Player Matchup

Seris
Seris
FrontManly
Seris
Level 17
Champion Stats
7W - 3L
1,639 SR
Queue Stats
33W - 23L
1,639 Elo+
Party 1
Tiberius
Tiberius
HighwaySter
Tiberius
Level 76
Champion Stats
5W - 4L
1,595 SR
Queue Stats
52W - 54L
1,570 Elo+
Party 1
Makoa
Makoa
Pandanna104
Makoa
Level 23
Champion Stats
13W - 2L
1,903 SR
Queue Stats
13W - 9L
1,666 Elo+
Party 1
Khan
Khan
SterbenSlash
Khan
Level 96
Champion Stats
10W - 6L
1,695 SR
Queue Stats
45W - 26L
1,668 Elo+
Party 1
Ying
Ying
ZammyZodaPop122
Ying
Level 229
Champion Stats
9W - 7L
1,584 SR
Queue Stats
33W - 26L
1,596 Elo+
Party 1
Team Averages
Level 88
1,683 SR
1,628 Elo+

VS

Team Averages
Level 158
1,587 SR
1,518 Elo+
Ash
Ash
LethalStrike2
Ash
Level 154
Champion Stats
9W - 9L
1,593 SR
Queue Stats
513W - 529L
1,527 Elo+
Solo
Willo
Willo
LihKillahg
Willo
Level 138
Champion Stats
1W - 5L
1,457 SR
Queue Stats
13W - 33L
1,406 Elo+
Solo
Rei
Rei
Si5n
Rei
Level 157
Champion Stats
106W - 91L
1,693 SR
Queue Stats
644W - 648L
1,633 Elo+
Solo
Kasumi
Kasumi
edwin34288
Kasumi
Level 72
Champion Stats
9W - 10L
1,695 SR
Queue Stats
78W - 106L
1,435 Elo+
Solo
wDkTheRealKo
Unknown
Level 267
Champion Stats
7W - 11L
1,500 SR
Queue Stats
62W - 54L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Seris
4
4 / 1 / 14
2,815
313
14,347
15,225
0
Blood Pact

Blood Pact

Restore Soul

Heal for 280 every 1s while channeling Restore Soul.

Level 4

Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.

Level 4

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 20%.

Level 2

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.

Level 3

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Tiberius
HighwaySter
Tiberius
31
5 / 5 / 12
2,764
307
44,432
42,379
0
Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.

Level 5

Test of Strength

Test of Strength

Combat Trance

Heal for 45 every 1s while Combat Trance is active.

Level 1

Honed Senses

Honed Senses

Combat Trance

Generate 1.2% Ultimate charge every 1s while Combat Trance is active.

Level 2

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 3.

Level 3

Imbued with Purpose

Imbued with Purpose

Heavy Blade

Reduce the Cooldown of Heavy Blade by 2.4s.

Level 4

Vicious Assault

Vicious Assault

Crouching Tigron

Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.

Level 1

9
5 / 2 / 7
2,917
324
28,642
55,792
29,060
Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.

Level 5

Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 200.

Level 1

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.

Level 2

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 1.7999999999999998s.

Level 3

Determination

Determination

Armor

Increase your Healing received from other players by 24% while at or below 50% Health.

Level 4

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

33
11 / 1 / 12
3,050
339
38,325
59,489
10,742
Hulking Strength

Hulking Strength

Commander's Grab

Reduce the Cooldown of Commander's Grab by 3s.

Level 5

Close and Personal

Close and Personal

Commander's Grab

Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.

Level 1

Platemail

Platemail

Armor

Increase your maximum Health by 450.

Level 3

Vigorous Defense

Vigorous Defense

Bulwark

Heal for 100 every 1s while Bulwark is active.

Level 4

Martial Law

Martial Law

Commander's Grab

Generate 10 Ammo after activating Commander's Grab.

Level 2

Vortex Grip

Vortex Grip

Commander's Grab

Targets hit by Commander's Grab are Stunned for an additional 1.4s.

Level 1

59
9 / 1 / 15
3,301
367
31,493
20,460
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 5s after getting an Elimination.

Level 5

Fracture

Fracture

Shatter

Heal your Illusions for 60% of their maximum Health after activating Shatter.

Level 3

Pursuit

Pursuit

Shatter

Increase the Movement Speed of Illusions by 32% during Shatter.

Level 4

Disappear

Disappear

Armor

Increase your Movement Speed by 7% while Out of Combat.

Level 1

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Team 1 Score

4

VS

Team 2 Score

1

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
57
3 / 7 / 4
2,137
237
45,158
54,665
25,160
Indomitable

Indomitable

Armor

Gain 40% Lifesteal.

Level 4

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.

Level 2

Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 3.2s.

Level 4

Watchtower

Watchtower

Siege Shield

Increase the Health of Siege Shield by 750.

Level 3

Battlement

Battlement

Siege Shield

Increase the duration of Siege Shield by 1.2s.

Level 2

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

Willo
48
4 / 7 / 4
2,108
234
62,850
23,930
0
Sprouts

Sprouts

Seedling

Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.

Level 3

Hummingbird

Hummingbird

Flutter

Generate 1 Ammo after activating Flutter.

Level 1

Photosynthesis

Photosynthesis

Seedling

Increase the Projectile Speed of Seedling by 6%.

Level 1

Twilight

Twilight

Dead Zone

Reduce the Cooldown of Dead Zone by 4s.

Level 5

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Nightshade

Nightshade

Dead Zone

Dead Zone damage is increased to 650.

Level 1

Rei
Si5n
Rei
55
0 / 6 / 7
1,850
206
34,574
27,761
0
Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.

Level 4

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.

Level 2

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.

Level 4

Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 4

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Kasumi
edwin34288
Kasumi
50
0 / 10 / 1
1,046
116
7,770
30,667
0
Folk Tales

Folk Tales

Increase your maximum Health by 200.

Level 4

Moonlit Haunting

Moonlit Haunting

Heal for 85 every 0.25s during Body and Soul.

Level 5

Essence Drain

Essence Drain

Your Savage Tear deals an additional 4% base damage per stack of Curse on your target.

Level 2

Unwilling Victim

Unwilling Victim

Increase the area of effect of Spirit Lure's explosion by 5%.

Level 1

Betrayal

Betrayal

Reduce the Cooldown of Savage Tear by 1.5s.

Level 3

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

wDkTheRealKo
Unknown
54
3 / 4 / 5
1,920
213
42,993
20,216
0

Level 3

Level 1

Level 3

Level 5

Level 3

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 13s
Objective Time
2m 35s
94
Kill Participation
31
34
Kills
10
10
Deaths
34
60
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Seris
4
1
14
11
W
Tiberius
HighwaySter
Tiberius
5
5
12
2.2
L
3
7
4
0.71
L
Willo
4
7
4
0.86
W
5
2
7
4.25
L
Rei
Si5n
Rei
0
6
7
0.58
W
11
1
12
17
W
9
1
15
16.5
L
Kasumi
edwin34288
Kasumi
0
10
1
0.05
L
wDkTheRealKo
Unknown
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

157,239
Damage
193,345
193,345
Taken
157,239
39,802
Shielding
25,160
150,313
Healing
57,923
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Seris
14,347
12,770
63,063
6,675
15,225
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Tiberius
HighwaySter
Tiberius
44,432
29,113
0
4,748
42,379
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
45,158
39,394
0
1,750
54,665
25,160
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Willo
62,850
44,212
0
323
23,930
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

W
28,642
27,682
0
1,320
55,792
29,060
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

L
Rei
Si5n
Rei
34,574
29,970
36,583
14,319
27,761
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
38,325
34,320
2,309
7,896
59,489
10,742
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
31,493
28,217
54,099
10,203
20,460
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Kasumi
edwin34288
Kasumi
7,770
4,800
0
2,885
30,667
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
wDkTheRealKo
Unknown
42,993
33,927
0
2,063
20,216
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role