6 seconds, so cutting it down to nearly a second can give time to summon Luna or quickly heal a teammate. However, I rarely get tier 3.
Deft hands 1/2/3 = 1.28/.98/.64 seconds

Spirit Arrows
Moonlight
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
Level 4

Broken Deity
Guardian Spirit
Increase Luna's deploy range by 80%.
Level 4

Crescent
Lunar Leap
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Level 3

Protectors
Guardian Spirit
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Level 2

Sky-Walker
Armor
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Level 2

Swift Arrows
Moonlight
Increase allies' Movement Speed by 30% while they are being Healed by Moonlight.
Level 5

Spirit Arrows
Moonlight
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
Level 3

Broken Deity
Guardian Spirit
Increase Luna's deploy range by 60%.
Level 3

Crescent
Lunar Leap
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Level 3

Sky-Walker
Armor
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Level 1

Spirit Arrows
Moonlight
Reduce the Cooldown of Luna's redeploy by 0.5s after healing with Moonlight.
Level 5

Broken Deity
Guardian Spirit
Increase Luna's deploy range by 60%.
Level 3

Protectors
Guardian Spirit
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Level 3

Crescent
Lunar Leap
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Level 3

Sky-Walker
Armor
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Level 1

Level 3

Nimble
Armor
Gain 21% Movement Speed.
Level 3

Wrecker
Weapon
Your weapon attacks deal 90% increased Damage to Shields.
Level 3

Kill to Heal
Armor
Getting a kill or elimination heals you for 600 Health, unaffected by Anti-Healing.
Level 3

Bulldozer
Weapon
Your weapon shots deal 75% increased damage to Deployables, Pets, and Illusions.
Level 3

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 18%.
Level 3

Guardian
Armor
Increase the effectiveness of Shields you create by 30%. This does not affect most cards and passives.
Level 3

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 75%.
Level 3
These champions are one of the hardest Io has to deal with. A single stun or burst can leave Io either leaving the fight too early, or dead. Pressure them from a distance or get to safe ground before you play aggressive. You can do a semi-burst of 1200+ (If you have Luna near) with your bow then ulting after. It can give you space and force the attacker to retreat. If they decide to re engage, they risk a 350dmg stun from Luna and a flurry of your light bow.
When ulting, Begone only collides with walls. you can slide the AOE on the floor if you don't feel confident shooting it in the air. Make sure your hitbox is nowhere near walls as the ult can collide fairly easily.
Most of your counters can't pursue you after your leap combined with floating from sky walker, so it's never a bad idea to just run away.
Hope this guide helps! ^_^