Player Matchup

Moji
Moji
Börealïsss
Moji
Level 673
Champion Stats
84W - 56L
1,649 SR
Queue Stats
326W - 339L
1,675 Elo+
Party 2
Koga
Koga
CypresLyrique54
Koga
Level 56
Champion Stats
115W - 85L
1,719 SR
Queue Stats
529W - 548L
1,615 Elo+
Solo
Khan
Khan
OpticxWaRs
Khan
Level 16
Champion Stats
1W - 3L
1,500 SR
Queue Stats
25W - 27L
1,648 Elo+
Party 2
ZoroSenpa1
Unknown
Level 377
Champion Stats
8W - 8L
1,660 SR
Queue Stats
1,664W - 1,649L
1,643 Elo+
Solo
Lillith
Lillith
susGsus
Lillith
Level 82
Champion Stats
10W - 8L
1,541 SR
Queue Stats
131W - 107L
1,650 Elo+
Solo
Team Averages
Level 241
1,614 SR
1,646 Elo+

VS

Team Averages
Level 354
1,550 SR
1,620 Elo+
Vora
Vora
Amazingjoker02
Vora
Level 395
Champion Stats
133W - 115L
1,539 SR
Queue Stats
1,137W - 1,092L
1,631 Elo+
Party 1
Talus
Talus
FlinstonedFred
Talus
Level 157
Champion Stats
2W - 5L
1,379 SR
Queue Stats
680W - 663L
1,609 Elo+
Party 1
Tyra
Tyra
Kronzツ
Tyra
Level 999
Champion Stats
61W - 47L
1,666 SR
Queue Stats
775W - 744L
1,618 Elo+
Solo
Barik
Barik
RanimalWolf
Barik
Level 170
Champion Stats
38W - 43L
1,594 SR
Queue Stats
275W - 279L
1,679 Elo+
Solo
Io
Io
Smudgepants
Io
Level 49
Champion Stats
59W - 43L
1,571 SR
Queue Stats
186W - 162L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
5 / 1 / 8
1,995
333
34,179
36,975
0
Glimmer

Glimmer

Magic Barrier

Increase your Movement Speed by 30% for 2s after being hit while Magic Barrier is active.

Level 3

Cozy

Cozy

Magic Barrier

Heal for 250 every 1s while Magic Barrier is active.

Level 5

Fluffy

Fluffy

Armor

Increase your maximum Health by 50.

Level 1

Symbiotic

Symbiotic

Armor

Increase the Healing you receive by 35% while at or below 50% Health.

Level 5

Peppy

Peppy

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Toot

Toot

Scamper

Using Scamper Heals allies within 25 units and you for 600 over 3s.

Level 1

27
11 / 2 / 7
2,227
371
52,607
27,027
0
Wind's Embrace

Wind's Embrace

Agility

Heal for 100 every 1s while Agility is active.

Level 5

Something to Prove

Something to Prove

Armor

Generate 20% Energy after falling to or below 50% Health.

Level 2

Memento

Memento

Weapon

Increase your maximum Ammo by 5.

Level 1

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 12%.

Level 3

Wanted

Wanted

Agility

Regenerate 16 Ammo every 1s while Agility is active.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

9
0 / 0 / 4
2,073
346
16,085
40,318
23,381
Close and Personal

Close and Personal

Commander's Grab

Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.

Level 5

Martial Law

Martial Law

Commander's Grab

Generate 5 Ammo after activating Commander's Grab.

Level 1

Platemail

Platemail

Armor

Increase your maximum Health by 300.

Level 2

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 1.7999999999999998s.

Level 3

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Lian's Shield

Lian's Shield

Bulwark

Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.

Level 1

ZoroSenpa1
Unknown
53
7 / 1 / 6
2,148
358
48,912
15,781
0

Level 2

Level 3

Level 1

Level 5

Level 4

Level 1

Lillith
susGsus
Lillith
49
5 / 1 / 11
2,338
390
9,285
17,158
0
Overflowing Delights

Overflowing Delights

Swarm

Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.

Level 3

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.

Level 2

Wings of Terror

Wings of Terror

Death Wings

Increase the lateral movement of Death Wings by 6%.

Level 1

Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.

Level 5

Enriched Blood

Enriched Blood

Swarm

Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.

Level 4

Maelstrom of Carnage

Maelstrom of Carnage

Swarm

Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
56
1 / 8 / 0
994
166
22,446
25,348
0
The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.

Level 5

What May Come

What May Come

Tendril

Reduce the damage you take by 4% for 3s after activating Tendril.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 100.

Level 2

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 30 per stack.

Level 3

False Idol

False Idol

Armor

Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.

Level 4

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

39
1 / 10 / 1
1,135
189
24,434
29,633
0
Reclamation

Reclamation

Overcharge

Reduce the Cooldown of Overcharge by 1.5s.

Level 3

Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 16% while Rune of Travel is active.

Level 2

Perseverance

Perseverance

Weapon

Gain 20% Lifesteal while at or below 40% Health.

Level 2

Antediluvian

Antediluvian

Overcharge

Increase the duration of Overcharge by 0.8s.

Level 4

Primeval Might

Primeval Might

Overcharge

Gain 20% Lifesteal while Overcharge is active.

Level 4

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

Tyra
58
0 / 7 / 2
1,124
187
29,517
26,069
0
Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 3s.

Level 5

Hunting Season

Hunting Season

Hunter's Mark

Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.

Level 1

Survivalist

Survivalist

Armor

Increase your maximum Health by 200.

Level 4

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 4s.

Level 4

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

40
3 / 1 / 1
1,778
296
41,421
54,036
80,757
Fuel Efficiency

Fuel Efficiency

Rocket Boots

Increase the duration of Rocket Boots by 0.3s.

Level 1

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 600.

Level 4

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Accelerator Field

Accelerator Field

Barricade

Passing through your Barricade increases the Movement Speed of yourself or your allies by 30% for 5s.

Level 5

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 20% Health.

Level 2

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

19
0 / 2 / 3
1,469
245
19,441
25,982
0
Sky-Walker

Sky-Walker

Armor

Lower your gravity and increase your air control by 40% while firing your Light Bow.

Level 4

Half Moon

Half Moon

Lunar Leap

Reduce the Cooldown of Lunar Leap by 3.2s.

Level 4

Restored Faith

Restored Faith

Moonlight

Heal for 30 every time you Heal an ally with Moonlight.

Level 3

Spirit Arrows

Spirit Arrows

Moonlight

Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.

Level 1

Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 24%.

Level 3

Sacrifice

Sacrifice

Guardian Spirit

[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 34s
Objective Time
1m 2s
64
Kill Participation
12
28
Kills
5
5
Deaths
28
36
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
8
0
0.13
W
5
1
8
9
W
11
2
7
7.25
L
1
10
1
0.15
L
Tyra
0
7
2
0.14
W
0
0
4
2
L
3
1
1
3.5
L
0
2
3
0.75
W
ZoroSenpa1
Unknown
7
1
6
10
W
Lillith
susGsus
Lillith
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

161,068
Damage
137,259
137,259
Taken
161,068
23,381
Shielding
80,757
100,151
Healing
88,421
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
22,446
16,836
0
1,886
25,348
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
34,179
34,179
815
11,905
36,975
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
52,607
45,175
0
11,579
27,027
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
24,434
20,477
0
2,052
29,633
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Tyra
29,517
22,005
0
2,080
26,069
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
16,085
15,485
0
2,902
40,318
23,381
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
41,421
41,421
0
5,097
54,036
80,757
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
19,441
19,159
55,718
21,588
25,982
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
ZoroSenpa1
Unknown
48,912
39,670
0
2,574
15,781
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Lillith
susGsus
Lillith
9,285
5,320
70,343
33
17,158
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role