Player Matchup

Raum
Raum
Gold II
Cwood441071
Raum
Gold II
Level 40
Champion Stats
6W - 7L
1,790 SR
Queue Stats
63W - 59L
1,563 Elo+
Solo
Caspian
Caspian
Platinum III
cerbero1997
Caspian
Platinum III
Level 551
Champion Stats
14W - 27L
1,537 SR
Queue Stats
621W - 599L
1,590 Elo+
Solo
Io
Io
Platinum III
martin_mirf_
Io
Platinum III
Level 906
Champion Stats
12W - 9L
1,555 SR
Queue Stats
205W - 166L
1,524 Elo+
Solo
Tyra
Tyra
Platinum III
rogue024
Tyra
Platinum III
Level 999
Champion Stats
35W - 28L
1,684 SR
Queue Stats
454W - 395L
1,567 Elo+
Solo
Barik
Barik
Platinum V
spencieback
Barik
Platinum V
Level 214
Champion Stats
18W - 21L
1,673 SR
Queue Stats
128W - 109L
1,614 Elo+
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 542
1,648 SR
1,571 Elo+

VS

Team Averages
Gold II
Gold II
Average Tier
Level 625
1,586 SR
1,604 Elo+
Diamond III
ChillCharity
Unknown
Diamond III
Level 907
Champion Stats
5W - 7L
1,692 SR
Queue Stats
420W - 348L
1,687 Elo+
Party 1
Rei
Rei
Silver I
Paladinsjueputa
Rei
Silver I
Level 999
Champion Stats
5W - 5L
1,527 SR
Queue Stats
168W - 153L
1,555 Elo+
Solo
Fernando
Fernando
Qualifying
dark_bam_yt
Fernando
Qualifying
Level 88
Champion Stats
1W - 1L
1,500 SR
Queue Stats
26W - 31L
1,564 Elo+
Solo
Zhin
Zhin
Platinum IV
scarfazed
Zhin
Platinum IV
Level 134
Champion Stats
3W - 12L
1,552 SR
Queue Stats
262W - 257L
1,517 Elo+
Solo
Ruckus
Ruckus
Platinum II
ĶVLT
Ruckus
Platinum II
Level 999
Champion Stats
38W - 33L
1,657 SR
Queue Stats
394W - 361L
1,697 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
54
4 / 9 / 9
1,907
191
41,774
105,957
2,170
Void Lord

Void Lord

Soul Harvest

Reduce your damage taken by 15% for 3s after activating Soul Harvest.

Level 3

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 150.

Level 1

Abyssal Connections

Abyssal Connections

Ignition

Gain a 100-Health Shield for 3s after activating Ignition.

Level 1

Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 75.

Level 5

Harbinger

Harbinger

Soul Harvest

Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.

Level 5

Earthsplitter

Earthsplitter

Cataclysm

Increase your Ultimate charge rate by 60%.

Level 1

Caspian
cerbero1997
Caspian
54
7 / 12 / 2
1,841
184
51,963
37,177
0
Swift Strikes

Swift Strikes

Deadly Momentum

Increase the travel distance of Deadly Momentum by 15%.

Level 3

Shining Example

Shining Example

Weapon

Extend the duration of Sharp Momentum stacks gained by hitting with War by 36%.

Level 3

The Finer Things

The Finer Things

Love

Increase your Movement Speed by 12% for 1s after hitting an enemy with Love.

Level 1

He Shot First

He Shot First

Love

Extend the duration of Piercing Momentum stacks gained by hitting with Love by 48%.

Level 4

Deadly Flourish

Deadly Flourish

Deadly Momentum

Increase the travel speed of Deadly Momentum by 32%.

Level 4

Measured Cadence

Measured Cadence

Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.

Level 1

59
3 / 7 / 7
1,978
198
23,014
29,915
0
Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 40%.

Level 5

Protectors

Protectors

Guardian Spirit

Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.

Level 3

Restored Faith

Restored Faith

Moonlight

Heal for 10 every time you Heal an ally with Moonlight.

Level 1

Swift Arrows

Swift Arrows

Moonlight

Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.

Level 3

Moonlight Garden

Moonlight Garden

Weapon

Generate 6% Moonlight for each enemy hit with Light Bow.

Level 3

Goddess' Blessing

Goddess' Blessing

Moonlight

Allies being Healed by Moonlight take 15% reduced damage.

Level 1

Tyra
55
1 / 9 / 11
1,692
169
49,897
51,290
0
Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 25% while Hunter's Mark is active.

Level 5

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 0.6s.

Level 1

Survivalist

Survivalist

Armor

Increase your maximum Health by 50.

Level 1

Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 4s.

Level 4

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

53
5 / 5 / 7
2,157
216
51,705
74,077
54,888
Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 750.

Level 5

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Fuel Efficiency

Fuel Efficiency

Rocket Boots

Increase the duration of Rocket Boots by 0.3s.

Level 1

Double-Time

Double-Time

Rocket Boots

Heal for 150 every 1s for 3s after activating Rocket Boots.

Level 3

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Bans
LexYing
Team 1 Score

1

VS

Team 2 Score

4

Bans
TalusKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
ChillCharity
Unknown
59
25 / 2 / 12
4,144
414
115,743
34,419
0

Level 3

Level 5

Level 3

Level 1

Level 3

Level 1

59
1 / 4 / 18
3,249
325
21,708
25,511
0
Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.

Level 5

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.2s after hitting an enemy with Sigil. This effect stacks.

Level 2

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 50.

Level 1

Deft Magics

Deft Magics

Spirit Link

Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.

Level 3

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.

Level 4

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Fernando
dark_bam_yt
Fernando
49
1 / 4 / 8
3,263
326
44,890
69,248
70,682
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Pyre

Pyre

Weapon

Increase your maximum Ammo by 15.

Level 1

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Last Stand

Last Stand

Shield

Heal for 450 every 1s while Shield is active and you are at or below 35% Health.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Zhin
45
5 / 7 / 14
2,695
270
58,992
33,133
0
Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 5s after using Billow.

Level 5

Malice

Malice

Armor

Increase your Reload Speed by 20%.

Level 2

Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 22% while Billow is active.

Level 2

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 24%.

Level 3

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 42% after getting an Elimination.

Level 3

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Ruckus
ĶVLT
Ruckus
59
10 / 3 / 14
3,107
311
57,083
56,042
23,908
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Opulence

Opulence

Missile Launcher

Heal 60 health for each player hit by Missile Launcher.

Level 1

Proximity

Proximity

Advance

Reduce your damage taken by 3% for 3s after activating Advance.

Level 1

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 2.8s.

Level 4

Dampener

Dampener

Armor

Increase your maximum Health by 600.

Level 4

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 38s
Objective Time
7m 27s
56
Kill Participation
108
20
Kills
42
42
Deaths
20
36
Assists
66
Player
Kills
Deaths
Assists
KDA
W
ChillCharity
Unknown
25
2
12
15.5
L
4
9
9
0.94
W
1
4
18
2.5
L
Caspian
cerbero1997
Caspian
7
12
2
0.67
W
Fernando
dark_bam_yt
Fernando
1
4
8
1.25
L
3
7
7
0.93
L
Tyra
1
9
11
0.72
W
Zhin
5
7
14
1.71
L
5
5
7
1.7
W
Ruckus
ĶVLT
Ruckus
10
3
14
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

218,353
Damage
298,416
298,416
Taken
218,353
57,058
Shielding
94,590
115,018
Healing
150,426
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
ChillCharity
Unknown
115,743
100,389
0
9,262
34,419
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
41,774
34,412
0
8,231
105,957
2,170
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
21,708
20,629
104,006
16,483
25,511
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Caspian
cerbero1997
Caspian
51,963
31,319
0
4,930
37,177
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Fernando
dark_bam_yt
Fernando
44,890
29,903
0
5,976
69,248
70,682
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
23,014
21,848
82,866
14,519
29,915
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

L
Tyra
49,897
34,833
0
0
51,290
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Zhin
58,992
52,027
0
522
33,133
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
51,705
51,705
0
4,472
74,077
54,888
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Ruckus
ĶVLT
Ruckus
57,083
36,329
0
14,177
56,042
23,908
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role