Player Matchup

Tiberius
Tiberius
Bernindy
Tiberius
Level 10
Champion Stats
4W - 3L
1,512 SR
Queue Stats
39W - 40L
1,428 Elo+
Party 1
Dredge
Dredge
ION425
Dredge
Level 74
Champion Stats
7W - 10L
1,384 SR
Queue Stats
56W - 65L
1,401 Elo+
Party 1
Betty la Bomba
Betty la Bomba
JakeDren
Betty la Bomba
Level 53
Champion Stats
11W - 8L
1,295 SR
Queue Stats
31W - 33L
1,411 Elo+
Party 1
Bomb King
Bomb King
KGTag
Bomb King
Level 170
Champion Stats
0W - 2L
1,261 SR
Queue Stats
78W - 51L
1,343 Elo+
Solo
Saati
Saati
OlegOlegovixj20
Saati
Level 86
Champion Stats
3W - 13L
1,500 SR
Queue Stats
47W - 69L
1,400 Elo+
Party 1
Team Averages
Level 79
1,390 SR
1,397 Elo+

VS

Team Averages
Level 422
1,587 SR
1,460 Elo+
Io
Io
Haster3322
Io
Level 35
Champion Stats
2W - 0L
1,744 SR
Queue Stats
5W - 5L
1,321 Elo+
Solo
Vora
Vora
Kamarui
Vora
Level 233
Champion Stats
11W - 8L
1,633 SR
Queue Stats
26W - 23L
1,485 Elo+
Solo
Atlas
Atlas
SyrexGO
Atlas
Level 49
Champion Stats
5W - 1L
1,523 SR
Queue Stats
27W - 18L
1,493 Elo+
Solo
Cassie
Cassie
midnitenacho
Cassie
Level 796
Champion Stats
12W - 16L
1,527 SR
Queue Stats
483W - 493L
1,506 Elo+
Solo
Zhin
Zhin
nocovidvaccine
Zhin
Level 999
Champion Stats
701W - 681L
1,509 SR
Queue Stats
1,698W - 1,740L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Tiberius
Bernindy
Tiberius
3
3 / 10 / 1
1,369
196
17,567
22,714
2,115
Alley-Cat

Alley-Cat

Crouching Tigron

Reduce the Cooldown of Crouching Tigron by 1.7999999999999998s.

Level 3

Rising Stardom

Rising Stardom

Crouching Tigron

Gain a 225-Health Shield for 3s after activating Crouching Tigron.

Level 3

The Champion

The Champion

Heavy Blade

Reduce the Cooldown of Crouching Tigron by 0.8s for each enemy hit by Heavy Blade.

Level 2

Primal Haste

Primal Haste

Combat Trance

Gain a 180-Health Shield for 4s after activating Combat Trance.

Level 3

Test of Strength

Test of Strength

Combat Trance

Heal for 180 every 1s while Combat Trance is active.

Level 4

Vicious Assault

Vicious Assault

Crouching Tigron

Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.

Level 1

Dredge
ION425
Dredge
33
1 / 7 / 0
947
135
16,014
16,615
0
Dreadnought

Dreadnought

Armor

Increase your maximum Health by 100.

Level 2

Dark Bargain

Dark Bargain

Shortcut

Heal for 250 every 1s while standing near a Shortcut.

Level 5

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 2 Ammo for each enemy hit by Harpoon.

Level 2

Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

Betty la Bomba
JakeDren
Betty la Bomba
40
1 / 11 / 1
1,162
166
24,453
26,950
0
Eureka Moment

Eureka Moment

Weapon

Generate 1 ammo for every -1000 explosive damage done.

Level 5

Fire from Above

Fire from Above

Explosive Personality

Increase the vertical movement from each use of Explosive Personality by 80%.

Level 2

From Betty with Love

From Betty with Love

Cluster Grenade

Increase the explosion radius of Cluster Grenade's initial explosion by 6%.

Level 1

Queen's Entrance

Queen's Entrance

Explosive Personality

Increase the lateral movement from each use of Explosive Personality by 80%.

Level 2

Creator's Claim

Creator's Claim

Armor

Increase your maximum Health by 250.

Level 5

Fiery Disposition

Fiery Disposition

Weapon

Explosive damage sets enemies on fire for 0.3% of their maximum Health every 0.1s for 1.5s. Additional hits refresh the duration.

Level 1

Bomb King
KGTag
Bomb King
58
3 / 8 / 5
1,444
206
26,502
20,534
0
Backdraft

Backdraft

Detonate

Reduce the Cooldown of Poppy Bomb by 0.30000000000000004s for each Sticky Bomb you Detonate.

Level 3

Countdown

Countdown

Grumpy Bomb

Reduce the Cooldown of Grumpy Bomb by 0.8s.

Level 1

King's Court

King's Court

Detonate

Heal for 30 for each Sticky Bomb you Detonate.

Level 2

Uncontrolled

Uncontrolled

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 4.

Level 4

Chain Reaction

Chain Reaction

Detonate

Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.

Level 1

45
2 / 7 / 2
1,130
161
14,791
21,337
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 40%

Level 4

Designer Armor

Designer Armor

Increase your maximum Health by 120.

Level 3

Closing Time

Closing Time

Increase your Movement Speed by 18% for 2.5s after activating Blast Back.

Level 3

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Plated Leggings

Plated Leggings

Reduce Damage taken by 6% for 1.5s after using Blast Back.

Level 2

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
35
5 / 2 / 13
2,118
303
18,889
8,819
0
Broken Deity

Broken Deity

Guardian Spirit

Increase Luna's deploy range by 20%.

Level 1

Sky-Walker

Sky-Walker

Armor

Lower your gravity and increase your air control by 30% while firing your Light Bow.

Level 3

Half Moon

Half Moon

Lunar Leap

Reduce the Cooldown of Lunar Leap by 4s.

Level 5

Full Moon

Full Moon

Lunar Leap

Gain a 300-Health Shield for 3s after activating Lunar Leap.

Level 3

Crescent

Crescent

Lunar Leap

Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.

Level 3

Sacrifice

Sacrifice

Guardian Spirit

[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.

Level 1

Vora
Kamarui
Vora
46
12 / 2 / 3
2,082
297
21,701
16,673
0
What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 10 per stack.

Level 1

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 4s if it fails to hit a target.

Level 4

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Atlas
SyrexGO
Atlas
27
4 / 2 / 14
2,334
333
21,885
48,104
0
Safe Haven

Safe Haven

Armor

Increase your Healing received by 18% while Stasis Field is active.

Level 3

Steady Arm

Steady Arm

Setback

Generate 1 Ammo after hitting an enemy with Setback.

Level 1

Hell Hunter

Hell Hunter

Weapon

Generate 2 Ammo after hitting a fully-charged weapon shot.

Level 2

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Lost Legacy

Lost Legacy

Stasis Field

Heal for 320 every 1s for 3s after activating Stasis Field.

Level 4

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Cassie
59
14 / 1 / 6
2,151
307
22,631
7,009
0
Excitement

Excitement

Disengage

Reduce the Cooldown of Dodge Roll by 2s after hitting an enemy with Disengage.

Level 2

Onslaught

Onslaught

Dodge Roll

Activating Dodge Roll heals you for 375.

Level 5

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.

Level 3

Raze

Raze

Disengage

Increase the Knockback applied to enemies by Disengage by 24%.

Level 3

Incitement

Incitement

Dodge Roll

Reduce the Cooldown of Dodge Roll by 2s if you hit an enemy with your first weapon shot after using Dodge Roll.

Level 2

Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

55
8 / 3 / 7
2,089
298
23,044
18,722
0
Infamy

Infamy

Armor

Increase your maximum Health by 250.

Level 5

Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 2s after using Billow.

Level 2

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 28% after getting an Elimination.

Level 2

Embers

Embers

Billow

Regenerate 2 Ammo every 0.5s for 2s after activating Billow.

Level 4

Heartless

Heartless

Armor

Increase your Movement Speed by 12% for 4s after getting an Elimination.

Level 2

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 19s
Objective Time
5m 58s
19
Kill Participation
86
10
Kills
43
43
Deaths
10
9
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Tiberius
Bernindy
Tiberius
3
10
1
0.35
W
5
2
13
5.75
L
Dredge
ION425
Dredge
1
7
0
0.14
L
Betty la Bomba
JakeDren
Betty la Bomba
1
11
1
0.14
L
Bomb King
KGTag
Bomb King
3
8
5
0.69
W
Vora
Kamarui
Vora
12
2
3
6.75
L
2
7
2
0.43
W
Atlas
SyrexGO
Atlas
4
2
14
5.5
W
Cassie
14
1
6
17
W
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,327
Damage
108,150
108,150
Taken
99,327
2,115
Shielding
0
7,892
Healing
55,045
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Tiberius
Bernindy
Tiberius
17,567
12,161
0
948
22,714
2,115
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
18,889
17,989
22,477
4,340
8,819
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
Dredge
ION425
Dredge
16,014
12,440
0
515
16,615
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Betty la Bomba
JakeDren
Betty la Bomba
24,453
9,998
0
0
26,950
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Bomb King
KGTag
Bomb King
26,502
21,810
0
2,447
20,534
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Vora
Kamarui
Vora
21,701
13,023
0
9,611
16,673
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
14,791
5,903
0
3,982
21,337
0
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
Atlas
SyrexGO
Atlas
21,885
21,885
0
6,139
48,104
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Cassie
22,631
16,282
0
3,729
7,009
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
23,044
21,608
0
8,749
18,722
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Damage Done by Role

Damage Taken by Role