Player Matchup
VS
Match Stats
Collateral Damage
Form Swap
Gain 50% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Level 5
Last Efforts
Piercing Quills
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.7999999999999998s.
Level 3
Ancient Wounds
Piercing Quills
Generate 2% of your maximum acid after hitting an enemy with Piercing Quills.
Level 1
Futile Efforts
Weapon
Reduce the Cooldown of Piercing Quills by 0.15000000000000002s each time you hit an enemy with Caustic Spray.
Level 3
Deadly Predator
Weapon
Increase your maximum acid capacity by 24%.
Level 3
Corrosive Acid
Caustic Spray
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
Level 1
Deadly Trap
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Level 3
Blood Mist
Increase your Movement speed by 40% for 2s after one of your Spirit Lures triggers.
Level 4
Surrounded by Fear
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Level 4
Soulfire
Heal for 50 each time one of your Spirit Lures triggers.
Level 1
Unwilling Victim
Increase the area of effect of Spirit Lure's explosion by 15%.
Level 3
Spirit Bombs
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
Level 1
Infiltration
Ambush
Heal for 210 after activating Ambush. This applies to each Ambush in the chain.
Level 3
Contemplation
Dash
Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Level 2
Shadow's Perch
Ambush
Increase the range of Ambush by 20%.
Level 2
Nightwatcher
Dash
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Level 4
Shattered Worlds
Shadow Bombs
Reduce the Cooldown of Shadow Bombs by 32% after earning a Killing Blow or Elimination.
Level 4
Omnipresence
Ambush
Your Ambush gains an additional charge and can now be used on allies.
Level 1
Level 3
Level 5
Level 1
Level 5
Level 1
Level 1
Grenadier
Frag Grenade
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Level 5
Fire in the Hole
Frag Grenade
Generate 12 Ammo for each enemy hit with Frag Grenade.
Level 2
Compensator
Iron Sights
Reduce your weapon recoil by 40% while using Iron Sights.
Level 2
Guerrilla Warfare
Hustle
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Level 3
On The Move
Frag Grenade
Gain 24% Movement Speed for 2s after using Frag Grenade.
Level 3
Cardio
Hustle
Heal for 300 per second while using Hustle.
Level 1
Team 1 Score
-9
VS
Team 2 Score
4
Battle-Ready
Armor
Increase your maximum Health by 100.
Level 2
The Price of Salvation
Abyssal Reconstruction
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Level 4
Shadow Tribunal
Mark of Fate
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Level 4
Grand Design
Mark of Fate
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Level 4
Magistrate's Might
Armor
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Level 1
Dark Gifts
Abyssal Reconstruction
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
Level 1
Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Level 3
Turn The Table
Nade Launcher
Heal for 180 for each enemy hit with Nade Launcher.
Level 3
Survivalist
Armor
Increase your maximum Health by 150.
Level 3
Napalm
Fire Bomb
Activating Fire Bomb heals you for 300 over 2s.
Level 3
Salamander Hide
Fire Bomb
Reduce the damage you deal to yourself with Fire Bomb by 60%.
Level 3
Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1
Cut and Run
Armor
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Level 3
Street Cred
Armor
Increase your maximum Health by 100.
Level 2
Sixth Sense
Pounce
Reduce your damage taken by 16% for 2s after using Pounce.
Level 4
Shred
Pounce
Reduce the Cooldown of Pounce by 2s.
Level 4
Featherlite
Prowl
Reduce your damage taken by 10% while Prowl is active.
Level 2
Cat Burglar
Prowl
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
Level 1
Compel
In Pursuit
Reduce the Cooldown of In Pursuit by 1.2s.
Level 1
The Hunted
Retribution
You gain 15% Lifesteal against your Retribution target.
Level 3
Keen Sight
Retribution
Increase the range at which your Retribution target is Revealed by 20 units.
Level 2
Justice Served
Retribution
Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.
Level 5
Inescapable
Retribution
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Level 4
Discovery
Retribution
Increase the damage you deal to your Retribution target by 25%.
Level 1
Compensator
Iron Sights
Reduce your weapon recoil by 80% while using Iron Sights.
Level 4
XL Mag
Weapon
Increase your maximum Ammo by 10.
Level 5
Flak Jacket
Armor
Increase your maximum Health by 100.
Level 2
Reflexes
Iron Sights
Reduce the time it takes to bring up Iron Sights by 45%.
Level 3
Hot Potato
Frag Grenade
Reduce the cook time of Frag Grenade by 10%.
Level 1
Cardio
Hustle
Heal for 300 per second while using Hustle.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.
Level 2
Illuminate
Armor
Increase the range at which you see nearby stealthed targets by 15 units.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Bulldozer
Weapon
Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Illuminate
Armor
Increase the range at which you see nearby stealthed targets by 15 units.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.