Player Matchup

Maeve
Maeve
Biktor
Maeve
Level 824
Champion Stats
10W - 13L
1,586 SR
Queue Stats
257W - 231L
1,681 Elo+
Party 1
Io
Io
ChicoProstata
Io
Level 163
Champion Stats
6W - 6L
1,753 SR
Queue Stats
76W - 75L
1,654 Elo+
Party 1
Saati
Saati
Flamiru
Saati
Level 554
Champion Stats
2W - 6L
1,583 SR
Queue Stats
968W - 959L
1,612 Elo+
Party 1
Fernando
Fernando
M4rtelius
Fernando
Level 166
Champion Stats
15W - 14L
1,654 SR
Queue Stats
113W - 108L
1,685 Elo+
Party 1
Sha Lin
Sha Lin
altramuz
Sha Lin
Level 214
Champion Stats
3W - 2L
1,959 SR
Queue Stats
400W - 364L
1,693 Elo+
Party 1
Team Averages
Level 384
1,707 SR
1,665 Elo+

VS

Team Averages
Level 443
1,566 SR
1,595 Elo+
Saati
Saati
CRYPTOBJGIRL
Saati
Level 834
Champion Stats
362W - 276L
1,616 SR
Queue Stats
2,293W - 2,268L
1,636 Elo+
Solo
Fernando
Fernando
D0mini0M
Fernando
Level 446
Champion Stats
10W - 7L
1,604 SR
Queue Stats
171W - 158L
1,633 Elo+
Solo
Androxus
Androxus
SQULRRR
Androxus
Level 518
Champion Stats
2W - 1L
1,556 SR
Queue Stats
4W - 6L
1,480 Elo+
Solo
Nyx
Nyx
Аxelrod
Nyx
Level 223
Champion Stats
3W - 0L
1,500 SR
Queue Stats
62W - 42L
1,603 Elo+
Solo
Seris
Seris
ЭxtremaL
Seris
Level 196
Champion Stats
111W - 151L
1,554 SR
Queue Stats
954W - 887L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Maeve
Biktor
Maeve
56
9 / 6 / 2
2,336
212
32,579
48,327
0
Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.

Level 4

Savagery

Savagery

Pounce

Heal for 70 after using Pounce.

Level 1

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 20%.

Level 2

Walk it Off

Walk it Off

Prowl

Heal for 160 every 1s while Prowl is active.

Level 4

Street Cred

Street Cred

Armor

Increase your maximum Health by 200.

Level 4

Cat Burglar

Cat Burglar

Prowl

Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.

Level 1

55
1 / 5 / 15
2,381
216
29,088
31,663
0
Sanctum of Faith

Sanctum of Faith

Moonlight

Regenerate 5% Moonlight every 1s while not using Moonlight.

Level 5

Spirit Arrows

Spirit Arrows

Moonlight

Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.

Level 3

Swift Arrows

Swift Arrows

Moonlight

Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.

Level 3

Lunar Connection

Lunar Connection

Guardian Spirit

Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.

Level 3

Broken Deity

Broken Deity

Guardian Spirit

Increase Luna's deploy range by 20%.

Level 1

Life Link

Life Link

Guardian Spirit

[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.

Level 1

Saati
Flamiru
Saati
59
5 / 3 / 10
2,125
193
60,671
22,469
0
Steady Predictions

Steady Predictions

Generate 5% Ultimate Charge after hitting your coin.

Level 5

Taste Maker

Taste Maker

Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 40%.

Level 4

Sure Shot

Sure Shot

Increase your Ultimate charge rate by 6%.

Level 2

Heads or Tails

Heads or Tails

Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.

Level 1

Fernando
M4rtelius
Fernando
50
2 / 7 / 11
2,346
213
42,866
96,552
46,279
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Cavalier

Cavalier

Armor

Increase your maximum Health by 150.

Level 1

Fearless Leader

Fearless Leader

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.

Level 3

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Sha Lin
altramuz
Sha Lin
45
8 / 5 / 6
2,162
197
53,478
25,823
0
Shimmer

Shimmer

Withdraw

Reset the Cooldown of Withdraw after dropping to or below 30% Health.

Level 2

Swagger

Swagger

Armor

Increase your maximum Health by 100.

Level 2

Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 20% when you get an Elimination.

Level 2

Quicksand

Quicksand

Crippling Arrow

Reduce the Cooldown of Crippling Arrow by 3s.

Level 5

Wanderlust

Wanderlust

Armor

Increase your Movement Speed by 12%.

Level 4

Sand Trap

Sand Trap

Crippling Arrow

Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.

Level 1

Team 1 Score

1

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
5 / 4 / 10
2,853
259
76,803
26,550
0
Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 30%.

Level 3

Steel Coin Purse

Steel Coin Purse

Reduce damage taken by 3% for 2.5s after Ricochet is deployed.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 120.

Level 3

Steady Predictions

Steady Predictions

Generate 5% Ultimate Charge after hitting your coin.

Level 5

Heads or Tails

Heads or Tails

Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.

Level 1

Fernando
D0mini0M
Fernando
59
8 / 12 / 3
2,568
233
43,412
76,407
33,740
Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 600 to enemies hit by Charge.

Level 3

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.

Level 3

Fearless Leader

Fearless Leader

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Brand

Brand

Fireball

Heal for 300 for each enemy hit with Fireball.

Level 3

Safe Travel

Safe Travel

Charge

Gain a 450-Health Shield for 3s after you use Charge.

Level 3

Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1

Androxus
SQULRRR
Androxus
57
10 / 2 / 7
2,957
269
62,472
31,063
0
Abyss Walker

Abyss Walker

Nether Step

Heal for 200 after activating Nether Step.

Level 5

Sleight of Hand

Sleight of Hand

Nether Step

Generate 3 Ammo after activating Nether Step.

Level 3

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Marksman

Marksman

Defiance

Generate 1 Ammo after hitting an enemy with Defiance.

Level 1

Watchful

Watchful

Armor

Reduce all active Cooldowns by 30% after getting an Elimination.

Level 3

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

56
3 / 3 / 7
2,669
243
35,867
60,085
54,357
Devastating Blows

Devastating Blows

Weapon

Increase the trigger distance of Realm Breaker's bonus damage by 15 units.

Level 3

Forever Changed

Forever Changed

Increase your maximum Health by 600.

Level 4

All Will Kneel

All Will Kneel

Rift Slash

Increase the Abyssal Rift's pulse area of effect by 12%.

Level 1

Abyssal Authority

Abyssal Authority

Increase the radius of Royal Presence's Poison aura by 40%.

Level 2

The New Order

The New Order

Royal Presence

Gain a 150 health Shield for each enemy hit by Royal Presence's chain grab.

Level 5

Show Of Force

Show Of Force

Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.

Level 1

Seris
ЭxtremaL
Seris
44
0 / 4 / 6
2,563
233
6,280
24,577
0
Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.

Level 4

Dusk-Walker

Dusk-Walker

Shadow Travel

Reduce the Cooldown of Shadow Travel by 0.8s.

Level 1

Blood Pact

Blood Pact

Restore Soul

Heal for 210 every 1s while channeling Restore Soul.

Level 3

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 30%.

Level 3

Nether Siphon

Nether Siphon

Shadow Travel

Heal for 200 every 1s while using Shadow Travel.

Level 4

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 2s
Objective Time
4m 8s
69
Kill Participation
59
25
Kills
26
26
Deaths
25
44
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Maeve
Biktor
Maeve
9
6
2
1.67
W
5
4
10
2.5
L
1
5
15
1.7
W
Fernando
D0mini0M
Fernando
8
12
3
0.79
L
Saati
Flamiru
Saati
5
3
10
3.33
L
Fernando
M4rtelius
Fernando
2
7
11
1.07
W
Androxus
SQULRRR
Androxus
10
2
7
6.75
L
Sha Lin
altramuz
Sha Lin
8
5
6
2.2
W
3
3
7
2.17
W
Seris
ЭxtremaL
Seris
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

218,682
Damage
224,834
224,834
Taken
218,682
46,279
Shielding
88,097
144,794
Healing
144,138
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Maeve
Biktor
Maeve
32,579
29,911
0
23,524
48,327
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
76,803
9,729
0
4,307
26,550
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
29,088
27,288
95,907
20,670
31,663
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Fernando
D0mini0M
Fernando
43,412
30,730
0
2,881
76,407
33,740
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Saati
Flamiru
Saati
60,671
6,844
0
1,428
22,469
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Fernando
M4rtelius
Fernando
42,866
22,203
0
0
96,552
46,279
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Androxus
SQULRRR
Androxus
62,472
57,988
0
10,829
31,063
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Sha Lin
altramuz
Sha Lin
53,478
49,704
0
3,265
25,823
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
35,867
26,631
0
4,085
60,085
54,357
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
Seris
ЭxtremaL
Seris
6,280
4,988
106,618
15,418
24,577
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Damage Done by Role

Damage Taken by Role