Player Matchup

Maeve
Maeve
ZhinOrBK
Maeve
Level 52
Champion Stats
47W - 21L
1,679 SR
Queue Stats
177W - 92L
1,634 Elo+
Party 1
Lex
Lex
choc2sturdy
Lex
Level 468
Champion Stats
68W - 55L
1,606 SR
Queue Stats
508W - 500L
1,570 Elo+
Party 1
Fernando
Fernando
donglord69
Fernando
Level 56
Champion Stats
10W - 7L
1,654 SR
Queue Stats
107W - 123L
1,558 Elo+
Solo
Talus
Talus
frestulla
Talus
Level 300
Champion Stats
36W - 26L
1,665 SR
Queue Stats
530W - 485L
1,590 Elo+
Solo
Willo
Willo
robosuras1
Willo
Level 548
Champion Stats
19W - 21L
1,630 SR
Queue Stats
380W - 368L
1,643 Elo+
Solo
Team Averages
Level 285
1,647 SR
1,599 Elo+

VS

Team Averages
Level 619
1,620 SR
1,621 Elo+
Ash
Ash
Aponte07
Ash
Level 147
Champion Stats
5W - 6L
1,521 SR
Queue Stats
541W - 508L
1,622 Elo+
Solo
Tyra
Tyra
Gorilladin
Tyra
Level 894
Champion Stats
27W - 25L
1,614 SR
Queue Stats
696W - 693L
1,607 Elo+
Solo
Ying
Ying
Mosquero
Ying
Level 483
Champion Stats
66W - 60L
1,700 SR
Queue Stats
236W - 243L
1,610 Elo+
Solo
Bomb King
Bomb King
Shetthy
Bomb King
Level 572
Champion Stats
10W - 10L
1,671 SR
Queue Stats
851W - 823L
1,659 Elo+
Solo
Willo
Willo
Warmachai
Willo
Level 999
Champion Stats
137W - 137L
1,593 SR
Queue Stats
1,105W - 1,122L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Maeve
ZhinOrBK
Maeve
23
9 / 4 / 12
2,508
314
53,130
20,744
0
Predation

Predation

Armor

Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.

Level 5

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 10%.

Level 1

Persistence

Persistence

Armor

Reduce the damage you take by 4% while at or below 40% Health.

Level 1

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 16% for 2s after using Pounce.

Level 4

Street Cred

Street Cred

Armor

Increase your maximum Health by 200.

Level 4

Cat Burglar

Cat Burglar

Prowl

Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.

Level 1

57
8 / 3 / 7
2,203
275
22,505
19,535
0
Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.

Level 5

Justice Served

Justice Served

Retribution

Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.

Level 1

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 200.

Level 4

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 40% for 2s after Combat Slide ends.

Level 4

Requip

Requip

Combat Slide

Generate 2 Ammo after activating Combat Slide.

Level 1

Heroism

Heroism

Combat Slide

Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.

Level 1

Fernando
donglord69
Fernando
39
1 / 3 / 5
2,323
290
11,463
38,080
57,053
Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Brand

Brand

Fireball

Heal for 200 for each enemy hit with Fireball.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Talus
frestulla
Talus
59
7 / 2 / 9
2,203
275
32,391
27,902
0
Spirited

Spirited

Armor

Increase your maximum Health by 200

Level 4

Revitalize

Revitalize

Rune of Travel

Heal for 100 after Teleporting to your Rune of Travel.

Level 1

Guts

Guts

Armor

Reduce your damage taken by 5% while at or below 40% Health.

Level 1

Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 32% while Rune of Travel is active.

Level 4

Primeval Might

Primeval Might

Overcharge

Gain 25% Lifesteal while Overcharge is active.

Level 5

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

Willo
59
6 / 3 / 5
1,994
249
27,596
12,509
0
Sprouts

Sprouts

Seedling

Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.

Level 5

Germination

Germination

Seedling

Generate 2 Ammo after using Seedling.

Level 2

Spritely

Spritely

Flutter

Reduce your damage taken by 10% for 3s after activating Flutter.

Level 2

Flora

Flora

Armor

Increase your maximum Health by 100.

Level 2

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Scorn

Scorn

Seedling

Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
4 / 5 / 4
1,682
210
26,709
42,651
45,628
Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.

Level 5

Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

Watchtower

Watchtower

Siege Shield

Increase the Health of Siege Shield by 500.

Level 2

Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 2.4000000000000004s.

Level 3

Castle-Forged

Castle-Forged

Kinetic Burst

Reduce the Cooldown of Kinetic Burst by 2.4s.

Level 4

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

57
3 / 5 / 4
1,170
146
15,440
19,809
0
Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 25% while Hunter's Mark is active.

Level 5

Survivalist

Survivalist

Armor

Increase your maximum Health by 100.

Level 2

Hunting Season

Hunting Season

Hunter's Mark

Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 5s.

Level 5

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

Ying
53
1 / 7 / 5
1,318
165
14,590
28,482
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Harmony

Harmony

Shatter

Heal for 39% of the damage dealt by Shatter.

Level 3

Shuffle

Shuffle

Dimensional Link

Increase your Movement Speed by 30% while Dimensional Link is active.

Level 3

Spring Forward

Spring Forward

Dimensional Link

Increase the duration of Dimensional Link by 2.0999999999999996s.

Level 3

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 400.

Level 4

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Bomb King
Shetthy
Bomb King
59
3 / 6 / 7
1,487
186
30,905
29,420
0
King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 250.

Level 5

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 4.

Level 4

Backdraft

Backdraft

Detonate

Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.

Level 1

Royal Decree

Royal Decree

Detonate

Increase your Reload Speed by 4% for 3s after using Detonate.

Level 1

King's Court

King's Court

Detonate

Heal for 60 for each Sticky Bomb you Detonate.

Level 4

Royal Subjects

Royal Subjects

Weapon

Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.

Level 1

Willo
Warmachai
Willo
59
4 / 8 / 6
1,544
193
31,126
26,723
0
Twilight

Twilight

Dead Zone

Reduce the Cooldown of Dead Zone by 3.2s.

Level 4

Shenanigans

Shenanigans

Dead Zone

Increase your Movement Speed by 24% for 3s after activating Dead Zone.

Level 3

Pixie Dust

Pixie Dust

Dead Zone

Heal for 225 every 1s while standing in Dead Zone.

Level 3

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Flitter

Flitter

Flutter

Reduce the Cooldown of Flutter by 1.2s.

Level 2

Nightshade

Nightshade

Dead Zone

Dead Zone damage is increased to 650.

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 49s
Objective Time
47s
69
Kill Participation
41
31
Kills
15
15
Deaths
31
38
Assists
26
Player
Kills
Deaths
Assists
KDA
L
4
5
4
1.2
L
3
5
4
1
L
Ying
1
7
5
0.5
L
Bomb King
Shetthy
Bomb King
3
6
7
1.08
L
Willo
Warmachai
Willo
4
8
6
0.88
W
Maeve
ZhinOrBK
Maeve
9
4
12
3.75
W
8
3
7
3.83
W
Fernando
donglord69
Fernando
1
3
5
1.17
W
Talus
frestulla
Talus
7
2
9
5.75
W
Willo
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

147,085
Damage
118,770
118,770
Taken
147,085
57,053
Shielding
45,628
58,320
Healing
62,239
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
26,709
23,004
0
3,155
42,651
45,628
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
15,440
11,543
0
884
19,809
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Ying
14,590
7,618
32,844
12,002
28,482
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Bomb King
Shetthy
Bomb King
30,905
25,594
0
10,431
29,420
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Willo
Warmachai
Willo
31,126
20,950
0
2,923
26,723
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Maeve
ZhinOrBK
Maeve
53,130
53,130
0
9,998
20,744
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
22,505
22,505
0
12,320
19,535
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

W
Fernando
donglord69
Fernando
11,463
8,495
0
13,297
38,080
57,053
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Talus
frestulla
Talus
32,391
29,981
0
19,004
27,902
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Willo
27,596
18,014
0
3,701
12,509
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role