Player Matchup

Lex
Lex
AlxxMG
Lex
Level 17
Champion Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,470 Elo+
Solo
Ash
Ash
MadsMickelson
Ash
Level 20
Champion Stats
1W - 2L
1,270 SR
Queue Stats
16W - 10L
1,610 Elo+
Solo
Maeve
Maeve
NX44
Maeve
Level 21
Champion Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
ZQYXT
Unknown
Level 16
Champion Stats
1W - 3L
1,365 SR
Queue Stats
3W - 3L
1,552 Elo+
Solo
Tiberius
Tiberius
nexpro987
Tiberius
Level 36
Champion Stats
0W - 1L
1,515 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 22
1,430 SR
1,526 Elo+

VS

Team Averages
Level 169
1,421 SR
1,492 Elo+
Pferdepïmmel3000
Unknown
Level 736
Champion Stats
4W - 3L
1,621 SR
Queue Stats
53W - 28L
1,756 Elo+
Party 1
Corvus
Corvus
Shyxx1
Corvus
Level 47
Champion Stats
2W - 0L
1,765 SR
Queue Stats
13W - 7L
1,671 Elo+
Party 1
Koga
Koga
T_Tyoma
Koga
Level 35
Champion Stats
1W - 3L
1,177 SR
Queue Stats
14W - 13L
1,158 Elo+
Party 2
Bomb King
Bomb King
Termiñus
Bomb King
Level 20
Champion Stats
2W - 0L
1,309 SR
Queue Stats
16W - 7L
1,737 Elo+
Party 1
Ying
Ying
marmeli
Ying
Level 6
Champion Stats
4W - 2L
1,235 SR
Queue Stats
7W - 4L
1,137 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Lex
AlxxMG
Lex
13
3 / 7 / 6
2,574
515
10,146
16,782
0
Assail

Assail

In Pursuit

Generate 6 Ammo after activating In Pursuit.

Level 2

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 30% for 2s after Combat Slide ends.

Level 3

Restock

Restock

Weapon

Generate 2 Ammo after getting a Killing Blow or Elimination.

Level 2

Fortitude

Fortitude

In Pursuit

Heal for 125 for each shot hit while using In Pursuit.

Level 5

Commencement

Commencement

Combat Slide

Increase the travel distance of Combat Slide by 30%.

Level 3

Discovery

Discovery

Retribution

Increase the damage you deal to your Retribution target by 25%.

Level 1

5
3 / 9 / 6
2,410
482
20,010
30,647
12,414
Vanguard

Vanguard

Shoulder Bash

Reduce your damage taken by 24% for 2s after using Shoulder Bash.

Level 3

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 450.

Level 3

Indomitable

Indomitable

Armor

Gain 30% Lifesteal.

Level 3

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 8%.

Level 1

Gate-Crasher

Gate-Crasher

Shoulder Bash

Reduce the Cooldown of Shoulder Bash by 4s.

Level 5

Battering Ram

Battering Ram

Shoulder Bash

Reduce your damage taken by 75% while using Shoulder Bash.

Level 1

Maeve
NX44
Maeve
8
4 / 11 / 7
2,626
525
32,067
24,578
0
Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 16% for 2s after using Pounce.

Level 4

Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1

Street Cred

Street Cred

Armor

Increase your maximum Health by 100.

Level 2

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 30%.

Level 3

Persistence

Persistence

Armor

Reduce the damage you take by 20% while at or below 40% Health.

Level 5

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

ZQYXT
Unknown
10
2 / 9 / 4
2,185
437
23,033
21,566
0

Level 4

Level 3

Level 2

Level 3

Level 3

Level 1

Tiberius
nexpro987
Tiberius
35
7 / 4 / 2
2,675
535
50,177
18,066
0
Bragging Rights

Bragging Rights

Weapon

Hitting enemies with Bladed Chakrams Heals you for 75.

Level 5

World-traveler

World-traveler

Crouching Tigron

Reset the Cooldown of Crouching Tigron after falling to or below 15% Health.

Level 1

Making the Cut

Making the Cut

Heavy Blade

Heal for 160 for each enemy hit by Heavy Blade.

Level 4

Charisma

Charisma

Armor

Increase your maximum Health by 200.

Level 4

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 1.

Level 1

Predatory Instincts

Predatory Instincts

Weapon

Bladed Chakrams are able to bounce 2 additional times before disappearing.

Level 1

Team 1 Score

-15

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
57
8 / 3 / 16
2,770
554
36,702
29,964
340

Level 5

Level 1

Level 1

Level 3

Level 5

Level 1

Corvus
Shyxx1
Corvus
33
12 / 1 / 21
3,155
631
17,889
24,768
0
Battle-Ready

Battle-Ready

Armor

Increase your maximum Health by 50.

Level 1

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.

Level 3

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.

Level 2

Crushing Expectations

Crushing Expectations

Mark of Fate

Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.

Level 4

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 5

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

Koga
T_Tyoma
Koga
24
5 / 8 / 11
2,414
483
22,094
25,432
0
Wind's Embrace

Wind's Embrace

Agility

Heal for 60 every 1s while Agility is active.

Level 3

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 12%.

Level 3

Criminal Record

Criminal Record

Dragon Stance

Gain 10.5% Lifesteal while in Dragon Stance.

Level 3

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 20%.

Level 2

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 200.

Level 4

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

Bomb King
Termiñus
Bomb King
13
11 / 5 / 8
2,585
517
18,359
25,569
0
Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 3.

Level 3

Backdraft

Backdraft

Detonate

Reduce the Cooldown of Poppy Bomb by 0.30000000000000004s for each Sticky Bomb you Detonate.

Level 3

Ablative Coating

Ablative Coating

Poppy Bomb

Heal for 100 for each enemy hit with Poppy Bomb.

Level 1

Uncontrolled

Uncontrolled

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.

Level 5

Chain Reaction

Chain Reaction

Detonate

Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.

Level 1

Ying
marmeli
Ying
1
3 / 4 / 18
2,685
537
16,595
29,700
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Match Insights

Player Kills, Deaths, and Assists

0s
Objective Time
0s
44
Kill Participation
113
19
Kills
39
40
Deaths
21
25
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Lex
AlxxMG
Lex
3
7
6
0.86
L
3
9
6
0.67
L
Maeve
NX44
Maeve
4
11
7
0.68
W
8
3
16
5.33
W
Corvus
Shyxx1
Corvus
12
1
21
22.5
W
Koga
T_Tyoma
Koga
5
8
11
1.31
W
Bomb King
Termiñus
Bomb King
11
5
8
3
L
ZQYXT
Unknown
2
9
4
0.44
W
Ying
marmeli
Ying
3
4
18
3
L
Tiberius
nexpro987
Tiberius
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

135,433
Damage
111,639
111,639
Taken
135,433
12,414
Shielding
340
16,479
Healing
97,737
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Lex
AlxxMG
Lex
10,146
10,146
0
3,313
16,782
0
L
20,010
19,210
0
1,572
30,647
12,414
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Maeve
NX44
Maeve
32,067
28,072
0
2,579
24,578
0
W
36,702
30,618
0
1,681
29,964
340
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Corvus
Shyxx1
Corvus
17,889
14,721
41,799
6,855
24,768
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Koga
T_Tyoma
Koga
22,094
18,629
0
3,979
25,432
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Bomb King
Termiñus
Bomb King
18,359
10,817
0
1,341
25,569
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

L
ZQYXT
Unknown
23,033
16,450
0
943
21,566
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Ying
marmeli
Ying
16,595
16,470
29,234
12,848
29,700
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Tiberius
nexpro987
Tiberius
50,177
29,726
0
8,072
18,066
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role