Player Matchup

Octavia
Octavia
DR_PANKEKE
Octavia
Level 516
Champion Stats
16W - 15L
1,661 SR
Queue Stats
429W - 430L
1,575 Elo+
Solo
Ruckus
Ruckus
DumscientistSway
Ruckus
Level 120
Champion Stats
0W - 1L
1,500 SR
Queue Stats
235W - 211L
1,557 Elo+
Party 3
Androxus
Androxus
SnowySatyr4113
Androxus
Level 98
Champion Stats
1W - 2L
1,507 SR
Queue Stats
190W - 178L
1,535 Elo+
Party 1
Jenos
Jenos
StuckRaccoon342
Jenos
Level 88
Champion Stats
4W - 4L
1,589 SR
Queue Stats
155W - 136L
1,533 Elo+
Party 1
Io
Io
Vanish_Assassin
Io
Level 92
Champion Stats
7W - 3L
1,505 SR
Queue Stats
52W - 39L
1,436 Elo+
Party 3
Team Averages
Level 183
1,552 SR
1,527 Elo+

VS

Team Averages
Level 259
1,502 SR
1,545 Elo+
Atlas
Atlas
PGC_Nightwolf
Atlas
Level 467
Champion Stats
4W - 1L
1,608 SR
Queue Stats
605W - 589L
1,522 Elo+
Party 2
Kinessa
Kinessa
WolfMidnight23
Kinessa
Level 47
Champion Stats
11W - 18L
1,479 SR
Queue Stats
452W - 442L
1,513 Elo+
Party 2
Lian
Lian
XlxFaNaCKxlX
Lian
Level 584
Champion Stats
3W - 1L
1,294 SR
Queue Stats
13W - 9L
1,638 Elo+
Solo
Ying
Ying
aleysha-ariana
Ying
Level 66
Champion Stats
2W - 3L
1,697 SR
Queue Stats
159W - 163L
1,540 Elo+
Solo
Maeve
Maeve
unwary_doctor1
Maeve
Level 133
Champion Stats
5W - 4L
1,432 SR
Queue Stats
349W - 349L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Octavia
DR_PANKEKE
Octavia
58
6 / 10 / 10
2,960
211
90,956
51,330
0
Priority Requisition

Priority Requisition

Reduce the Cooldown of Distortion Field by 2.5s.

Level 5

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 2.

Level 1

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 20%.

Level 1

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Entrenched

Entrenched

Reduce your damage taken by 25% while standing inside of your Distortion Field.

Level 5

Asymmetric Warfare

Asymmetric Warfare

Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.

Level 1

53
6 / 12 / 13
3,411
244
78,350
105,545
73,199
Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

Metal March

Metal March

Missile Launcher

Reduce your damage taken by 9% for 2s after using Missile Launcher.

Level 3

Dampener

Dampener

Armor

Increase your maximum Health by 450.

Level 3

No Chill

No Chill

Weapon

Increase your Movement Speed while firing by 5%.

Level 1

Warden

Warden

Emitter

Increase the duration of Emitter by 3s.

Level 3

Flux Generator

Flux Generator

Emitter

Increase the Shield granted by Emitter by 1300.

Level 1

Androxus
42
14 / 7 / 8
3,265
233
54,269
54,305
0
Watchful

Watchful

Armor

Reduce all active Cooldowns by 20% after getting an Elimination.

Level 2

Vengeance

Vengeance

Defiance

Heal for 120 after hitting at least one enemy with Defiance.

Level 4

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Abyssal Touch

Abyssal Touch

Defiance

Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.

Level 5

Elusive

Elusive

Nether Step

Increase your Movement Speed by 20% for 3s after activating Nether Step.

Level 2

Defiant Fist

Defiant Fist

Defiance

Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.

Level 1

32
4 / 15 / 4
902
64
19,893
44,148
0
Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 5

Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 2.4s.

Level 2

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 4%.

Level 1

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 40%.

Level 4

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

55
4 / 9 / 13
3,050
218
36,768
54,027
500
Crescent

Crescent

Lunar Leap

Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.

Level 3

Swift Arrows

Swift Arrows

Moonlight

Increase allies' Movement Speed by 6% while they are being Healed by Moonlight.

Level 1

Sanctum of Faith

Sanctum of Faith

Moonlight

Regenerate 5% Moonlight every 1s while not using Moonlight.

Level 5

Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 40%.

Level 5

Full Moon

Full Moon

Lunar Leap

Gain a 100-Health Shield for 3s after activating Lunar Leap.

Level 1

Goddess' Blessing

Goddess' Blessing

Moonlight

Allies being Healed by Moonlight take 15% reduced damage.

Level 1

Team 1 Score

2

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
3 / 8 / 12
3,250
232
43,388
116,016
0
Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.

Level 5

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2s.

Level 4

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.

Level 2

Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

30
4 / 2 / 11
2,542
182
40,111
20,672
0
Prodigy

Prodigy

Sniper Mode

Increase your Movement Speed while in Sniper Mode by 75%.

Level 3

Headstrong

Headstrong

Armor

Increase your maximum Health by 150.

Level 3

True Grit

True Grit

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.

Level 5

Open Season

Open Season

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.

Level 2

Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 40%.

Level 2

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

56
21 / 10 / 21
4,320
309
114,818
52,825
0
Eagle's Emerald

Eagle's Emerald

Valor

Generate 4 Ammo for each enemy hit with Valor.

Level 4

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.

Level 4

Shining Topaz

Shining Topaz

Valor

Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.

Level 3

Bloodline

Bloodline

Grace

Generate 1 Ammo after using Grace.

Level 1

Revitalizing Gem

Revitalizing Gem

Valor

Heal for 180 for each enemy hit with Valor.

Level 3

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

43
12 / 5 / 24
3,765
269
42,971
34,645
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

50
12 / 9 / 9
3,225
230
68,067
56,078
0
Street Cred

Street Cred

Armor

Increase your maximum Health by 50.

Level 1

Cut and Run

Cut and Run

Armor

Increase your Movement Speed by 50% for 4s after getting a Killing Blow or Elimination.

Level 5

Walk it Off

Walk it Off

Prowl

Heal for 160 every 1s while Prowl is active.

Level 4

Patch Up

Patch Up

Nine Lives

Heal for an additional 160 with Nine Lives.

Level 2

Savagery

Savagery

Pounce

Heal for 210 after using Pounce.

Level 3

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 34s
Objective Time
8m 26s
82
Kill Participation
129
34
Kills
52
53
Deaths
34
48
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Octavia
DR_PANKEKE
Octavia
6
10
10
1.1
L
6
12
13
1.04
W
3
8
12
1.13
L
Androxus
14
7
8
2.57
L
4
15
4
0.4
L
4
9
13
1.17
W
4
2
11
4.75
W
21
10
21
3.15
W
12
5
24
4.8
W
12
9
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

280,236
Damage
309,355
309,355
Taken
280,236
73,699
Shielding
0
160,415
Healing
157,931
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Octavia
DR_PANKEKE
Octavia
90,956
71,258
1,519
6,308
51,330
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
78,350
54,599
0
239
105,545
73,199
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
43,388
43,388
0
3,169
116,016
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Androxus
54,269
42,593
0
9,568
54,305
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

L
19,893
10,232
16,143
6,107
44,148
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
36,768
33,768
93,805
26,726
54,027
500
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
40,111
40,111
0
4,375
20,672
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
114,818
109,042
0
12,676
52,825
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
42,971
34,834
100,019
22,344
34,645
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
68,067
60,718
0
15,348
56,078
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Damage Done by Role

Damage Taken by Role