Player Matchup
VS
Match Stats
Abyssal Authority
Increase the radius of Royal Presence's Poison aura by 60%.
Level 3
A Swift End
Increase your fire rate by 20% for 3s when passing through Abyssal Fortress.
Level 5
World Torn Asunder
Rift Slash
Increase the speed Rift Slash travels at by 60%.
Level 3
Center Of Combat
Royal Presence
Increase the max health damage of Royal Presence's Poison aura by 4%.
Level 2
Devastating Blows
Weapon
Increase the trigger distance of Realm Breaker's bonus damage by 10 units.
Level 2
Show Of Force
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
Level 1
Inheritance
Armor
Reduce your active Cooldowns by 32% after getting an Elimination.
Level 4
Heir to the Throne
Grace
Increase travel speed during Grace by 10%.
Level 1
Manifest Destiny
Grace
Increase the travel distance of Grace by 20 units.
Level 4
Noble Crest
Armor
Increase your maximum Health by 50.
Level 1
Swift Jade
Valor
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Level 5
Alacrity
Grace
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
Level 1
Side Tanks
Explosive Flask
Reduce the Cooldown of Explosive Flask by 2.4s.
Level 4
Sprint
Weightless
Increase your jump speed by an additonal 10% while using Weightless.
Level 1
Escape Artist
Weightless
Increase the duration of Weightless by 0.4s.
Level 1
Moxie
Armor
Increase your Healing received by 30% while at or below 50% Health.
Level 5
Acumen
Explosive Flask
Gain 40% Lifesteal against enemies Slowed by your Explosive Flask.
Level 4
Catalyst
Explosive Flask
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
Level 1
Enriched Blood
Swarm
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
Level 4
Unholy Flight
Death Wings
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Level 1
Wings of Terror
Death Wings
Increase the lateral movement of Death Wings by 24%.
Level 4
Waning Moon
Blood Hex
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Level 1
Blood Cannon
Armor
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Level 5
Cursed Accord
Armor
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
Level 1
Incitement
Dodge Roll
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Level 5
Raze
Disengage
Increase the Knockback applied to enemies by Disengage by 8%.
Level 1
Tumble
Armor
Increase your maximum Health by 150.
Level 3
Quiver
Weapon
Increase your maximum Ammo by 1.
Level 1
Onslaught
Dodge Roll
Activating Dodge Roll heals you for 375.
Level 5
Exaction
Dodge Roll
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
Level 1
Team 1 Score
0
VS
Team 2 Score
4
Never Look
Armor
Increase your maximum Health by 200.
Level 4
Red Room
Trigger Discipline
Increase your Movement Speed by 20% while in Automatic fire mode.
Level 5
Terror
Grappling Hook
(223153) Increase the pull strength of Grappling Hook by 5%.
Level 1
Latch and Fire
Explosive Dodge
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Level 4
Nasty Surprise
Explosive Dodge
Generate 5 Ammo after activating Explosive Dodge.
Level 1
Overcharged
Overcharge your Grappling Hook to now pull non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.
Level 1
Relativity
Astral Mark
Heal for 80 every 1s for 10s after applying Astral Mark.
Level 2
Eclipse
Void Grip
Heal for 50 every 1s while using Void Grip.
Level 1
Space Jam
Stellar Wind
Increase your jump height by 24% while using Stellar Wind.
Level 2
Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5
Lightyears
Astral Mark
Increase the range of Astral Mark by 20%.
Level 5
Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
Cursed Weaponry
Harpoon
Generate 2 Ammo for each enemy hit by Harpoon.
Level 2
Dark Bargain
Shortcut
Heal for 250 every 1s while standing near a Shortcut.
Level 5
Expansive Vault
Shortcut
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Level 1
Dreadnought
Armor
Increase your maximum Health by 100.
Level 2
Mortal Skewer
Harpoon
Heal for 350 for each enemy hit with Harpoon.
Level 5
Hurl
Harpoon
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
Level 1
Impact
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5
Cantrip
Soar
Generate 2 Ammo after activating Soar.
Level 2
Swift Witch
Soar
Increase your Movement Speed during Soar by 28%.
Level 4
Biting Cold
Ice Block
Generate 2 Ammo after activating Ice Block.
Level 1
Killing Frost
Soar
Reduce the Cooldown of Soar by 60% after getting an Elimination
Level 3
Over the Moon
Soar
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
Level 1
Necromantic Might
Power Siphon
Reduce the damage required to generate a Calamity Blast charge by 500.
Level 5
It Watches
Armor
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Level 1
Wrecking Ball
Shatterfall
Increase the leap distance of Shatterfall by 10%.
Level 1
Abomination
Calamity Blast
Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.
Level 5
Devastation
Calamity Blast
Heal for 180 for each enemy hit by Calamity Blast.
Level 3
Decimation
Calamity Blast
Each Calamity Blast deals an additional 100 damage.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Veteran
Armor
Increase your base maximum Health by 11%.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.