Player Matchup

Grover
Grover
Gold V
FirestormXx95
Grover
Gold V
Level 987
Champion Stats
0W - 1L
1,662 SR
Queue Stats
248W - 244L
1,455 Elo+
Solo
Tyra
Tyra
Gold IV
Smok3God4829
Tyra
Gold IV
Level 601
Champion Stats
13W - 19L
1,511 SR
Queue Stats
294W - 298L
1,497 Elo+
Solo
Ruckus
Ruckus
Silver III
Tytheehotgirl
Ruckus
Silver III
Level 517
Champion Stats
0W - 1L
1,266 SR
Queue Stats
22W - 30L
1,404 Elo+
Solo
Fernando
Fernando
Silver I
domainhealer
Fernando
Silver I
Level 552
Champion Stats
1W - 1L
1,439 SR
Queue Stats
5W - 5L
1,491 Elo+
Solo
Skye
Skye
Platinum IV
ugetbuckWILD
Skye
Platinum IV
Level 837
Champion Stats
293W - 196L
1,700 SR
Queue Stats
1,956W - 1,929L
1,530 Elo+
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 699
1,516 SR
1,475 Elo+

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 236
1,609 SR
1,492 Elo+
Caspian
Caspian
Platinum V
Ez5593
Caspian
Platinum V
Level 39
Champion Stats
15W - 2L
1,808 SR
Queue Stats
31W - 13L
1,686 Elo+
Party 2
Ash
Ash
Gold V
KingCripVGC
Ash
Gold V
Level 746
Champion Stats
41W - 60L
1,518 SR
Queue Stats
193W - 191L
1,507 Elo+
Party 2
Khan
Khan
Silver II
Pallybob479
Khan
Silver II
Level 33
Champion Stats
4W - 3L
1,415 SR
Queue Stats
28W - 24L
1,295 Elo+
Party 1
Octavia
Octavia
Gold II
YVNGLOCC
Octavia
Gold II
Level 292
Champion Stats
11W - 5L
1,715 SR
Queue Stats
75W - 70L
1,504 Elo+
Party 2
Seris
Seris
Silver II
jefflikeweed
Seris
Silver II
Level 72
Champion Stats
1W - 1L
1,586 SR
Queue Stats
12W - 20L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
1 / 12 / 14
2,235
203
25,160
55,218
0
Barkskin

Barkskin

Armor

Increase your maximum Health by 75.

Level 1

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.

Level 3

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 1.6s.

Level 4

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

59
6 / 11 / 8
2,512
228
80,100
48,263
0
Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 3s.

Level 5

Salamander Hide

Salamander Hide

Fire Bomb

Reduce the damage you deal to yourself with Fire Bomb by 20%.

Level 1

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 24% for 4s after using Fire Bomb.

Level 3

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 20% while Hunter's Mark is active.

Level 4

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

58
1 / 12 / 4
1,769
161
23,963
85,995
28,062
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Proximity

Proximity

Advance

Reduce your damage taken by 12% for 3s after activating Advance.

Level 4

Dampener

Dampener

Armor

Increase your maximum Health by 150.

Level 1

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 2s.

Level 2

Air-Cooled

Air-Cooled

Advance

Heal for 240 after activating Advance.

Level 3

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Fernando
domainhealer
Fernando
51
1 / 8 / 7
1,941
176
27,759
59,605
69,988
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

54
18 / 11 / 5
3,230
294
70,350
44,640
0
Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.

Level 3

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.

Level 2

Slip Away

Slip Away

Armor

Increase your Movement Speed by 14% while Out of Combat.

Level 2

Victory Rush

Victory Rush

Weapon

Increase your Movement Speed by 30% for 4s after getting an Elimination.

Level 3

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 4s.

Level 5

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Bans
AndroxusTalus
Team 1 Score

1

VS

Team 2 Score

4

Bans
ZhinYing
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Caspian
Ez5593
Caspian
28
29 / 8 / 12
4,238
385
102,330
37,033
0
Swift Strikes

Swift Strikes

Deadly Momentum

Increase the travel distance of Deadly Momentum by 20%.

Level 4

He Shot First

He Shot First

Love

Extend the duration of Piercing Momentum stacks gained by hitting with Love by 12%.

Level 1

Shining Example

Shining Example

Weapon

Extend the duration of Sharp Momentum stacks gained by hitting with War by 12%.

Level 1

Deadly Flourish

Deadly Flourish

Deadly Momentum

Increase the travel speed of Deadly Momentum by 32%.

Level 4

The Finer Things

The Finer Things

Love

Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.

Level 5

Measured Cadence

Measured Cadence

Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.

Level 1

59
3 / 5 / 15
3,273
298
38,348
62,582
62,120
Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 2.4000000000000004s.

Level 3

Battlement

Battlement

Siege Shield

Increase the duration of Siege Shield by 3s.

Level 5

Indomitable

Indomitable

Armor

Gain 20% Lifesteal.

Level 2

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 24%.

Level 3

War Machine

War Machine

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

8
4 / 6 / 16
3,304
300
32,345
72,381
53,046
Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 1.2s.

Level 2

Platemail

Platemail

Armor

Increase your maximum Health by 450.

Level 3

Ready for War

Ready for War

Bulwark

Increase the recharge rate of your Bulwark by 24%.

Level 4

Shield Wall

Shield Wall

Bulwark

Increase the Health of your Bulwark by 400.

Level 2

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 24% while your Bulwark is active.

Level 4

Lian's Shield

Lian's Shield

Bulwark

Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.

Level 1

Octavia
YVNGLOCC
Octavia
56
16 / 6 / 14
3,487
317
83,468
25,553
0
Dominant Dome

Dominant Dome

Increase the radius of your Distortion Field by 16%.

Level 4

Vicious Circle

Vicious Circle

Reduce the Cooldown of Distortion Field by 2.4s after activating Commanding Leap.

Level 4

High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 5%.

Level 1

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.

Level 2

Priority Requisition

Priority Requisition

Reduce the Cooldown of Distortion Field by 2s.

Level 4

Asymmetric Warfare

Asymmetric Warfare

Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.

Level 1

59
2 / 2 / 26
3,474
316
37,230
29,783
0
Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.

Level 2

Bane

Bane

Rend Soul

Every Soul Orb stack you detonate increases your Movement Speed by 5% for 4s, up to a maximum of 15%.

Level 5

Sorceress

Sorceress

Weapon

Increase your Ultimate charge rate by 7%.

Level 1

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 250.

Level 5

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 0s
Objective Time
9m 56s
65
Kill Participation
137
27
Kills
54
54
Deaths
27
38
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Caspian
Ez5593
Caspian
29
8
12
4.38
L
1
12
14
0.67
W
3
5
15
2.1
W
4
6
16
2
L
6
11
8
0.91
L
1
12
4
0.25
W
Octavia
YVNGLOCC
Octavia
16
6
14
3.83
L
Fernando
domainhealer
Fernando
1
8
7
0.56
W
2
2
26
7.5
L
18
11
5
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

227,332
Damage
293,721
293,721
Taken
227,332
98,050
Shielding
115,166
113,994
Healing
123,320
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Caspian
Ez5593
Caspian
102,330
65,030
0
9,969
37,033
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 30 units.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
25,160
20,110
70,797
26,737
55,218
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
38,348
33,184
0
1,291
62,582
62,120
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
32,345
32,185
2,870
8,100
72,381
53,046
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
80,100
40,675
0
49
48,263
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
23,963
15,610
0
6,771
85,995
28,062
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Octavia
YVNGLOCC
Octavia
83,468
68,084
4,878
4,077
25,553
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

L
Fernando
domainhealer
Fernando
27,759
16,744
0
2,387
59,605
69,988
W
37,230
30,112
73,218
18,917
29,783
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
70,350
45,220
0
7,253
44,640
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Damage Done by Role

Damage Taken by Role