Player Matchup

Octavia
Octavia
Gold III
Chilakill3r
Octavia
Gold III
Level 999
Champion Stats
5W - 10L
1,480 SR
Queue Stats
489W - 498L
1,535 Elo+
Solo
Terminus
Terminus
Qualifying
UnquietIsland16
Terminus
Qualifying
Level 223
Champion Stats
1W - 0L
1,294 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Inara
Inara
Gold IV
WillTait
Inara
Gold IV
Level 85
Champion Stats
24W - 21L
1,634 SR
Queue Stats
310W - 306L
1,473 Elo+
Solo
Vora
Vora
Gold IV
mammid3295
Vora
Gold IV
Level 163
Champion Stats
30W - 30L
1,519 SR
Queue Stats
354W - 331L
1,480 Elo+
Solo
Grover
Grover
Silver IV
statata
Grover
Silver IV
Level 999
Champion Stats
8W - 6L
1,579 SR
Queue Stats
76W - 74L
1,487 Elo+
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 494
1,501 SR
1,495 Elo+

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 559
1,566 SR
1,490 Elo+
Atlas
Atlas
Gold I
ErickDiazTM
Atlas
Gold I
Level 703
Champion Stats
10W - 6L
1,784 SR
Queue Stats
424W - 382L
1,554 Elo+
Solo
Khan
Khan
Silver I
InoriAv
Khan
Silver I
Level 116
Champion Stats
39W - 25L
1,550 SR
Queue Stats
243W - 218L
1,468 Elo+
Solo
Strix
Strix
Silver II
OMGiii iTz RkdO
Strix
Silver II
Level 742
Champion Stats
110W - 134L
1,536 SR
Queue Stats
143W - 166L
1,410 Elo+
Solo
Lian
Lian
Platinum V
Sumokhay
Lian
Platinum V
Level 999
Champion Stats
9W - 10L
1,651 SR
Queue Stats
462W - 467L
1,600 Elo+
Solo
Zhin
Zhin
Silver II
XxGalaxy2004xX
Zhin
Silver II
Level 236
Champion Stats
4W - 10L
1,309 SR
Queue Stats
22W - 25L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Octavia
Chilakill3r
Octavia
57
17 / 8 / 11
4,051
289
91,248
61,918
0
Determined Defense

Determined Defense

Armor

Increase your maximum Health by 250.

Level 5

Overwhelming Force

Overwhelming Force

Generate 1% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 1

Air Supremacy

Air Supremacy

Reduce damage taken by 20% for 2.5s after activating Commanding Leap.

Level 4

Entrenched

Entrenched

Reduce your damage taken by 5% while standing inside of your Distortion Field.

Level 1

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.

Level 4

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

Terminus
55
10 / 11 / 11
3,518
251
39,597
87,207
0
Despoiler

Despoiler

Shatterfall

Heal for 100 for each enemy hit with Shatterfall.

Level 1

It Waits

It Waits

Power Siphon

Reduce the Cooldown of Shatterfall by 0.6s for every 1s spent channeling Power Siphon.

Level 2

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

It Watches

It Watches

Armor

Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.

Level 2

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

Inara
WillTait
Inara
42
10 / 9 / 18
4,448
318
50,260
100,162
53,372
Crag

Crag

Impasse

Heal for 750 after activating Impasse.

Level 5

Steadfast

Steadfast

Armor

Increase your maximum Health by 150.

Level 1

Caretaker

Caretaker

Warder's Field

Heal for 44 every 1s while standing in Warder's Field.

Level 2

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 56 every 1s while Earthen Guard is active.

Level 2

Plateau

Plateau

Impasse

Gain a 625-Health Shield for 3s after activating Impasse.

Level 5

Tremors

Tremors

Impasse

Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.

Level 1

56
11 / 12 / 13
3,564
255
73,504
47,767
0
Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 2.4s.

Level 4

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

Deafening Silence

Deafening Silence

Obliteration

Obliteration now Silences enemies hit for 1.65s.

Level 1

Grover
statata
Grover
59
8 / 7 / 22
4,220
301
42,072
50,999
0
Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Barkskin

Barkskin

Armor

Increase your maximum Health by 75.

Level 1

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 6% for 4s after using Blossom.

Level 1

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 1.6s.

Level 4

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Bans
FernandoTalus
Team 1 Score

4

VS

Team 2 Score

2

Bans
TyraAndroxus
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
57
6 / 10 / 13
2,425
173
55,587
94,089
0
Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2.5s.

Level 5

Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Safe Haven

Safe Haven

Armor

Increase your Healing received by 18% while Stasis Field is active.

Level 3

Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 0.4s further into the past.

Level 1

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 600.

Level 4

Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

Khan
InoriAv
Khan
59
6 / 15 / 16
2,675
191
47,898
90,469
10,143
Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 1.7999999999999998s.

Level 3

Close and Personal

Close and Personal

Commander's Grab

Reduce your damage taken by 32% for 2s after hitting an enemy with Commander's Grab.

Level 4

Platemail

Platemail

Armor

Increase your maximum Health by 300.

Level 2

Into the Breach!

Into the Breach!

Battle Shout

Increase your Movement Speed by 24% for 3s after activating Battle Shout.

Level 3

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 18% while your Bulwark is active.

Level 3

Vortex Grip

Vortex Grip

Commander's Grab

Targets hit by Commander's Grab are Stunned for an additional 1.4s.

Level 1

50
13 / 7 / 20
2,973
212
71,607
32,039
0
Guerrilla Tactics

Guerrilla Tactics

Stealth

Generate 75 Energy after getting an Elimination.

Level 5

Flare XL

Flare XL

Flare

Increase the area that Flare will Reveal enemies by 50%.

Level 5

Resourceful

Resourceful

Quick Switch

While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.6000000000000001s every 1s.

Level 3

Roost

Roost

Scope

Hits with Talon Rifle generate 1% Ultimate charge.

Level 1

Overburn

Overburn

Flare

Flare lasts 0.6s longer.

Level 1

Nocturnal

Nocturnal

Stealth

Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.

Level 1

Lian
57
13 / 8 / 22
3,330
238
107,703
31,452
0
Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 20 units.

Level 4

Divine Right

Divine Right

Grace

Gain 20% Movement Speed for 3s after using Grace.

Level 4

Revitalizing Gem

Revitalizing Gem

Valor

Heal for 180 for each enemy hit with Valor.

Level 3

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.

Level 2

Alacrity

Alacrity

Grace

Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.

Level 1

39
9 / 16 / 9
2,384
170
65,258
48,632
0
Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 4s after using Billow.

Level 4

Infamy

Infamy

Armor

Increase your maximum Health by 200.

Level 4

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 16%.

Level 2

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 42% after getting an Elimination.

Level 3

Dragon Oil

Dragon Oil

Armor

Increase your maximum Ammo by 2.

Level 2

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 38s
Objective Time
3m 5s
131
Kill Participation
127
56
Kills
47
47
Deaths
56
75
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Octavia
Chilakill3r
Octavia
17
8
11
2.81
L
6
10
13
1.25
L
Khan
InoriAv
Khan
6
15
16
0.93
L
13
7
20
3.29
L
Lian
13
8
22
3
W
Terminus
10
11
11
1.41
W
Inara
WillTait
Inara
10
9
18
2.11
L
9
16
9
0.84
W
11
12
13
1.46
W
Grover
statata
Grover
8
7
22
2.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

296,681
Damage
348,053
348,053
Taken
296,681
53,372
Shielding
10,143
192,356
Healing
95,525
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Octavia
Chilakill3r
Octavia
91,248
85,657
2,482
17,065
61,918
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
55,587
55,587
0
18,724
94,089
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
Khan
InoriAv
Khan
47,898
37,217
11,164
23,512
90,469
10,143
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

L
71,607
69,008
0
16,993
32,039
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

L
Lian
107,703
103,008
0
14,700
31,452
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

W
Terminus
39,597
25,809
0
12,107
87,207
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Inara
WillTait
Inara
50,260
44,140
0
24,853
100,162
53,372
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
65,258
54,082
0
10,432
48,632
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
73,504
47,766
0
9,346
47,767
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Grover
statata
Grover
42,072
37,071
92,449
34,054
50,999
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Damage Done by Role

Damage Taken by Role