Player Matchup
VS
Match Stats
Dire Need
Shield
Increase your Movement Speed by 24% while using Shield.
Level 3
Towering Barrier
Shield
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Level 2
Brand
Fireball
Heal for 500 for each enemy hit with Fireball.
Level 5
Unstoppable Force
Charge
Apply a Knockback of 400 to enemies hit by Charge.
Level 2
Last Stand
Shield
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Level 3
Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1
Dark Whisper
Shadow Travel
Increase your Movement Speed by 16% while Shadow Travel is active.
Level 2
Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Level 3
Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 50%.
Level 5
Fade to Black
Restore Soul
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Level 2
Blood Pact
Restore Soul
Heal for 210 every 1s while channeling Restore Soul.
Level 3
Mortal Reach
Restore Soul
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
Level 1
King's Court
Detonate
Heal for 45 for each Sticky Bomb you Detonate.
Level 3
Reinforced Casing
Armor
Increase your maximum Ammo by 3.
Level 3
King's New Cloak
Armor
Increase your maximum Health by 100.
Level 2
Royal Decree
Detonate
Increase your Reload Speed by 16% for 3s after using Detonate.
Level 4
Uncontrolled
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3
Accelerant
Grumpy Bomb
Reduces the time it takes for Grumpy Bomb to explode by 40%.
Level 1
Reconstruction
Recovery
Reduce the Cooldown of Recovery by 5s.
Level 5
Momentum
Heroic Leap
Reduce your damage taken by 10% for 4s after using Heroic Leap.
Level 2
Deep Breath
Recovery
Reduce your damage taken by 30% for 2s after using Recovery.
Level 5
Vigor
Recovery
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Level 1
Leg Day
Heroic Leap
Increase the jump strength of Heroic Leap by 10%.
Level 2
Bulk Up
Recovery
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
Level 1
Triumphant Ascension
Soul Harvest
Heal for 400 after activating Soul Harvest.
Level 4
Apocalypse
Juggernaut
Heal for 600 for each champion hit by Juggernaut.
Level 4
Desperation
Armor
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Level 2
Sinister Allies
Armor
Increase your maximum Health by 450.
Level 3
Shattered Essence
Soul Harvest
Each Soul Fragment gathered Heals you for 30.
Level 2
Earthsplitter
Cataclysm
Increase your Ultimate charge rate by 60%.
Level 1
Level 2
Level 4
Level 4
Level 3
Level 2
Level 1
Sturdy
Weapon
Gain 15% Movement Speed.
Level 5
Gift-Giver
Healing Potion
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Level 1
Smithereens
Explosive Flask
Generate 1 Ammo for each enemy hit by Explosive Flask.
Level 1
Medicinal Excellence
Healing Potion
Increase the radius of Healing Potion by 32%.
Level 4
Reload
Healing Potion
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Level 4
Combat Medic
Weapon
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
Level 1
Dense Woods
Familiar Spit
Increase the duration of your Magic Marks by 0.8s.
Level 1
Fluffy
Armor
Increase your maximum Health by 250.
Level 5
Nature's Blessing
Familiar Spit
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Level 1
Peppy
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 4
Greater Good
Familiar Spit
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Level 4
Boom Boom
Weapon
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
Level 1
Despoiler
Shatterfall
Heal for 300 for each enemy hit with Shatterfall.
Level 3
Blood and Stone
Shatterfall
Gain 12% Power Siphon charge for each enemy hit by Shatterfall.
Level 2
Playing God
Power Siphon
Heal for 20% of the damage Absorbed by Power Siphon.
Level 4
We Can Rebuild Him
Armor
Receive 20% increased Healing while at or below 50% Health.
Level 4
Unfeeling
Shatterfall
Reduce your damage taken by 16% for 3s after landing with Shatterfall.
Level 2
Undying
Armor
Reduce the damage you take by 20% while at or below 50% Health.
Level 1
Brave and Bold
Armor
Increase your maximum Health by 450.
Level 3
Field Deploy
Turret
Heal for 20 each time one of your base Turrets hits an enemy.
Level 1
Healing Station
Turret
Heal for 100 every 1s while standing near any of your Turrets.
Level 4
Double-Time
Rocket Boots
Heal for 200 every 1s for 3s after activating Rocket Boots.
Level 4
Failsafe
Armor
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Level 3
Tinkerin
Weapon
Modify your Blunderbuss to fire a single slug that deals 600 damage.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Bulldozer
Weapon
Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Kill to Heal
Armor
Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Kill to Heal
Armor
Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.