Player Matchup

Inara
Inara
Gold IV
MAKAKUSTREET
Inara
Gold IV
Level 336
Champion Stats
8W - 7L
1,644 SR
Queue Stats
242W - 237L
1,548 Elo+
Party 2
Atlas
Atlas
Silver V
PjntZ07
Atlas
Silver V
Level 140
Champion Stats
69W - 90L
1,462 SR
Queue Stats
300W - 323L
1,375 Elo+
Solo
Saati
Saati
Platinum V
Ten__shi
Saati
Platinum V
Level 999
Champion Stats
6W - 8L
1,440 SR
Queue Stats
457W - 447L
1,546 Elo+
Solo
Moji
Moji
Qualifying
discobetew
Moji
Qualifying
Level 378
Champion Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,713 Elo+
Party 2
Jenos
Jenos
Qualifying
mateiVCdeEVIE
Jenos
Qualifying
Level 610
Champion Stats
0W - 1L
1,500 SR
Queue Stats
40W - 48L
1,486 Elo+
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 493
1,509 SR
1,534 Elo+

VS

Team Averages
Silver II
Silver II
Average Tier
Level 487
1,569 SR
1,533 Elo+
Khan
Khan
Gold V
Nachofuu
Khan
Gold V
Level 136
Champion Stats
54W - 59L
1,492 SR
Queue Stats
371W - 355L
1,517 Elo+
Solo
Zhin
Zhin
Gold II
Robert64Tb
Zhin
Gold II
Level 836
Champion Stats
14W - 10L
1,730 SR
Queue Stats
69W - 61L
1,606 Elo+
Party 1
Seris
Seris
Silver II
Tiburonatofu
Seris
Silver II
Level 122
Champion Stats
42W - 29L
1,631 SR
Queue Stats
368W - 337L
1,490 Elo+
Solo
Tyra
Tyra
Gold IV
m4n14k089
Tyra
Gold IV
Level 727
Champion Stats
1W - 2L
1,308 SR
Queue Stats
513W - 504L
1,513 Elo+
Solo
Barik
Barik
Qualifying
sheyuwu
Barik
Qualifying
Level 613
Champion Stats
22W - 17L
1,685 SR
Queue Stats
43W - 42L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
41
0 / 5 / 0
924
132
11,950
38,025
6,009
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Plateau

Plateau

Impasse

Gain a 125-Health Shield for 3s after activating Impasse.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 140 every 1s while Earthen Guard is active.

Level 5

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Atlas
PjntZ07
Atlas
39
0 / 3 / 1
941
134
19,746
39,930
0
Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 2s further into the past.

Level 5

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 150.

Level 1

Life Unlived

Life Unlived

Second Chance

Heal for an additional 600 when using Second Chance.

Level 4

Infinity Engine

Infinity Engine

Stasis Field

Your weapon doesn't consume Ammo for 6.4s after activating Stasis Field.

Level 4

Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

Saati
Ten__shi
Saati
59
2 / 3 / 0
872
125
11,344
6,955
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 40%

Level 4

Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 10%.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 80.

Level 2

Plated Leggings

Plated Leggings

Reduce Damage taken by 15% for 1.5s after using Blast Back.

Level 5

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

52
1 / 6 / 0
1,034
148
12,180
27,367
0
Morning Breath

Morning Breath

Familiar Spit

Increase your Movement Speed by 25% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.

Level 5

Peppy

Peppy

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Greater Good

Greater Good

Familiar Spit

Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.

Level 4

Symbiotic

Symbiotic

Armor

Increase the Healing you receive by 28% while at or below 50% Health.

Level 4

Fluffy

Fluffy

Armor

Increase your maximum Health by 50.

Level 1

Toot

Toot

Scamper

Using Scamper Heals allies within 25 units and you for 600 over 3s.

Level 1

58
0 / 7 / 1
940
134
5,119
16,753
0
Bans
CaspianBomb King
Team 1 Score

0

VS

Team 2 Score

4

Bans
Betty la Bomba
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Khan
53
4 / 1 / 8
1,805
258
25,037
24,603
12,222
Close and Personal

Close and Personal

Commander's Grab

Reduce your damage taken by 32% for 2s after hitting an enemy with Commander's Grab.

Level 4

Ready for War

Ready for War

Bulwark

Increase the recharge rate of your Bulwark by 6%.

Level 1

Platemail

Platemail

Armor

Increase your maximum Health by 300.

Level 2

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Into the Breach!

Into the Breach!

Battle Shout

Increase your Movement Speed by 40% for 3s after activating Battle Shout.

Level 5

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

59
9 / 1 / 7
2,038
291
48,790
13,569
0
Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 5s after using Billow.

Level 5

Embers

Embers

Billow

Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.

Level 1

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 24%.

Level 3

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 56% after getting an Elimination.

Level 4

Infamy

Infamy

Armor

Increase your maximum Health by 100.

Level 2

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

51
2 / 0 / 14
1,986
284
9,386
2,862
0
Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 16% while Shadow Travel is active.

Level 2

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.

Level 3

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.

Level 2

Blood Pact

Blood Pact

Restore Soul

Heal for 210 every 1s while channeling Restore Soul.

Level 3

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 50%.

Level 5

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

Tyra
54
6 / 1 / 7
1,817
260
28,439
6,353
0
Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 3s.

Level 5

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 2.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Bandolier

Bandolier

Nade Launcher

Reduce the Cooldown of Nade Launcher by 1s.

Level 2

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 25% while Hunter's Mark is active.

Level 5

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

Barik
sheyuwu
Barik
54
3 / 0 / 7
2,012
287
17,378
12,952
10,183
Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 140.

Level 1

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 300.

Level 2

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 600-Health Shield for 3s after activating Rocket Boots.

Level 4

Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

Match Insights

Player Kills, Deaths, and Assists

48s
Objective Time
5m 45s
5
Kill Participation
67
3
Kills
24
24
Deaths
3
2
Assists
43
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Khan
4
1
8
8
L
Atlas
PjntZ07
Atlas
0
3
1
0.17
W
9
1
7
12.5
L
Saati
Ten__shi
Saati
2
3
0
0.67
W
2
0
14
9
L
1
6
0
0.17
W
Tyra
6
1
7
9.5
L
0
7
1
0.07
W
Barik
sheyuwu
Barik
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,339
Damage
129,030
129,030
Taken
60,339
6,009
Shielding
22,405
36,365
Healing
50,909
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
11,950
9,000
0
9,403
38,025
6,009
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Khan
25,037
20,829
2,204
6,284
24,603
12,222
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
Atlas
PjntZ07
Atlas
19,746
19,746
0
4,196
39,930
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
48,790
46,510
0
0
13,569
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Saati
Ten__shi
Saati
11,344
10,269
0
951
6,955
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
9,386
8,328
35,182
1,873
2,862
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
12,180
12,180
1,396
5,671
27,367
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Tyra
28,439
22,804
0
851
6,353
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
5,119
4,558
14,243
505
16,753
0
W
Barik
sheyuwu
Barik
17,378
17,378
0
4,515
12,952
10,183
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Damage Done by Role

Damage Taken by Role