Player Matchup

Buck
Buck
Ajax2997
Buck
Level 165
Champion Stats
60W - 37L
1,696 SR
Queue Stats
74W - 59L
1,586 Elo+
Solo
Makoa
Makoa
BonelessShampoo
Makoa
Level 124
Champion Stats
12W - 21L
1,519 SR
Queue Stats
487W - 441L
1,633 Elo+
Party 1
Jenos
Jenos
XBudLight_Knight
Jenos
Level 999
Champion Stats
3W - 0L
1,871 SR
Queue Stats
343W - 214L
1,707 Elo+
Party 1
Torvald
Torvald
angelex1001
Torvald
Level 176
Champion Stats
35W - 19L
1,695 SR
Queue Stats
227W - 217L
1,597 Elo+
Solo
Kinessa
Kinessa
o_oFruitLoops
Kinessa
Level 999
Champion Stats
2W - 1L
1,695 SR
Queue Stats
56W - 40L
1,669 Elo+
Party 1
Team Averages
Level 493
1,695 SR
1,638 Elo+

VS

Team Averages
Level 469
1,572 SR
1,579 Elo+
Maeve
Maeve
Bihitzkp
Maeve
Level 435
Champion Stats
14W - 15L
1,517 SR
Queue Stats
949W - 939L
1,533 Elo+
Solo
Skye
Skye
Eaustro
Skye
Level 588
Champion Stats
91W - 32L
1,740 SR
Queue Stats
217W - 210L
1,602 Elo+
Solo
Lillith
Lillith
Neherenia-sama
Lillith
Level 730
Champion Stats
94W - 102L
1,544 SR
Queue Stats
972W - 957L
1,575 Elo+
Solo
Xx1HUNTER1xXG
Unknown
Level 249
Champion Stats
7W - 11L
1,480 SR
Queue Stats
132W - 133L
1,601 Elo+
Party 2
Atlas
Atlas
forbidden_tumor
Atlas
Level 341
Champion Stats
15W - 21L
1,578 SR
Queue Stats
251W - 272L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Buck
44
18 / 10 / 10
3,827
255
84,897
66,591
0
Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.

Level 1

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.

Level 2

Momentum

Momentum

Heroic Leap

Reduce your damage taken by 15% for 4s after using Heroic Leap.

Level 3

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 20%.

Level 4

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

33
5 / 6 / 17
3,774
252
55,543
111,339
92,245
Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 0.8s for every 1000 damage Absorbed.

Level 4

Tsunami

Tsunami

Shell Spin

Increase your Movement Speed by 12% for 3s after using Shell Spin.

Level 2

Determination

Determination

Armor

Increase your Healing received from other players by 24% while at or below 50% Health.

Level 4

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.

Level 1

Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 800.

Level 4

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

56
13 / 3 / 24
4,090
273
70,891
32,063
0
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Relativity

Relativity

Astral Mark

Heal for 160 every 1s for 10s after applying Astral Mark.

Level 4

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Torvald
angelex1001
Torvald
51
7 / 10 / 19
3,896
260
58,527
54,703
130,100
Glyph of Freedom

Glyph of Freedom

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Glyph of Siphoning

Glyph of Siphoning

Armor

Gain a 100-Health Shield after getting an Elimination.

Level 1

Winddancer

Winddancer

Protection

Increase the Movement Speed of your Protection target by 10% for 2s.

Level 1

Glyph of Health

Glyph of Health

Armor

Increase your maximum Health by 450.

Level 3

Lifegiver

Lifegiver

Protection

Heal the target of your Protection for 375.

Level 5

Thanks, Grandpa

Thanks, Grandpa

Protection

Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.

Level 1

Kinessa
57
10 / 7 / 25
3,604
240
86,166
26,481
0
Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 60%.

Level 3

Restore

Restore

Transporter

Heal for 6% of your maximum Health after Teleporting with Transporter.

Level 1

Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 40%.

Level 2

Generator

Generator

Oppressor Mine

Reduce the Cooldown of Oppressor Mine by 6s.

Level 5

Octoppressor

Octoppressor

Oppressor Mine

Increase the number of targets affected by Oppressor Mines by 4.

Level 4

Oppression

Oppression

Oppressor Mine

You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.

Level 1

Team 1 Score

4

VS

Team 2 Score

2

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Maeve
Bihitzkp
Maeve
59
7 / 13 / 4
2,487
166
41,638
49,137
0
On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 5s.

Level 5

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.

Level 2

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 30%.

Level 3

Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1

Featherlite

Featherlite

Prowl

Reduce your damage taken by 20% while Prowl is active.

Level 4

Cat Burglar

Cat Burglar

Prowl

Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.

Level 1

Skye
Eaustro
Skye
56
11 / 12 / 10
3,500
233
73,747
58,804
0
Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.

Level 3

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.

Level 1

Tactical Reload

Tactical Reload

Weapon

Generate 12 Ammo after getting an Elimination.

Level 3

Confound

Confound

Poison Bolts

Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.

Level 3

Healing Vapors

Healing Vapors

Smoke Screen

Heal for 625 over 2s while in Smoke Screen.

Level 5

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

59
2 / 5 / 23
3,302
220
47,221
44,510
0
Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.

Level 4

Enriched Blood

Enriched Blood

Swarm

Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.

Level 4

Wings of Terror

Wings of Terror

Death Wings

Increase the lateral movement of Death Wings by 6%.

Level 1

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.

Level 2

Symbiotic Relationship

Symbiotic Relationship

Swarm

Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.

Level 4

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

56
10 / 13 / 14
3,309
221
72,346
51,796
0

Level 2

Level 4

Level 4

Level 3

Level 2

Level 1

59
6 / 10 / 13
3,296
220
56,225
151,777
800
Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2s.

Level 4

Safe Haven

Safe Haven

Armor

Increase your Healing received by 6% while Stasis Field is active.

Level 1

Lessons of the Past

Lessons of the Past

Setback

Gain a 300-Health Shield for 3s after hitting an enemy with Setback.

Level 3

Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Life Unlived

Life Unlived

Second Chance

Heal for an additional 600 when using Second Chance.

Level 4

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 9s
Objective Time
6m 36s
148
Kill Participation
100
53
Kills
36
36
Deaths
53
95
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Buck
18
10
10
2.3
L
Maeve
Bihitzkp
Maeve
7
13
4
0.69
W
5
6
17
2.25
L
Skye
Eaustro
Skye
11
12
10
1.33
L
2
5
23
2.7
W
13
3
24
8.33
L
10
13
14
1.31
W
Torvald
angelex1001
Torvald
7
10
19
1.65
L
6
10
13
1.25
W
Kinessa
10
7
25
3.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

356,024
Damage
291,177
291,177
Taken
356,024
222,345
Shielding
800
159,283
Healing
170,727
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Buck
84,897
68,202
0
13,937
66,591
0
Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 30 units.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Maeve
Bihitzkp
Maeve
41,638
39,418
0
7,719
49,137
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
55,543
51,935
0
5,862
111,339
92,245
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Skye
Eaustro
Skye
73,747
53,276
0
22,187
58,804
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
47,221
22,763
124,397
502
44,510
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
70,891
61,661
106,714
23,387
32,063
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 30 units.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
72,346
55,597
0
4,261
51,796
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
Torvald
angelex1001
Torvald
58,527
52,104
4,634
1,408
54,703
130,100
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

L
56,225
56,225
0
11,661
151,777
800
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Kinessa
86,166
52,418
0
3,341
26,481
0
Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 30 units.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role